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Playmakers Madden 17 Pro level sliders

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Old 08-31-2016, 08:24 AM   #65
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Re: Playmakers Madden 17 Pro level sliders

Anyone else having a rough time running the ball? I am the Cowboys and I get hit at the line of scrimmage


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Old 08-31-2016, 09:04 AM   #66
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by ballgameronny
Anyone else having a rough time running the ball? I am the Cowboys and I get hit at the line of scrimmage


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I had to bump RBK to 100. DLine would always meet me in the backfield
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Old 08-31-2016, 09:23 AM   #67
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by Grandview2015
I had to bump RBK to 100. DLine would always meet me in the backfield


Wow from 0 to 100? Isn't that too drastic? How are the user sacks for you guys too?


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Old 08-31-2016, 10:48 AM   #68
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Re: Playmakers Madden 17 Pro level sliders

Very, but the CPU is already in the backfield most plays. I get 2-6 sacks a game depending on CPU
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Old 08-31-2016, 11:13 AM   #69
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by Grandview2015
Very, but the CPU is already in the backfield most plays. I get 2-6 sacks a game depending on CPU


I will try it out thanks


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Old 08-31-2016, 11:31 AM   #70
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Re: Playmakers Madden 17 Pro level sliders

I tried Version 1.0 last night with Chiefs (me) vs Steelers. The running game was horrendous. I literally couldn't get through the line of scrimmage no matter the formation or type of run. I mean literally, every time I ran a dive or lead, the D-lineman and LB in that exact spot would shed their blocks and destroy me 1-yard behind the line. This was at least 6 times before the 1st half. I realize that KC's OG's are pretty bad and that Charles isn't a tackle-to-tackle bruiser, but the run-game sliders might need some tweaking for the HUM offense and CPU defense. This set may be good to keep a powerful running attack in check, but it feels like it does so to an extreme that negatively impacts teams that aren't power running teams. Other than that, I think the game played well, but I'd recommend evaluating the running game again.
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Old 08-31-2016, 12:08 PM   #71
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Re: Playmakers Madden 17 Pro level sliders

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Originally Posted by jmik58
I tried Version 1.0 last night with Chiefs (me) vs Steelers. The running game was horrendous. I literally couldn't get through the line of scrimmage no matter the formation or type of run. I mean literally, every time I ran a dive or lead, the D-lineman and LB in that exact spot would shed their blocks and destroy me 1-yard behind the line. This was at least 6 times before the 1st half. I realize that KC's OG's are pretty bad and that Charles isn't a tackle-to-tackle bruiser, but the run-game sliders might need some tweaking for the HUM offense and CPU defense. This set may be good to keep a powerful running attack in check, but it feels like it does so to an extreme that negatively impacts teams that aren't power running teams. Other than that, I think the game played well, but I'd recommend evaluating the running game again.

Running game and punt glitch is the only thing ruining this game for me. I might just put it to rest until the patch comes out
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Old 08-31-2016, 12:21 PM   #72
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Re: Playmakers Madden 17 Pro level sliders

Love playing on Pro... I have 2 questions
1) Does the CPU seem to try and lose the game in the 4th quarter? Seemed like last year they would play great until the 4th and then tried to do everything they could to lose the game.
2) Do you adjust these sliders in both main menu and CFM?
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