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LordFrieza's M17 CPU vs. CPU Sliders

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Old 08-27-2016, 04:17 AM   #33
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by shaunhill18
Now all we need is auto subs subs so back up rb will come in
QB Sub In: 1
QB Sub Out: 0
RB Sub In: 80
RB Sub Out: 75
WR Sub In: 50
WR Sub Out: 45
FB/TE Sub In: 50
FB/TE Sub Out: 45
OL Sub In: 50
OL Sub Out: 45
DT Sub In: 80
DT Sub Out: 75
DE Sub In: 80
DE Sub Out: 75
LB Sub In: 50
LB Sub Out: 45
CB Sub In: 50
CB Sub Out: 45
S Sub In: 50
S Sub Out: 45


These are what I'm using at the minute, back up gets about 4-7plays depending how run heavy they go, which hasn't been much recently.

I've also turned injury up to 55 but I'm still not 100% happy with it, I may go up to 60

Last edited by rhynok; 08-27-2016 at 04:49 AM.
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Old 08-27-2016, 05:26 AM   #34
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Last game of the night

New York Giants at Carolina Panthers
Jan 1, 1ST2ND3RD4THSCORE
New York Giants (0-0)01031023
Carolina Panthers (0-0)5601324
Team Stats Comparison
NYGCAR
Total Offense475352
Rushing Yards5084
Passing Yards425268
First Downs1815
Punt Return Yards4826
Kick Return Yards75132
Total Yards598510
Turnovers11
3rd Down Converstion2-133-13
4th Down Conversion0-00-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals1/31/1
Penalties5-304-20
Posession Time32:5627:04
New York Giants
PASSINGC/AYDSTDINT
E. Manning27/4144520
RUSHINGATTYDSAVGTD
T. Hanna (R)22452.00
P. Perkins4174.20
Carolina Panthers
PASSINGC/AYDSTDINT
C. Newton19/3527910
RUSHINGATTYDSAVGTD
L. McIntosh (R)22733.30
C. Newton2115.51


What a game this was! There were 7 lead changes, a pileup for a loose fumble (first time I've ever seen that in a video game) and a beautiful strip at the end of the game of a Giants receiver that was going for the winning score which was then recovered by Carolina to seal the win. Only thing missing was a Superman celebration (not even a dab either) from Cam when he scrambled for the game winning score with less than a minute to go! The Panthers secondary got absolutely torched by the Giants, but the D-line was dominant (granted, it was against a rookie RB rated 76).

I think I am just about set on these sliders, perhaps maybe adjusting the auto subs as the only thing left. Is there a way to adjust Auto Subs for all teams, or does it need to be done one at a time through the "My Coach"?
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Old 08-27-2016, 10:17 AM   #35
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Im about to start a game with your sliders. They look pretty good from the box scores i seen.
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Old 08-27-2016, 10:50 AM   #36
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Re: LordFrieza's M17 CPU vs. CPU Sliders

This game engine is completely broken...the Eagles won the Superbowl




Kansas City Chiefs at Philadelphia Eagles
Jan 1, 1ST2ND3RD4THSCORE
Kansas City Chiefs ()3310723
Philadelphia Eagles ()7671030
Team Stats Comparison

KANPHI
Total Offense278352
Rushing Yards5985
Passing Yards219267
First Downs1413
Punt Return Yards

Kick Return Yards

Total Yards481487
Turnovers10
3rd Down Converstion5-175-15
4th Down Conversion2-30-0
2-Point Conversion

Red Zone Touchdowns/Field Goals

Penalties5-551-10
Posession Time29:1830:42
Kansas City Chiefs
PASSINGC/AYDSTDINT
A. Smith20/4124910
RUSHINGATTYDSAVGTD
J. Charles20552.70
C. West144.00
Philadelphia Eagles
PASSINGC/AYDSTDINT
C. Wentz18/3128520
RUSHINGATTYDSAVGTD
R. Mathews28762.71
D. Sproles393.00
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Old 08-27-2016, 10:59 AM   #37
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Re: LordFrieza's M17 CPU vs. CPU Sliders

looks good guys, I'll give them a try as well.
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Old 08-27-2016, 11:54 AM   #38
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Re: LordFrieza's M17 CPU vs. CPU Sliders

I have a few questions for you guys:

1. So you guys aren't getting back to back false start penalties when playing cpu vs cpu? Whenever my cpu QB is in shotgun, he does this hard count and 9 times out of 10 he'll make one of my o-line false start, but it can happen 2-3 times in a row (back to back).

2.Also what about fumbles? My impression is the fumble slider works opposite of normal sliders meaning the lower the fumble slider, the more fumbles you should get.

3. Do you guys set the sliders both in the main menu and then in your CFM as well? Just curious if that actually matters.

Last edited by extremeskins04; 08-27-2016 at 12:01 PM.
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Old 08-27-2016, 12:25 PM   #39
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by extremeskins04
I have a few questions for you guys:

1. So you guys aren't getting back to back false start penalties when playing cpu vs cpu? Whenever my cpu QB is in shotgun, he does this hard count and 9 times out of 10 he'll make one of my o-line false start, but it can happen 2-3 times in a row (back to back).

2.Also what about fumbles? My impression is the fumble slider works opposite of normal sliders meaning the lower the fumble slider, the more fumbles you should get.

3. Do you guys set the sliders both in the main menu and then in your CFM as well? Just curious if that actually matters.
1. I have not seen this once.
2. No idea which way the slider works. But I like the amount of fumbles I see with this slider set
3. I do not keep the main menu sliders the same as the CFM sliders. Hopefully that doesn't matter.
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Old 08-27-2016, 12:26 PM   #40
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quick question for those on the xbox one, is there any way to keep the screen from dimming after 10 minutes of inactivity?
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