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TDawg's Madden 17 XP Sliders

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Old 08-28-2016, 08:03 PM   #105
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by zackebarsch10
I think I found the answer to the different sim stats. And as I typing this I can't believe it's this way but the game slider (not XP slider) influence the stats.

I simulated ten years down the road with all XP slider @100 and with the default game slider @50.
Then I simulated 10 years with the XP slider nearly as tdawg uses in his final setting and with the default game slider @50.

Both times the stats are in line with the stats after one year. Around 10 QB's with >4,000 yards and a handful of QB's with >30 TD's.
The number of 1,000 yard rusher were also around 10.

With my next simulation 10 years in the future I used the XP slider @100 and the game slider of Flazko. His numbers are (HUM/CPU):

QB ACC 8/36
PBL 27/27
WR CTH 60/60
RBL 48/58
FUM 49/49
PDRT 50/50
INT 37/37
PCOV60/60
TAK 60/60

This time the number of 4,000 yard passer is 3 and only 2 QB's surpassed the 30 TD mark. There were one 1,000 yard rusher.

This leads me to guess that at the very least the QB ACC slider has an impact to sim engine. I don't know which slider affects the running statistics

Really weird.

So long story short it seems that your game slider have an effect on the sim stats. In years past this was a frequently asked question and the answers mostly were 'Slider have no effect on sim stats.'
I had the same opinion since it doesn't make sense that there is a correlation between these two.

As every year I try different slider sets from OS (this year from Flazko, A&S, Mike Lowe) to get a feel which set suits my style of play.
Additionally to this I have to input these sliders and sim 10 years first to get a look at the sim stats.

Fortunatly I have my own set of sliders from last year which I adjust for Madden 17 which I can consider to use (after the 10 year sim looks alright ;-)).

Every year someone has new findings about the coherences between slider, stats, ratings, etc. so this shouldn't surprise me at all.

Maybe someone can test this as well because it looks so grotesque that i can't trust my own tests.
This is crazy. Never in my experience has sim stats been affected by gameplay sliders. That pretty mucks sucks lol. Granted for the most part I use close to default sliders. But still.

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Old 08-28-2016, 08:05 PM   #106
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Re: TDawg's Madden 17 XP Sliders

I'm doing a sim right now on my all madden sliders ( http://www.operationsports.com/forum...d.php?t=887969), pretty challenging, low QBA, running a sim right now to see what the sim stats are like.

This is actually 20 years into the future, I'll check out a 10 year sim if I have one saved.

Passing leader had 4459 yards, also led league with 42 scores. 67% completions. 3 4000 yard guys, 6 3500.

Rushing leader had 1853 yards and15 scores. 6 1000 yard rushers.

Recieving leader had 1465 yards. TD leader had 11. 6 1000 yard guys.

Passing is super low. 12 4000 yard passer last year irl, 7 3500. Only 2 guys threw for 30+ tds compared to 11 irl.

Rushing is pretty spot on compared to real life.

Recieving is super low. 26 1000 yard guys irl.

Checked defense and sack totals are crazy low.

So the sim engine isn't great, which sucks, but I'm sticking to my sliders nonetheless.


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Last edited by rich8682; 08-28-2016 at 08:19 PM.
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Old 08-28-2016, 08:19 PM   #107
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Re: TDawg's Madden 17 XP Sliders

The only issue I am having after several 10 year Sims is the lack of sacks the league leader always has like 12 or 13 and it drops off fast from there. Even elite 99 ovr guys. Even when I boost the DL xp slider to make it unfair vs the OL they still don't put up high sack numbers. Has anyone figured out how to fix this?

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Old 08-28-2016, 08:48 PM   #108
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Re: TDawg's Madden 17 XP Sliders

setting the progression to every 4 weeks has solved the low sacks issue for me. league leader has 17, 2nd has 16, there is a bunch of guys with 10+ sacks. awesome! i think it changed how the cpu spends the xp, which made for better pass rushers. or worse offensive lineman.
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Old 08-28-2016, 08:54 PM   #109
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by BleedGreen710
setting the progression to every 4 weeks has solved the low sacks issue for me. league leader has 17, 2nd has 16, there is a bunch of guys with 10+ sacks. awesome! i think it changed how the cpu spends the xp, which made for better pass rushers. or worse offensive lineman.
What are your xp sliders at for every 4 weeks?

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Old 08-28-2016, 08:55 PM   #110
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by rich8682
What are your xp sliders at for every 4 weeks?

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I used default. now im trying another 10 years but with tdawgs.
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Old 08-28-2016, 08:58 PM   #111
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by BleedGreen710
I used default. now im trying another 10 years but with tdawgs.
Be sure to let us know how it goes.
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Old 08-28-2016, 08:58 PM   #112
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by BleedGreen710
I used default. now im trying another 10 years but with tdawgs.
Alright. Can you post ratings (just a general overview) and results? I'm gonna go do the same thing.

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