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LordFrieza's M17 CPU vs. CPU Sliders

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Old 08-28-2016, 02:53 AM   #105
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Re: LordFrieza's M17 CPU vs. CPU Sliders

I'm seeing a lot more big plays from Hb now the thresholds up my 74 overall Hb has nearly got on the yards a game record book 3 times only didn't because I subbed him out in the 4th qtr, my o lines isn't anything special either
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Old 08-28-2016, 03:26 AM   #106
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Re: LordFrieza's M17 CPU vs. CPU Sliders

I know im seeing atleast 4 big plays of 60+ yards a game now it needs lowered
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Old 08-28-2016, 06:28 AM   #107
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Well, did a lot of testing today and finally think I settled on a set I might stick with. Will definitely need some more testing tomorrow though. Basically, I wanted to cut down on the number of big plays (60+ yards) I was seeing as well as the number of sacks/hurries. However, it seemed like when I made one adjustment in the sliders, everything else would break. I'll update the sliders on the main page shortly, but basically I upped blocking, tackling and speed threshold (this was critical to cut down on the big plays). First full game below:

Tampa Bay Buccaneers at Minnesota Vikings
Jan 1, 1ST2ND3RD4THSCORE
Tampa Bay Buccaneers (0-0)3130925
Minnesota Vikings (0-0)730010
Team Stats Comparison
TAMMIN
Total Offense314234
Rushing Yards16162
Passing Yards153172
First Downs178
Punt Return Yards4416
Kick Return Yards42156
Total Yards400406
Turnovers03
3rd Down Converstion8-183-12
4th Down Conversion0-00-0
2-Point Conversion0-10-0
Red Zone Touchdowns/Field Goals1/21/1
Penalties4-255-58
Posession Time37:4322:11
Tampa Bay Buccaneers
PASSINGC/AYDSTDINT
J. Winston20/3221320
RUSHINGATTYDSAVGTD
D. Martin301625.40
RECEIVINGRECYDSAVGTD
D. Martin5499.80
A. Seferian-Jenkins44611.51
M. Evans4276.70
Minnesota Vikings
PASSINGC/AYDSTDINT
T. Bridgewater13/2617200
RUSHINGATTYDSAVGTD
W. Whitley (R)18693.81
RECEIVINGRECYDSAVGTD
S. Diggs44511.20
K. Rudolph4297.20
L. Treadwell38829.30


Will continue to test these tomorrow, would be helpful if others can give their feedback as well.
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Old 08-28-2016, 09:07 AM   #108
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Re: LordFrieza's M17 CPU vs. CPU Sliders

I'll run one here in a few with those new adjustments and post the stats.
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Old 08-28-2016, 10:14 AM   #109
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by lordfrieza
Gameplay Sliders - Updated 8/28
Player/CPU Skill
QB Accuracy: 10
Pass Blocking: 40
WR Catching: 40
Run Blocking: 40
Fumbles: 10
Pass Defense Reaction Time: 10
Interceptions: 10
Pass Coverage: 10
Tackling: 40

Special Teams
FG Power: 40
FG Accuracy: 30
Punt Power: 45
Punt Accuracy: 55
Kickoff Power: 50

Game Options
Injuries: 50
Fatigue: 50
Min Player Speed Threshold: 100
I like the changes man. My only two questions are:

1. Were the sacks better with 40 Pass Block?

2. How is 100 speed threshold? 75 was still too low? I mean we want SOME big plays still don't we? Does 100 take them completely out of the game?
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Old 08-28-2016, 12:26 PM   #110
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by extremeskins04
I like the changes man. My only two questions are:

1. Were the sacks better with 40 Pass Block?

2. How is 100 speed threshold? 75 was still too low? I mean we want SOME big plays still don't we? Does 100 take them completely out of the game?
1. Only a couple of sacks in the first game, 3 total in the second game. Still some hurries as well, but not as crazy as before. This is looking much better so far.

2. Yes, 75 was still too low, I was getting in the neighborhood of 3-5 60+ yard plays per game with it. With threshold at 100, I only saw one big play in the first game, a 65 yard pass which was caught as the receiver dove to the ground (PI was called as well). In the second game, there was a 61 yard TD pass, a 52 yard TD pass and 75 yard TD pass. Longest runs were 23 and 28 yards by the two backs respectively.

Second game stats will be posted shortly. I have to say, this is looking much better!
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Old 08-28-2016, 12:35 PM   #111
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Second game. The big plays have been limited! Still seeing a few, but it is much more realistic!

Baltimore Ravens at Miami Dolphins
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (0-0)3130723
Miami Dolphins (0-0)0146727
Team Stats Comparison
BALMIA
Total Offense436419
Rushing Yards78106
Passing Yards358313
First Downs1813
Punt Return Yards250
Kick Return Yards5237
Total Yards513456
Turnovers10
3rd Down Converstion6-156-16
4th Down Conversion0-11-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/21/2
Penalties4-252-27
Posession Time29:1230:48
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco30/4937510
RUSHINGATTYDSAVGTD
I. Crowell19764.01
RECEIVINGRECYDSAVGTD
B. Perriman77610.80
C. Gilmore6447.30
I. Crowell4317.70
J. Allen4399.70
Miami Dolphins
PASSINGC/AYDSTDINT
R. Tannehill17/3032120
RUSHINGATTYDSAVGTD
J. Ajayi271043.80
RECEIVINGRECYDSAVGTD
J. Cameron58316.60
J. Ajayi4276.70
D. Parker39732.31


Next up, getting the fatigue slider to a comfortable level that will get the backup RB's some touches without having to change the Auto Sub settings. Let me know what you guys think.
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Old 08-28-2016, 12:55 PM   #112
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by LordFrieza
Second game. The big plays have been limited! Still seeing a few, but it is much more realistic!

Baltimore Ravens at Miami Dolphins
Jan 1, 1ST2ND3RD4THSCORE
Baltimore Ravens (0-0)3130723
Miami Dolphins (0-0)0146727
Team Stats Comparison
BALMIA
Total Offense436419
Rushing Yards78106
Passing Yards358313
First Downs1813
Punt Return Yards250
Kick Return Yards5237
Total Yards513456
Turnovers10
3rd Down Converstion6-156-16
4th Down Conversion0-11-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/21/2
Penalties4-252-27
Posession Time29:1230:48
Baltimore Ravens
PASSINGC/AYDSTDINT
J. Flacco30/4937510
RUSHINGATTYDSAVGTD
I. Crowell19764.01
RECEIVINGRECYDSAVGTD
B. Perriman77610.80
C. Gilmore6447.30
I. Crowell4317.70
J. Allen4399.70
Miami Dolphins
PASSINGC/AYDSTDINT
R. Tannehill17/3032120
RUSHINGATTYDSAVGTD
J. Ajayi271043.80
RECEIVINGRECYDSAVGTD
J. Cameron58316.60
J. Ajayi4276.70
D. Parker39732.31


Next up, getting the fatigue slider to a comfortable level that will get the backup RB's some touches without having to change the Auto Sub settings. Let me know what you guys think.
I'm currently using Hb in 80 and out 75 and fatigue on 55 injury on 60 and enjoying everything so far, not getting as many injuries as the rest of the league and think as per older games o line can't get injured
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