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TDawg's Madden 17 XP Sliders

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Old 08-25-2016, 12:49 PM   #25
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Re: TDawg's Madden 17 XP Sliders

QB at 86% produced 2 (95-99), 4 (90-94) 8 (85-89) players. Almost identical to the base.

C at 300% produced 1 (95-99), 1 (90-94) 6 (85-89) players. With only one player difference in comparison to the base.

MLB at 110% produced 0 (95-99), 2 (90-94) 9 (85-89) players

CB at 180% produced 0 (95-99), 8 (90-94) 12 (85-89) players. Another almost identical to the base. So sticking to this one as well since WR will also be representing the base.

SS at 90% produced 0 (95-99), 2 (90-94) 6 (85-89) players. Literally the same exact output as the base. So these are my completed positions the rest are still works in progress. I just wanna have the future ratings represented the same as the Base roster did.
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Old 08-25-2016, 12:58 PM   #26
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Re: TDawg's Madden 17 XP Sliders

This is outstanding man!!! I look forward to using your XP sliders and recommending them.

Excellent work TDawg!
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Old 08-25-2016, 01:42 PM   #27
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Re: TDawg's Madden 17 XP Sliders

HB 180% is perfect
HB at 180% produced 1 (95-99), 2 (90-94) 6 (85-89) players.
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Old 08-25-2016, 02:12 PM   #28
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Re: TDawg's Madden 17 XP Sliders

Apologies if this has been covered, but:

Do the CPU controlled teams work off the USER's settings?

In short:

Does tweaking the USER's XP sliders give us an "advantage" if they don't?

Thanks!
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Old 08-25-2016, 02:26 PM   #29
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by KingV2k3
Apologies if this has been covered, but:

Do the CPU controlled teams work off the USER's settings?

In short:

Does tweaking the USER's XP sliders give us an "advantage" if they don't?

Thanks!
The xp sliders effect both user and cpu equally
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Old 08-25-2016, 02:41 PM   #30
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Re: TDawg's Madden 17 XP Sliders

Im just curious here, as i dont know how much different the simmed games stats would look from UvU games. Do you think the numbers your finding here would translate well also in a 32 man online league? Looking to try to figure out the best way to help our guys keep up their good players and sorta of make it fair across the board gains of xp based off the cost of key attributes at each position.


By they , either way, thank you for your work on this man! Great breakdowns!
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Old 08-25-2016, 02:48 PM   #31
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Re: TDawg's Madden 17 XP Sliders

Doing a sim right now, will update when it's done

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Old 08-25-2016, 03:25 PM   #32
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Re: TDawg's Madden 17 XP Sliders

Got a 97 Kicker at 300% in my last sim. Sadly only one more rated 85+ in the rest of the league. But its progress.

FB 220% got me 6 85-89 and one 99 OVR guy. A couple more than the base but I like the fact that it produced a superstar FB without cluttering the lower tiers.

Tested HB at 200% and got 1 95+, 1 90-94, and 11 85-89. Would like to see about the same total # but with 2-3 more guys in the upper tiers instead. Re-testing at 200% to see if the distribution changes at all.

Wr 230% produced 2 95+, 10 90-94, and 20 85-89. Only 3 more than base total and decent ditribution. Dropped this one down a bit for next sim to try and drop a few guys out of the bottom tier but keep the top 2 tiers relatively the same.

T 260% produced 10 guys rated over 90 and another 13 in the 85-89 range. Still a few too many. 250% next.

G much too high at 300%. 250% next.

C locked at 300%. 2 90-95, 5 85-89

DE, DT, and MLB all had seemingly anomolous progressions. Basically my slider changes reflected an opposite-than-expected shift in talent level. Re-testing all 3. OLB is giving me trouble aswell.

CB nearly perfect at 200%. 3 top tier, 3 mid tier, 12 lower tier. Re-testing here.

P at 300% netted 3 90-94 and 5 85-89. Nothing like base, but lets be honest base sucked. This is cooler imo. Seems like you're going for a similar "leave the possibilities for elite guys open without crowding the lower tiers" approach so I recommend trying 300%

Hope this helps!
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