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LordFrieza's M17 CPU vs. CPU Sliders

This is a discussion on LordFrieza's M17 CPU vs. CPU Sliders within the Madden NFL Football Sliders forums.

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Old 08-27-2016, 05:16 PM   #65
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by LordFrieza
I should also note that the mobile QB's (R. Wilson/C. Newton) are also scrambling out of the pocket and either take off running or chuck it downfield. It's really fun to watch!
Man this makes me want to draft a mobile QB.
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Old 08-27-2016, 05:27 PM   #66
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Ok here's my latest game. I'm the Pats playing against the Bengals. Dunlap and Geno Atkins destroyed me with the sacks. Also, check the Bengals penalties. Those were all false start penalties because sometimes if the clock was stopped, Dalton was in shotgun and he was do a hard count and draw his own O-line false starts. I'm trying to figure out how to combat this. Not sure if i should turn down false starts to 45 maybe?


Cincinnati Bengals at New England Patriots
Jan 1, 1ST2ND3RD4THSCORE
Cincinnati Bengals (4-2)1030316
New England Patriots (5-1)10143734
Team Stats Comparison
CINNWE
Total Offense347257
Rushing Yards108167
Passing Yards23990
First Downs1612
Punt Return Yards629
Kick Return Yards9336
Total Yards446322
Turnovers2 (-2)0 (+2)
3rd Down Converstion6-16 (37%)2-10 (20%)
4th Down Conversion1-2 (50%)0-0 (0%)
2-Point Conversion0-0 (0%)0-0 (0%)
Red Zone Touchdowns/Field Goals2-5 (40%)3-3 (100%)
Penalties9-503-25
Posession Time30:4529:15
Cincinnati Bengals
PASSINGC/AYDSTDINT
A.Dalton20/3528200
RUSHINGATTYDSAVGTD
J.Hill21813.81
A.Dalton11717.00
C.Peerman294.50
G.Bernard111.00
RECEIVINGRECYDSAVGTD
A.Green56513.00
S.Johnson46315.70
T.Eifert48521.20
DEFENSETACKSACKINTTD
C.Dunlap7300
G.Atkins6200
New England Patriots
PASSINGC/AYDSTDINT
T.Brady15/2013210
RUSHINGATTYDSAVGTD
L.Blount251656.62
D.Lewis122.00
RECEIVINGRECYDSAVGTD
R.Gronkowski5367.21
L.Blount2199.50
C.Hogan23015.00
DEFENSETACKSACKINTTD
T.Knighton72.500
C.Long8200
R.Ninkovich2100
J.Sheard10100



Also, if you include sacks (which you're supposed to i believe), this game had 117 plays.

Last edited by extremeskins04; 08-27-2016 at 05:32 PM.
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Old 08-27-2016, 05:30 PM   #67
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by LordFrieza
Honestly, I didn't pay any attention to these as I didn't think it would matter in CPU vs. CPU, but I play with all assists turned on.
Thank you so much for responding...I've been running a particular set, but the rushing yards are fairly high so I'm going to test yours...what auto subs are you using?
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Old 08-27-2016, 05:38 PM   #68
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Re: LordFrieza's M17 CPU vs. CPU Sliders

I'll be buying this game in a few days and have been waiting for a good slider/roster set to come out as well as to see where it's headed with patches and tuner updates. This slider set looks great, Lord Frieza, and I'm looking forward to using it.

I haven't been keeping up with the news lately. Have any tuner updates or patches been released for the game yet? If not, how do you think they'll effect these sliders if any? Do you see having to make major adjustments or would they fine-tune the stats even more as it is?

Also, which roster are y'all planning to use with these or are you going to run with what came out of the box?
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Old 08-27-2016, 05:48 PM   #69
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by tosa
Great job on these LF, been getting great variation between games and realistic looking results. The only thing I changed was speed to VERY SLOW...just makes everything look more realistic to me. Superb effort!
How much does "very slow" effect scoring? What type scores and number of plays per game are you seeing? I'm thinking about going this route too with these sliders after I buy the game in a few days.
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Old 08-27-2016, 05:49 PM   #70
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by BigOrangeVol4Life
I'll be buying this game in a few days and have been waiting for a good slider/roster set to come out as well as to see where it's headed with patches and tuner updates. This slider set looks great, Lord Frieza, and I'm looking forward to using it.

I haven't been keeping up with the news lately. Have any tuner updates or patches been released for the game yet? If not, how do you think they'll effect these sliders if any? Do you see having to make major adjustments or would they fine-tune the stats even more as it is?

Also, which roster are y'all planning to use with these or are you going to run with what came out of the box?
I'm using the original rosters that came with the game + equipment edits and few player edits I made on my own.
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Old 08-27-2016, 05:54 PM   #71
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Re: LordFrieza's M17 CPU vs. CPU Sliders

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Originally Posted by BigOrangeVol4Life
How much does "very slow" effect scoring? What type scores and number of plays per game are you seeing? I'm thinking about going this route too with these sliders after I buy the game in a few days.
Very similar to what has been posted, I don't think it changes much stats wise. To me the passing game looks better (visually) as you can see touch passes better and not as many bullet passes.
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Old 08-27-2016, 05:54 PM   #72
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Re: LordFrieza's M17 CPU vs. CPU Sliders

Quote:
Originally Posted by Teleo
Thank you so much for responding...I've been running a particular set, but the rushing yards are fairly high so I'm going to test yours...what auto subs are you using?
I haven't touched auto subs at all. Mainly because I couldn't find a way to do it globally in the franchise mode. I can only seem to edit them on a team level and I've been too lazy to do that.
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