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LordFrieza's M17 CPU vs. CPU Sliders

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Old 08-27-2016, 03:54 PM   #49
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Does it matter what roster i use bc i keep getting 50+ games
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Old 08-27-2016, 03:54 PM   #50
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by LordFrieza
Started a new franchise, simmed until season #3 and started from there. This was a matchup of the two previous super bowl champs:

Green Bay Packers at Seattle Seahawks
Jan 1, 1ST2ND3RD4THSCORE
Green Bay Packers (0-0)101710340
Seattle Seahawks (0-0)01413734
Team Stats Comparison
GNBSEA
Total Offense297435
Rushing Yards13365
Passing Yards164370
First Downs1213
Punt Return Yards4721
Kick Return Yards185116
Total Yards529572
Turnovers22
3rd Down Converstion4-145-16
4th Down Conversion0-02-2
2-Point Conversion0-00-1
Red Zone Touchdowns/Field Goals1/21/0
Penalties7-845-45
Posession Time28:1531:45
Green Bay Packers
PASSINGC/AYDSTDINT
A. Rodgers18/3018611
RUSHINGATTYDSAVGTD
E. Lacy241365.61
RECEIVINGRECYDSAVGTD
J. Nelson58216.41
R. Cobb44110.20
R. Rodgers4276.70
Seattle Seahawks
PASSINGC/AYDSTDINT
R. Wilson24/4142330
RUSHINGATTYDSAVGTD
T. Rawls19753.91
RECEIVINGRECYDSAVGTD
J. Graham810112.61
D. Baldwin56813.60
J. Kearse33210.60


This was a wild game, where turnovers dictated the high score. Seattle had two fumbles lost on sacks late in the first half (only fumbles in the entire game). There was also a muffed punt picked up by the punting team and returned for a TD. There was a kickoff return for a touchdown as well. There was even a PI called late in the game! Only concern was another 400+ passing yard game, this time by Russell Wilson. Hopefully, these were flukes and it only happens rarely from now on. Overall, I'm still very pleased by these sliders and will likely stick with them. Going to continue to test and adjust, if necessary.
I had asked this question previously, but never received a response: do you play with assists on or off such as heat seeker, ball hawk, auto strafe and switch assist? This is imperative into particular results as they add a dimension into how players perform.
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Old 08-27-2016, 04:18 PM   #51
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by Teleo
I had asked this question previously, but never received a response: do you play with assists on or off such as heat seeker, ball hawk, auto strafe and switch assist? This is imperative into particular results as they add a dimension into how players perform.
Honestly, I didn't pay any attention to these as I didn't think it would matter in CPU vs. CPU, but I play with all assists turned on.
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Old 08-27-2016, 04:21 PM   #52
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by LordFrieza
Yes, QB does a lot of shotgun plays, actually. Are you playing on 15 minutes with clock acceleration set to 12? Only thing I can think of is that you're not playing with clock acceleration or it's set much higher, thus there is more time spent at the line of scrimmage (i.e. more time for the players to false start) before each play.
Frieza you're a genius dude. That was it!

It was because I was playing 9 min quarters with NO runoff, so the QBs were spending a longer time at the line of scrimmage.
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Old 08-27-2016, 04:25 PM   #53
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Y u not answering my question
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Old 08-27-2016, 04:28 PM   #54
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by shaunhill18
Does it matter what roster i use bc i keep getting 50+ games
Scoress
I'm just using the latest EA roster.
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Old 08-27-2016, 04:31 PM   #55
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by extremeskins04
I'm just using the latest EA roster.
Same here, but I'm testing on a franchise that is a couple of seasons in.
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Old 08-27-2016, 04:37 PM   #56
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by extremeskins04
Frieza you're a genius dude. That was it!

It was because I was playing 9 min quarters with NO runoff, so the QBs were spending a longer time at the line of scrimmage.
Glad I could help! The sliders and settings listed on the main page were listed because I thought they had an effect on the game. So, for them to work best, all of them should be setup that way.
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