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TDawg's Madden 17 XP Sliders

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Old 09-17-2016, 11:58 PM   #457
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Champion8877
The thought process behind end of season was that cpu teams would have more xp available to spend at a time, and would be able buy the expensive attributes instead of only buying the cheaper ones. It just wasn't known until recently that the cpu always looks to purchase the development trait if it's possible, and that is the reason we had to get so extreme with the slider increases to see overalls where they should be

I was fully on board with end of season before, but now I agree that four weeks looks to be the way to go

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Wait so we are thinking four weeks is the way to go now?

So doing four weeks will prevent CPU from spending their points on development trait?

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Last edited by Brandwin; 09-18-2016 at 12:03 AM.
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Old 09-18-2016, 12:35 AM   #458
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Brandwin
Wait so we are thinking four weeks is the way to go now?

So doing four weeks will prevent CPU from spending their points on development trait?

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I now think it is the way to go. Not going to speak for everyone

And yes it will mostly eliminate cpu spending xp on development. Because it's so expensive, a player would have to have four huge weeks to gain enough xp for it. Which makes sense and seems like the way it should be

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Old 09-18-2016, 12:54 AM   #459
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Champion8877
I now think it is the way to go. Not going to speak for everyone

And yes it will mostly eliminate cpu spending xp on development. Because it's so expensive, a player would have to have four huge weeks to gain enough xp for it. Which makes sense and seems like the way it should be

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Ah. So what are the go to XP sliders for four weeks then? Thanks.

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Old 09-18-2016, 01:01 AM   #460
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by Champion8877
I now think it is the way to go. Not going to speak for everyone

And yes it will mostly eliminate cpu spending xp on development. Because it's so expensive, a player would have to have four huge weeks to gain enough xp for it. Which makes sense and seems like the way it should be

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i also want to throw in that they can dynamically gain development by winning player of the week or winning end of season awards. and i think maybe probowls too im not sure. so its not like players will never improve their development.
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Old 09-18-2016, 01:02 AM   #461
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Brandwin
Ah. So what are the go to XP sliders for four weeks then? Thanks.

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right now me and champion are working on a set check the previous page
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Old 09-18-2016, 02:06 AM   #462
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Brandwin
Ah. So what are the go to XP sliders for four weeks then? Thanks.

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Don't know yet

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Old 09-18-2016, 02:32 AM   #463
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Re: TDawg's Madden 17 XP Sliders

So I've just got back from traveling and BleedGreen is 100% correct about the cpu buying the development trait. What does this mean? Well to be honest it means all the work I've put into this **** is pretty much moot. I'm pretty pissed at myself for missing something like this. The reason is because we as human players probably won't upgrade development. I know I don't. Which means we will use our xp on attributes making our players better. All while any cpu player having enough xp will waste them on development instead of attributes making your teams better the the cpu teams. **** me. 😠

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Old 09-18-2016, 02:33 AM   #464
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Re: TDawg's Madden 17 XP Sliders

And to be honest I just don't think I can run through another bunch of sims. With that if any of you guys figure out a 4 week set I'll put it on the OP and give full credit.

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