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TDawg's Madden 17 XP Sliders

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Old 09-10-2016, 01:01 PM   #353
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by atvmx21
Wow, noob question here. Where the hell do I find the XP slider adjustments in CFM? Didn't have much time to look before work, but couldn't find it.
While in cfm, go all the way to the right to the "Options" screen. Then you'll see XP Sliders
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Old 09-10-2016, 01:11 PM   #354
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Xpider
Food for thought: I thought the CPU didn't do weekly training before but they actually do. They just spread it out to different positions randomly (or based on weakness?). However, they default to the bronze level only, which is 100xp. It's easy for human players to get the gold medal level every week (300xp). Combined with the coaching bonus you get (+150xp?), that disparity becomes apparent later in the franchise.

I wonder if it makes sense to force ourselves to use bronze or silver level training at best. The problem with the franchise mode for me every year is the CPU always lag behind in roster quality a few years into the game, thus it just becomes easier and easier to have winning seasons, and it becomes stale after a while...

EA should raise the training XP for the CPU players to at least 200 or even 300 in the next update. It's way too easy for human players to win in this game.
Interesting. What difficulty level was this on? I wonder if it is always bronze regardless of level (pro, all pro, all-madden)?

On a separate note, can you make these XP adjustments for offline CFM or is it only for on line CFM?
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Old 09-10-2016, 01:11 PM   #355
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Airfaron23
While in cfm, go all the way to the right to the "Options" screen. Then you'll see XP Sliders
Wow. That's what happens when you don't have coffee first thing in the morning. Thanks!
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Old 09-10-2016, 03:48 PM   #356
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Re: TDawg's Madden 17 XP Sliders

Any further updates? Trying to be patient haha thanks for all the hard work guys. Hopefully they dont mess with progression again after this.

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Old 09-10-2016, 04:28 PM   #357
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Re: TDawg's Madden 17 XP Sliders

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Any further updates? Trying to be patient haha thanks for all the hard work guys. Hopefully they dont mess with progression again after this.

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Yeah.. Hopefully they don't touch progression since everything is within the scope of adjusting XP sliders.

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Old 09-10-2016, 05:24 PM   #358
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Re: TDawg's Madden 17 XP Sliders

Here's my review of the new draft classes:

Just did a bunch of Sims to test the new draft classes. Some notes: you won't reliably see freaks every draft. Some drafts had no one over 80. The best draft had 5. Player height has been tweaked a lot. Very few 6'5+ WR and only saw a single 6'4 corner back. 96 looks like its still the speed cap. Highest-rated was an 83 corner back. There are a ton of busts. Some teams had drafts with no one over 70. Saw a 2ND rounder in the 50s. There are also some gems. Saw a team get an 81 DT in the 5th. Drafts with multiple 75+ guys were rare, usually only a few teams pulled it off each year. CPU draft logic remains terrible as I saw many times they draft the same position with their first and second pick including QBs.


In conclusion: scouting is more important now. you can't reliably get multiple starters each draft. The top talent is worth trading up for now as they really stand out. Ridiculously tall and athletic players are now extremely rare and not to be expected each draft. I think all of these changes are great for the long term health of people's franchises and I am so excited to begin a new one with this in effect. Bravo EA. you made the best draft classes in years even better.

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Old 09-10-2016, 05:26 PM   #359
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Re: TDawg's Madden 17 XP Sliders

Don't have time to read through all the data right now but has anyone reached a conclusion on what to do about the xp sliders? Are we just changing a few things or do we need to start from the ground up? Thanks in advance

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Old 09-10-2016, 05:50 PM   #360
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by BleedGreen710
Don't have time to read through all the data right now but has anyone reached a conclusion on what to do about the xp sliders? Are we just changing a few things or do we need to start from the ground up? Thanks in advance

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No. It's not to far off. I think after my next sim I should have 90% of positions locked down. If you plug in my latest test set (page back or so) you should be fine. Remember guys. This is long term stuff. If you play a few weeks or even a season with stuff a little off its not gonna cause any damage. Don't stress over it. Have fun and play.

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