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whosnext00's Madden 17 All-Pro Realism Sliders + Explained

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Old 08-27-2016, 03:42 AM   #1
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whosnext00's Madden 17 All-Pro Realism Sliders

whosnext00's Madden 17 All-Pro sliders for realistic simulation play!



Updated 10/5/2016
PS4 GAMERTAG: KINGHUBBARD


Madden is back and better than ever in my opinion. NFL 2K5 move over!

Game Options

Quarter Length - 15 Minutes (+7)
Plays are realistic and yards are between 280-420 per team. NFL average is 346 yard per team. Auto-Subs should fix individual stats when it's working.
Accelerated Clock - 12 Sec (+12)
Get the occasional delay of game by CPU just like in NFL
Game Speed - Slow
Auto Flip Defensive Play Call - On
Ball Carrier Special Move - Manual
Defensive Auto Strafe - On
Defensive Ball Hawk - On
Defensive Heat Seeker Assist - On
Defensive Switch Assist - On
Coach Mode - Off
Injuries - 48 (-2)
Fatigue - 60
KEEP 50 IN MAIN MENU
Player Speed Parity Scale - 100 (Football is a game of inches)

CFM Options

Skill Level - All-Pro
Game Speed - Slow
League Type - All
Instant Starer - Off
Trade Deadline - On
Trade Type - Enable All
Coach Firing - On
Salary Cap - On
Relocation Settings - Everyone
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - Every Four Weeks
Fill Roster - Off
Re-Sign Players - Off
Progress Players - Off
Sign Off-Season Free Agents - Off
Tutorial Pop-Ups - Off

Penalties
DO NOT EDIT - 100+ HOURS OF TESTING

True NFL: 5-9 penalties per game, occasional 1 or 13. Order of frequency are Offensive Holding, False Start, Offsides, Defensive Holding, Pass Interference, Facemask, Illegal Block in the Back, Roughing the Passer

Offside - 85
False Start - 50 (-5)
There were too many back to back false starts

Offensive Holding - 80
Defensive Holding - 80
Facemask - 55
Defensive Pass Interference - 90
Illegal Block In The Back - 50
Roughing The Passer - 50
All other penalties are on

Human/CPU Sliders
Values are the same for both

True NFL: Running game - Bad = 2.8-3.2ypc, Good = 3.7-4.2ypc, Great = 4.5-5.2ypc. Passing - 52-67% avg completion, 6-9ypa

QB Accuracy - 5 (-5)
Pass Blocking - 0
Prevent suction blocking
WR Catching - 50
Experimenting with WR Catching at 100 for ball fights and proper targeting
Run Blocking - 60 (+60)
Don't need to compensate by lowering tackle slider which create far too many broken tackles
Fumbles - 50

Reaction Time - 100
Interceptions - 50
Pass Coverage - 100
Tackling - 60 (+35)
Reduces broken tackles to realistic amount

FG Power - 50
FG Accuracy - 45
Punt Power - 50
Punt Accuracy - 55
Kickoff Power - 75

Auto-Subs

I decided to go with Flazko's and JoshC1977's iteration of Auto-Subs and fatigue for now unless I decide to do some more experimenting with it.

(Based off JoshC1977's Auto Subs with a few tweaks of my own, you must input settings accordingly in Main Menu and in CFM to get results, Keep fatigue at 60 in cfm and 50 in main menu. If you lower quarter time, higher fatigue in cfm. Always keep fatigue at 50 in Main Menu.)


Main Menu Out / In

QB : 0/1
RB : 0/80
WR : 0/60
FB/TE : 0/50
OL : 0/1

DT : 0/90
DE : 0/90
LB : 0/75
CB : 0/65
S : 0/65


CFM Out / In

QB : 0/1
RB : 60/80
WR : 60/80
FB/TE : 60/80
OL : 0/1

DT : 60/80
DE : 60/80
LB : 60/80
CB : 60/80
S : 60/80

XP Sliders

Check out TDawgs Thread!

I have had a great time with this years Madden, more than any other in a long time. Thank you EA for finally making a game that's fun again!

I have edited this post after hours of learning more about the game and how things work.

NOTES:
2 penalties some games, and 13 some games.
1.9ypc some games and 9ypc some games.
35% completion percentage some games and 80% some games.
Main receiver will get targeted a lot some games and others not as much.
Total Offensive yards will be 500 some games and 200 some games.
12 TFL some games and 0 some games.
Most realistic is to pick the gameplan play instead of cheese.

