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Old 09-09-2016, 06:19 PM   #329
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Re: TDawg's Madden 17 XP Sliders

God dammit lol. These guys always tweaking **** because a few people cry. I've had no problem with the draft classes so far and as my tests show the league stays pretty decent. But because I'm a stickler for quilty data I'm sure I'll run some more. But anyone who wants to chip in before by all means go for it.

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Old 09-09-2016, 06:20 PM   #330
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by Tweeg
Chill. Pill.

All I meant was that they're probably worth looking at with the tweaked classes. I don't care if anyone wants to count them or not, I'm only adding my thoughts.
I probably won't count them but I will take note on how many I see roughly.

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Old 09-09-2016, 06:59 PM   #331
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Re: TDawg's Madden 17 XP Sliders

I did a sim and recorded the data for all positions besides FS, SS, K, and P. I will finish those positions in a couple hours when I get home and post full results with those positions included. I am collecting data for 80-84 as well

I mostly used tdawgs numbers, but tweaked a few based on my previous sims. I think WR was at 144, Guard at 266 I'm pretty sure, CB at 210, MLB at 120, and SS at 140 I think. Rest should be same as tdawg, and even the different ones are close

QB at 90 is basically identical. Hardly any changes compared to my last sim.

All other positions saw a big decrease in 80-84 rated players(I've been keeping track of then on every sim I've done). Mostly every position lines up nearly identical to the base roster in regards to the 80-84 range now, while still having the right number of elites and all pros

These positions need work, or at the very least more sims to get more accurate data:

WR is a little weak now compared to the base set. Not bad and the ratings are spread out well, but I only had 34(I think, maybe 38)WRs above 80 Ovr. Compared to the base roster which has 50ish

DE is pretty weak. I'll post them when I get home, but they need at least a 10 point bump I think

OLB is very weak at 98. Only 15 players above 80 Ovr. Compared to 30-40 I believe in the base roster. And of those 15, only 5 of them were LOLBs. Probably needs boosted at least 15 points higher

MLB at 120 was pretty good, probably good enough. But I thought it was a tad weak and will probably bump to 126-130.

Best I can do for now, give me a few hours and I'll post full results. But I think the patch mostly helped what we had. Really improved the amount of 80-84 guys a lot. Way more 70-79 guys starting, looks much more similar to the base roster. All positions look either the same or improved compared to my last sim, besides WR, DE, and LB.





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Old 09-09-2016, 07:12 PM   #332
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Re: TDawg's Madden 17 XP Sliders

Very encouraging stuff champion. I'm going to run one in about an hour with the "finalized" tdawg set.

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Old 09-09-2016, 07:14 PM   #333
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by Champion8877
I did a sim and recorded the data for all positions besides FS, SS, K, and P. I will finish those positions in a couple hours when I get home and post full results with those positions included. I am collecting data for 80-84 as well

I mostly used tdawgs numbers, but tweaked a few based on my previous sims. I think WR was at 144, Guard at 266 I'm pretty sure, CB at 210, MLB at 120, and SS at 140 I think. Rest should be same as tdawg, and even the different ones are close

QB at 90 is basically identical. Hardly any changes compared to my last sim.

All other positions saw a big decrease in 80-84 rated players(I've been keeping track of then on every sim I've done). Mostly every position lines up nearly identical to the base roster in regards to the 80-84 range now, while still having the right number of elites and all pros

These positions need work, or at the very least more sims to get more accurate data:

WR is a little weak now compared to the base set. Not bad and the ratings are spread out well, but I only had 34(I think, maybe 38)WRs above 80 Ovr. Compared to the base roster which has 50ish

DE is pretty weak. I'll post them when I get home, but they need at least a 10 point bump I think

OLB is very weak at 98. Only 15 players above 80 Ovr. Compared to 30-40 I believe in the base roster. And of those 15, only 5 of them were LOLBs. Probably needs boosted at least 15 points higher

MLB at 120 was pretty good, probably good enough. But I thought it was a tad weak and will probably bump to 126-130.

Best I can do for now, give me a few hours and I'll post full results. But I think the patch mostly helped what we had. All positions look either the same or improved compared to my last sim, besides WR, DE, and LB.





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I concur with a lot of this. Recording data from my first sim now and I'm seeing the same trends as Champion. Will post data soon with suggestions. Maybe run a few more sims but it's not bad overall and shouldn't take much tweaking. I can see a clear cut down on 80-84 guys without too much top end drop off. Good job EA.

EDIT: I'm going to sim this one out to 20 years instead of 10 to completely get rid of actual players and just have generated players left to see where it's at. Will post data when I finish up. I forgot how much faster online simming is.
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Last edited by tdawg3782; 09-09-2016 at 07:33 PM.
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Old 09-09-2016, 09:10 PM   #334
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Re: TDawg's Madden 17 XP Sliders

Okay. Knocked out the first sim. It was a 20 year sim this time around because I wanted to get rid of all real players and just have the generated players left. I think EA did a pretty solid job here. 80-84 guys have dropped quite a bit and things are much more spread out. With my XP Sliders I was getting very close to default amounts of players per tier at most positions. It was real solid. Work does need to be done though. Especially for defense. Here's what I got:



Here are my adjustments to try out for next sim. Some may seem drastic but I do that so I can dial it back easier if it's to high. Hope after maybe 2 more sims I should have it locked down again.

Madden 17 XP Slider Chart.png
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Old 09-09-2016, 09:15 PM   #335
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Re: TDawg's Madden 17 XP Sliders

Here are my results. Sorry for the chicken scratch, hopefully it's legible enough. I included the total number of 80+ players for the 10 year sim as well as the base roster for comparison. Also at the bottom is a list of 99s. There were 7 99s total

WR is too low at 244. Needs a bump to at least 254 I think, maybe more even. Gonna try 260 next I think

DE is alright, but I'd like a couple more 90+ guys. I'm thinking 124 or 126. But it is good enough at 120

OLB is very weak. Needs a bump up to at least 114 I think. Might try it at 120 since that works for MLB

Tackle is a tad high. Id like it to match up with guard a little better because I love where guard is at with 266. I'm gonna try tackle at around 244 next

CB has just a few too many high end guys I think. Although, once we get WR figured out, we may want this many high end CBs to match up. I'm gonna bump down to 206 probably

SS is a touch too high for me. For SS, I'm trying to keep it even with FS rather than trying to match the base roster. Which is why I had this one so much higher than tdawg does. I'm thinking 130 for SS is what I will try next

I love the results I got for QB, HB, FB, TE, G, C, DT, MLB

Kicker and punters looked good. I didnt collect data for them because it didn't seem necessary. But the ratings were very spread out, saw starting kickers and punters with rating as low as 68 and as high as 90. But most seemed to be in like the 72-82 range

IMAG1194.jpg

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Old 09-09-2016, 10:02 PM   #336
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Re: TDawg's Madden 17 XP Sliders

Kind of weird how different our numbers for DT were, even though we both ran it at 200. I had thirteen 85+ guys, compared to your four. Mine matched up great to default. Just weird because all our other numbers had very similar results

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