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OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Old 09-15-2016, 02:13 PM   #57
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

Bump. I used the sliders in the first post that are in the red font and I'm starting to find it a little too easy. Any tweaks or suggestions?

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Old 09-15-2016, 04:41 PM   #58
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by hoop xyience
Have you made any tweaks?


I'm still playing around a little. I just played 2 games after recent update, and feel like the game is playing a little different, but in a good way. I've raised all blocking from 17 to 21. Trying to tweak the blocking I'm seeing for kick/punt returns and the impact blocking I'm seeing on normal run and pass plays. What I'm seeing, in general, is that the lower the blocking slider, the more impact blocking seems to occur. This looks great, in some ways, lol, but it leads to big runs, so I'm trying to find a sweet spot for that. And, the lower the blocking, the more apt a player is to block the man directly in his path, which is actually what I want. But, what I see as a difference in kick returns is that the lower the blocking slider, the less 'organized' the return unit. So, they often block right in front of the ball carrier instead of spreading out some. So, if I can find the happy medium with those things, I might get blocking where I want it. At 21, the last 2 games I played, I still struggled to get 100 yards, and actually did NOT get 100 yards, but I did break a few nice realistic long runs. Seeing good/better special move animations since last update. And, while they say there were no game improvements with the color rush update, I totally feel like there's some differences (again, in a good way). Those last 2 games, I won easily, but didn't throw for over 300 yards in the 2nd game. Both felt more defensive oriented with the CPU struggling a bit. One was against a rookie QB, and the other was against geno smith, however. Lol. So, I expect them to struggle. I hope to play a good team soon with current sliders, because I enjoyed the overall feel of the game with them. I'll update op later 2nite when I play another game. I think all blocking at 21 was really the biggest and possibly only change I made, however.


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Old 09-15-2016, 04:46 PM   #59
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by Juve
Bump. I used the sliders in the first post that are in the red font and I'm starting to find it a little too easy. Any tweaks or suggestions?

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Hmmm. I don't have any 'guaranteed' suggestions as I'm still having competitive games and still losing enough to good teams. But, u could try lowering hum QB acc or WR catch. This will simply lead to a few more incomplete and/or dropped passes. Because of some of the animation 'wonkiness' I've seen with some of the other sliders, in terms of pure animation/gameplay, I wouldn't mess with much, unfortunately. Normally, is say lower fumbles or tackling for human for a challenge, but I swear u start to see some funky animations and it kills it for me. But, u can try that and see. Lowering human tackling a few ticks can allow the CPU to break a few more tackles, and use a few more special moves, and therefore hopefully gaining more yardage and first downs.


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Old 09-15-2016, 04:47 PM   #60
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by OhMrHanky
Hmmm. I don't have any 'guaranteed' suggestions as I'm still having competitive games and still losing enough to good teams. But, u could try lowering hum QB acc or WR catch. This will simply lead to a few more incomplete and/or dropped passes. Because of some of the animation 'wonkiness' I've seen with some of the other sliders, in terms of pure animation/gameplay, I wouldn't mess with much, unfortunately. Normally, is say lower fumbles or tackling for human for a challenge, but I swear u start to see some funky animations and it kills it for me. But, u can try that and see. Lowering human tackling a few ticks can allow the CPU to break a few more tackles, and use a few more special moves, and therefore hopefully gaining more yardage and first downs.


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Ok thanks man

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Old 09-15-2016, 05:22 PM   #61
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

With the current setting are you seeing the CPU QB attempting long passes down the field? I know with low QB accuracy CPU does not even try any long passes down the field.


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Old 09-15-2016, 06:13 PM   #62
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

Yes, I do see it. I don't think I can say whether it's too much or too little. But, I def see it. I think I have it back up at 47, actually, right now. And, while I see what I believe is 'correct' QB play including some deep shots, their completion % is still 60-70, which I'm ok with. So, at 47, u 'shouldn't' see 80% or something ridiculous (except from Aaron Rodgers or something, maybe). U will see balls purposely thrown away. U will see some pocket presence. So, for me, 44-47 is perfectly fine. I don't feel the need to drop CPU QB acc any lower. Now, what's always interesting (and, a pain, actually) is that other sliders can affect this. Based on the last few years of sliding, I would def say that CPU pass blocking can affect this, and hum pass coverage. When u lower CPU pass blocking, it seems to make the CPU get rid of the ball faster (like, 'the Oline can't block, so I better throw it early or throw it away'). The hum pass coverage feels like it works like this, 'the lower the hum pass coverage, the more open my WRs are. I will throw to them at the right time.' Now, what's also often interesting to me about this type of thing is often the coverage doesn't necessarily 'look' any different. But, it's like the slider just 'says' it's worse, so go ahead and throw it. So, those are a couple things to think about. But, in terms of pure CPU QB acc, for the last few years, I have always kept it at 44-47, I'd say. And, it feels 'good' without being 80%+ completion.


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Old 09-15-2016, 07:28 PM   #63
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by OhMrHanky
Yes, I do see it. I don't think I can say whether it's too much or too little. But, I def see it. I think I have it back up at 47, actually, right now. And, while I see what I believe is 'correct' QB play including some deep shots, their completion % is still 60-70, which I'm ok with. So, at 47, u 'shouldn't' see 80% or something ridiculous (except from Aaron Rodgers or something, maybe). U will see balls purposely thrown away. U will see some pocket presence. So, for me, 44-47 is perfectly fine. I don't feel the need to drop CPU QB acc any lower. Now, what's always interesting (and, a pain, actually) is that other sliders can affect this. Based on the last few years of sliding, I would def say that CPU pass blocking can affect this, and hum pass coverage. When u lower CPU pass blocking, it seems to make the CPU get rid of the ball faster (like, 'the Oline can't block, so I better throw it early or throw it away'). The hum pass coverage feels like it works like this, 'the lower the hum pass coverage, the more open my WRs are. I will throw to them at the right time.' Now, what's also often interesting to me about this type of thing is often the coverage doesn't necessarily 'look' any different. But, it's like the slider just 'says' it's worse, so go ahead and throw it. So, those are a couple things to think about. But, in terms of pure CPU QB acc, for the last few years, I have always kept it at 44-47, I'd say. And, it feels 'good' without being 80%+ completion.


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Thanks. You know what's fun too with your sliders is coach mode . Works well too and it all based on player rating . Just call the play and the CPU will run the play for you too .
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Old 09-15-2016, 07:40 PM   #64
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Re: OhMrHanky's Zero Sliders - Ratings Matter (Madden 17)

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Originally Posted by jbmagic
Thanks. You know what's fun too with your sliders is coach mode . Works well too and it all based on player rating . Just call the play and the CPU will run the play for you too .


Right on. I always try to make the sliders 'even' so that all of the CPU AI plays 'the same'. Like all of the blocking sliders. I expect all CPU blockers to do the same thing, whether they're on my team or the CPUs. Sometimes this works, sometimes it doesn't. Lol. QB acc is one of those that often needs to be different. But, I've had coach mode guys use my sliders in the past, and I think there was some success. Then, if somethings too challenging or not difficult enough, u can tweak em a little on either side.


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