Bod Scores


Bad Game
Miami Dolphins at Brooklyn Bulls
Oct 6, 20161ST2ND3RD4THSCORE
Miami Dolphins (4-7)396523
Brooklyn Bulls (5-7)303713
Team Stats Comparison
MIABLK
Total Offense342190
Rushing Yards10615
Passing Yards236175
First Downs1610
Punt Return Yards1913
Kick Return Yards73128
Total Yards434331
Turnovers20
3rd Down Converstion102
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/31/0
Penalties37 yards30 yards
Posession Time39:4420:16
Miami Dolphins
PASSINGC/AYDSTDINT
Ryan Tannehill27/37 - 72%24610
RUSHINGATTYDSAVGTD
Karlos Williams St.321083.40
Kenyan Drake133.00
RECEIVINGRECYDSAVGTD
Devante Parker88510.61
Jordan Cameron67512.50
Jarvis Landry4235.80
Niles Paul4348.50
Kenyan Drake22311.50
Leonte Carroo122.00
Karlos Williams Sr.1-3-3.00
Bennie Fowler III177.00
BLOCKINGPANCAKESACK
Austin Barnidge01
Other50
DEFENSETACKSACKINTTD
Patrick Asiodu7100
Reshad Jones6000
Bobby McCain5000
More...
KICKINGFGXPPTSLONG
Billy Cundiff5/50/01539
PUNTINGNOYDSAVGIN20
Matt Darr625242.01
Brooklyn Bulls
PASSINGC/AYDSTDINT
Connor Shaw18/36 - 50%21300
RUSHINGATTYDSAVGTD
Cameron Cummings8141.80
Connor Shaw210.50
RECEIVINGRECYDSAVGTD
Kevin Lawler56813.60
Cameron Cummings5285.60
Robert Herron45213.00
Nick Boyle23316.50
Devon Cajuste23216.00
BLOCKINGPANCAKESACK
Oday Aboushi12
Jordan Mills01
Andrew McDonald01
DEFENSETACKSACKINTTD
Jordan Richards12000
Barkevious Mingo11000
Brandon Williams10000
PJ Dawson10.500
Bjoern Werner9.500
DJ Swearinger8000
More...
KICKINGFGXPPTSLONG
Josh Scobee2/31/1744
PUNTINGNOYDSAVGIN20
Robert Malone727439.13
KICK RETURNRETYDSAVGTD
Demarcus Ayers24422.00
Jalen Saunders48421.00
PUNT RETURNRETYDSAVGTD
Jalen Saunders2136.50


Good Game
Green Bay Packers at Brooklyn Bulls
Oct 6, 20161ST2ND3RD4THSCORE
Green Bay Packers (7-5)576018
Brooklyn Bulls (5-7)7146330
Team Stats Comparison
GNBBLK
Total Offense322447
Rushing Yards66270
Passing Yards256177
First Downs1519
Punt Return Yards57
Kick Return Yards9062
Total Yards417516
Turnovers21
3rd Down Converstion87
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals0/21/1
Penalties20 yards55 yards
Posession Time27:3932:21
Green Bay Packers
PASSINGC/AYDSTDINT
Aaron Rodgers21/40 - 52%26512
RUSHINGATTYDSAVGTD
Eddie Lacy18603.30
Myles Mayle263.00
RECEIVINGRECYDSAVGTD
Richard Rodgers6488.00
Jordy Nelson45012.50
Jimmy Baugher44110.30
Eddie Lacy25125.50
Ty Montgomery24221.01
Devante Adams22211.00
Jared Abbrederis11111.00
BLOCKINGPANCAKESACK
Totals33
DEFENSETACKSACKINTTD
Nick Perry142.500
Margan Burnett11000
Donald Butler8100
Mike Daniels5.500
More...
KICKINGFGXPPTSLONG
Mason Crosby3/31/11050
PUNTINGNOYDSAVGIN20
Britton Colquitt521943.82
KICK RETURNRETYDSAVGTD
Ty Montgomery59018.00
PUNT RETURNRETYDSAVGTD
Ty Montgomery155.00
Brooklyn Bulls
PASSINGC/AYDSTDINT
Mike Young Sr.16/23 - 69%21010
RUSHINGATTYDSAVGTD
Cameron Cummings322768.62
Mike Young Sr.5-5-1.00
RECEIVINGRECYDSAVGTD
Nick Boyle711115.90
Kenny Stills55410.80
Kolby Listenbee23517.51
Nate Whitlock1110
Barry Wall199.00
BLOCKINGPANCAKESACK
Oday Aboushi10
Jordan Mills03
Andrew McDonald10
Others30
DEFENSETACKSACKINTTD
Barkevious Mingo9100
DJ Swearinger9000
Kemal Ishmael8000
PJ Dawson10000
Scooby Wright III6010
Emmanuel Ogbah2100
Lamar Langley1100
Fernando Cargile4010
More...
KICKINGFGXPPTSLONG
Kyle Brindza1/33/3638
PUNTINGNOYDSAVGIN20
Robert Malone29246.01
KICK RETURNRETYDSAVGTD
D'joun Smith11212.00
Jalen Saunders35016.70
PUNT RETURNRETYDSAVGTD
Jalen Saunders177.00

