TDawg's Madden 17 XP Sliders - Page 13 - Operation Sports Forums
Home

TDawg's Madden 17 XP Sliders

This is a discussion on TDawg's Madden 17 XP Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
Reply
 
Thread Tools
Old 08-28-2016, 05:14 AM   #97
Eagles Fan
 
BleedGreen710's Arena
 
OVR: 6
Join Date: Oct 2012
Location: Yulee, FL
Posts: 3,483
Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by zackebarsch10
The sack numbers 10 years down the road were awful in years past. In Madden 17 I saw numbers around 15.5 sacks which is an improvement to the last iterations.

But what really concerns me are the offensive numbers 10 years in the past (I've done different 10 years sims to test the XP sliders as tdawg does).

QB's barely throw for 4,000 yards. 30 TD's are the ceiling for the lead.
Only a handful of HB's reach the 1,000 yard mark.
I don't know if there is a correlation between XP sliders and the sim stats but I'm afraid that the SIM engine is the problem.

Has anybody else notice these weird statistics?


Gesendet von iPhone mit Tapatalk
On my 2 Sims there were plenty of HB With over 1000 yards and plenty of QB With over 30 td pass. When u did your sim did u use tdawgs sliders or not? I did

Sent from my HTC Desire 625 using Tapatalk
__________________
PSN: BleedingGreen710
BleedGreen710 is offline  
Reply With Quote
Old 08-28-2016, 06:24 AM   #98
Rookie
 
OVR: 0
Join Date: Apr 2012
Location: Germany
Blog Entries: 27
Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by BleedGreen710
On my 2 Sims there were plenty of HB With over 1000 yards and plenty of QB With over 30 td pass. When u did your sim did u use tdawgs sliders or not? I did

Sent from my HTC Desire 625 using Tapatalk


Not exactly. I use my own numbers but they were near the numbers tdawg uses. Here and there 10-30 % different but in the same area.

This is the question I ask myself: how much impact the XP slider the simmed stats.

Maybe we have to test it out different times with 100%, 50% and 300% for all positions.

There are so many variables that can influence it.

Any ideas?


Gesendet von iPhone mit Tapatalk
zackebarsch10 is offline  
Reply With Quote
Old 08-28-2016, 07:58 AM   #99
MVP
 
SuperSeahawks's Arena
 
OVR: 14
Join Date: Jul 2009
Location: New York
Re: TDawg's Madden 17 XP Sliders

Hey TDawg, thank you so much for creating these sliders. I may not use them exactly as you have them now, but it's great that you have 9 sims worth of data to work with!
__________________
Founder of the Make It Rain Foundation

PSN: SeahawkFan11OS

Twitch
SuperSeahawks is offline  
Reply With Quote
Old 08-28-2016, 01:58 PM   #100
I hate you Norv
 
tdawg3782's Arena
 
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 3,867
Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by nightRAMcometh
Been trying out this XP set on default All Pro with 10 minute quarters with 20 second run off.

I feel as these may be a little too generous. I'm currently 2-0 with the Rams and I am stockpiling points like crazy. Todd Gurley has 8,500 points going into week three, and that's after spending all my preseason points before hitting the regular season. At this rate I could potentially hit 99 speed after one season. All my o linemen are anywhere between 1,300 to 2,100 points. My receivers are all at 1,000. The only position that is suffering is QB and that's because I've played quite poorly passing. Keenum currently sits at a measly 700 points.

My defense is in the same ball park, everyone is sitting in the 1,000 to 2,000 point range.

These sliders may work great for the CPU's devolpement during long term simulations but I feel like I can easily break this game in one season at these XP rates.

EDIT: After looking at how expensive some of the traits and skill points are I think I might stay at this level. I've reviewed all my players and it looks pretty balanced. The only player I can see being over powered at this point is Gurley, which is partially my fault because he accounts for all five of my TDs through week two.
Few thoughts I had based off this post:

1. I don't really know how the cpu implements gameplanning or if it's even used. I would hope it is otherwise that is a huge advantage for the human player.

2. All my sims were based on the sim engine stats. So if you put up ungodly stats that will obviously skew the results in the humans favor.

3. Improving weekly or every few weeks as the human player will most likely give you an advantage to gain more XP then the cpu has. This is because you are improving your player quicker which would allow you to get better stats in game and gain even more XP and this could go on exponentially. A simple solution would be to limit yourself to end of season progression or at least half season.

4. Attributes are quite expensive this year. This is a good thread about how each year after age 26 things go up by a lot: http://www.operationsports.com/forum...works-m17.html So long term even though it seems like you are getting way to much XP it will balance out.

5. After all these sims I've done I have noticed a trend. Quite a few of the players that end up 99 ovr are between 3-6 year pros. So this goes along with the 26 year old thing and if a player is good he can get really good really fast. Also the fact that around 27-28 is when regression starts to happen.
__________________
Twitch Broadcast Link
www.twitch.tv/tdawg3782


NFL: Chargers
Bandwagon NFL: TBD
MLB: Padres
NCAAF: San Diego State
NCAAB: San Diego State


Last edited by tdawg3782; 08-28-2016 at 02:02 PM.
tdawg3782 is offline  
Reply With Quote
Old 08-28-2016, 02:06 PM   #101
I hate you Norv
 
tdawg3782's Arena
 
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 3,867
Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by zackebarsch10
The sack numbers 10 years down the road were awful in years past. In Madden 17 I saw numbers around 15.5 sacks which is an improvement to the last iterations.

But what really concerns me are the offensive numbers 10 years in the past (I've done different 10 years sims to test the XP sliders as tdawg does).

QB's barely throw for 4,000 yards. 30 TD's are the ceiling for the lead.
Only a handful of HB's reach the 1,000 yard mark.
I don't know if there is a correlation between XP sliders and the sim stats but I'm afraid that the SIM engine is the problem.

