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TDawg's Madden 17 XP Sliders

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Old 09-19-2016, 07:15 PM   #513
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by rich8682
Having some connection issues, idk what's going on

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Earlier I started to run a sim, but got disconnected before I could even change the sliders so I gave up for the day. First time I've been disconnected so far on M17

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Old 09-19-2016, 07:17 PM   #514
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by Champion8877
Earlier I started to run a sim, but got disconnected before I could even change the sliders so I gave up for the day. First time I've been disconnected so far on M17

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Imma run 2-3 Friday after school. Got some free time that afternoon, probably gonna stay home and watch Netflix and play Madden so I'll run some sims while I'm at it. Just to give some more data.

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Old 09-19-2016, 09:04 PM   #515
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Re: TDawg's Madden 17 XP Sliders

I dont want to have to do all this work. Is there any way to just not have to do this?
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Old 09-19-2016, 09:07 PM   #516
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Re: TDawg's Madden 17 XP Sliders

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I dont want to have to do all this work. Is there any way to just not have to do this?
Huh

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Old 09-20-2016, 01:04 PM   #517
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by xlatinoheatx
I dont want to have to do all this work. Is there any way to just not have to do this?
What work? It takes a minute to adjust the XP sliders.
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Old 09-20-2016, 02:56 PM   #518
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Re: TDawg's Madden 17 XP Sliders

tdawg3782, I noticed this quote on the original post..."Rule 1 - These sliders are not intended for 32 team human control leagues. These sliders are intended for a 1-4 person league with the rest being cpu controlled."

If I am letting the CPU control all 32 teams, would you recommend leaving the XP sliders on default as is or tweak yours some way?
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Old 09-20-2016, 03:17 PM   #519
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by BigOrangeVol4Life
tdawg3782, I noticed this quote on the original post..."Rule 1 - These sliders are not intended for 32 team human control leagues. These sliders are intended for a 1-4 person league with the rest being cpu controlled."

If I am letting the CPU control all 32 teams, would you recommend leaving the XP sliders on default as is or tweak yours some way?
What it sounds like is you are playing a solo cfm just with 32 team control. If this is correct then just make sure the team(s) you are not playing as have their xp progression set to cpu control under options. Then plug in these XP Sliders and you are good to go.

The quote you posted is for 32 human player cfms. If it's all humans progressing then it defeats the purpose of these because they are meant to keep cpu progression inline.
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Old 09-20-2016, 04:25 PM   #520
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Re: TDawg's Madden 17 XP Sliders

“Guideline 1 - I sim all training to make sure I only get a bronze. CPU teams do train but it's always the bronze star level and I don't want to cheat them.”

I hate to be the bearer of bad news, but I think this assumption is wrong. I’m in the first week of the 2016 preseason with the Colts. I’ve traded for Deon Bucanon, Jeremy Hill, Bradley Roby, Jaylon Smith, and Danielle Hunter. I can’t see a Progression History for any of the players, yet they already have XP. Bucanon has 300 XP and normal dev trait, Hill has 200 XP and quick dev trait, Roby has 0 XP and normal dev trait, Smith has 400 XP and quick dev trait, and Hunter has 300 with normal dev trait. To me, these numbers prove certain things. Bucanon and Hunter got a gold training plus focus (200+100). Hill either got a gold or he got a focus, not both, since each equals 200. Roby got no medal and no focus, and so has zero XP. Smith has 400, which means he got a gold training plus a focus, which since he has quick dev, is 200+200.
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