Has anybody else notice these weird statistics?


Gesendet von iPhone mit Tapatalk
Quote:
Originally Posted by BleedGreen710
On my 2 Sims there were plenty of HB With over 1000 yards and plenty of QB With over 30 td pass. When u did your sim did u use tdawgs sliders or not? I did

Sent from my HTC Desire 625 using Tapatalk
I'll admit I haven't paid to much attention to stats because most of the 85+ players for each position are pretty close to base so I just assumed they would stay consistent. I realized this neglect a few days ago and plan on checking out some stats on my next couple sims to see where they are at. But honestly I do believe it is more of a sim engine thing then a XP thing.
__________________
Twitch Broadcast Link
www.twitch.tv/tdawg3782


NFL: Chargers
Bandwagon NFL: TBD
MLB: Padres
NCAAF: San Diego State
NCAAB: San Diego State

tdawg3782 is offline  
Reply With Quote
Old 08-28-2016, 02:07 PM   #102
I hate you Norv
 
tdawg3782's Arena
 
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 3,867
Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by SuperSeahawks
Hey TDawg, thank you so much for creating these sliders. I may not use them exactly as you have them now, but it's great that you have 9 sims worth of data to work with!
No problem man. That was my goal. To get a pretty good base out and let you guys adjust as you see fit. With all the data available I hope it makes it easier for you guys to adjust.
__________________
Twitch Broadcast Link
www.twitch.tv/tdawg3782


NFL: Chargers
Bandwagon NFL: TBD
MLB: Padres
NCAAF: San Diego State
NCAAB: San Diego State

tdawg3782 is offline  
Reply With Quote
Old 08-28-2016, 05:32 PM   #103
I hate you Norv
 
tdawg3782's Arena
 
OVR: 11
Join Date: Nov 2003
Location: San Diego
Posts: 3,867
Re: TDawg's Madden 17 XP Sliders

So I've confirmed that the cpu does use the gameplanning and focus training feature. So that's good. I'm not sure if the level varies that they receive (bronze, silver, or gold) but that means we shouldn't be getting an advantage as human players in the department.
__________________
Twitch Broadcast Link
www.twitch.tv/tdawg3782


NFL: Chargers
Bandwagon NFL: TBD
MLB: Padres
NCAAF: San Diego State
NCAAB: San Diego State

tdawg3782 is offline  
Reply With Quote
Old 08-28-2016, 07:50 PM   #104
Rookie
 
OVR: 0
Join Date: Apr 2012
Location: Germany
Blog Entries: 27
Icon12 Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by zackebarsch10
The sack numbers 10 years down the road were awful in years past. In Madden 17 I saw numbers around 15.5 sacks which is an improvement to the last iterations.

But what really concerns me are the offensive numbers 10 years in the past (I've done different 10 years sims to test the XP sliders as tdawg does).

QB's barely throw for 4,000 yards. 30 TD's are the ceiling for the lead.
Only a handful of HB's reach the 1,000 yard mark.
I don't know if there is a correlation between XP sliders and the sim stats but I'm afraid that the SIM engine is the problem.

Has anybody else notice these weird statistics?


Gesendet von iPhone mit Tapatalk
Quote:
Originally Posted by BleedGreen710
On my 2 Sims there were plenty of HB With over 1000 yards and plenty of QB With over 30 td pass. When u did your sim did u use tdawgs sliders or not? I did

Sent from my HTC Desire 625 using Tapatalk
Quote:
Originally Posted by tdawg3782
I'll admit I haven't paid to much attention to stats because most of the 85+ players for each position are pretty close to base so I just assumed they would stay consistent. I realized this neglect a few days ago and plan on checking out some stats on my next couple sims to see where they are at. But honestly I do believe it is more of a sim engine thing then a XP thing.
I think I found the answer to the different sim stats. And as I typing this I can't believe it's this way but the game slider (not XP slider) influence the stats.

I simulated ten years down the road with all XP slider @100 and with the default game slider @50.
Then I simulated 10 years with the XP slider nearly as tdawg uses in his final setting and with the default game slider @50.

Both times the stats are in line with the stats after one year. Around 10 QB's with >4,000 yards and a handful of QB's with >30 TD's.
The number of 1,000 yard rusher were also around 10.

With my next simulation 10 years in the future I used the XP slider @100 and the game slider of Flazko. His numbers are (HUM/CPU):

QB ACC 8/36
PBL 27/27
WR CTH 60/60
RBL 48/58
FUM 49/49
PDRT 50/50
INT 37/37
PCOV 60/60
TAK 60/60

This time the number of 4,000 yard passer is 3 and only 2 QB's surpassed the 30 TD mark. There were one 1,000 yard rusher.

This leads me to guess that at the very least the QB ACC slider has an impact to sim engine. I don't know which slider affects the running statistics

Really weird.

So long story short it seems that your game slider have an effect on the sim stats. In years past this was a frequently asked question and the answers mostly were 'Slider have no effect on sim stats.'
I had the same opinion since it doesn't make sense that there is a correlation between these two.

As every year I try different slider sets from OS (this year from Flazko, A&S, Mike Lowe) to get a feel which set suits my style of play.
Additionally to this I have to input these sliders and sim 10 years first to get a look at the sim stats.

Fortunatly I have my own set of sliders from last year which I adjust for Madden 17 which I can consider to use (after the 10 year sim looks alright ;-)).

Every year someone has new findings about the coherences between slider, stats, ratings, etc. so this shouldn't surprise me at all.

Maybe someone can test this as well because it looks so grotesque that i can't trust my own tests.
zackebarsch10 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:39 AM.

Top -