Last edited by whosnext00; 10-22-2016 at 09:27 PM. Reason: Reformatting with slider set. Remove wrong info.
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Old 08-27-2016, 06:34 AM   #2
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

What do you mean by weather progression? Also if 0 - 25 - 50 - 75 - 100 are all that matters for skill sliders why would fatigue be any different?

Last edited by Sajiky; 08-27-2016 at 06:38 AM.
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Old 08-27-2016, 07:50 AM   #3
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Quote:
Originally Posted by Sajiky
What do you mean by weather progression? Also if 0 - 25 - 50 - 75 - 100 are all that matters for skill sliders why would fatigue be any different?
I mean day and night

You're right about fatigue but I haven't gotten there yet so decided to use Josh's solution for now.
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Old 08-27-2016, 12:56 PM   #4
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Welcome back

I have a question for you are you seeing a crazy amount of one hand or spc catch animations with wr catch at 50 or higher?

It seems like by lowering the slider it not only provides more passes that are off target but it also seems to reduce the amount of one handed grab attempts and spc catches....

There's more natural looking catches when you go below 50 IMO.....

I'm close to some of those settings already using a pro level setup in favor of cpu to equal up the playing field and it's been coming along pretty good.....

Thanks for sharing your thread.....i will study your findings and see if i can implement them further on Pro level which is where i believe has underrated gameplay after some slider tweaks.
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Old 08-27-2016, 01:24 PM   #5
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

I used 100 with Armor sliders wow!

I couldn't stop Denver on D. Ware and Miller played like Ware and Miller

Their CB's stayed with Hilton

You have to adjust playcalling. Denver should be a stud D. 100 lets the movements by CPU and OL not slow down
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Old 08-27-2016, 02:29 PM   #6
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Whosnext,

Glad you're back! The findings that you and playmakers did on QB chart back on Madden 12 was groundbreaking...On Madden 12, you developed your sliders for CPU vs CPU...will this year's sliders be for that style of play or for user vs cpu oriented?
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Old 08-28-2016, 02:50 AM   #7
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Quote:
Originally Posted by Playmakers
Welcome back

I have a question for you are you seeing a crazy amount of one hand or spc catch animations with wr catch at 50 or higher?

It seems like by lowering the slider it not only provides more passes that are off target but it also seems to reduce the amount of one handed grab attempts and spc catches....

There's more natural looking catches when you go below 50 IMO.....

I'm close to some of those settings already using a pro level setup in favor of cpu to equal up the playing field and it's been coming along pretty good.....

Thanks for sharing your thread.....i will study your findings and see if i can implement them further on Pro level which is where i believe has underrated gameplay after some slider tweaks.
@Playmaker... WAZZUUUUUPPP!!!!

Actually no I haven't seen that with WR Catch above 50. It's very interesting about your Pro project, please post some stuff (in a new thread of course :-) )

My goal here is to hopefully keep default and use other adjustments to fix the issues. Right now I am seeing the best stats I have ever seen in Madden, I mean they're near perfect in nearly all aspects! My LBs are even getting proper amount of tackles lol

It appears that penalties directly affect how the game plays and they need to be adjusted anyway to get the proper amount which is 5-9 on average and about 1 Pass Interference every 3 games or so which you'll see with my Penalty set.

Anyway, cool to see you here and please do post your findings. I'll post my set soon because people are probably trying out the above settings without knowing all of my settings lol and thinking it's garbage.

Also I could be wrong about the 0, 25, 50, 75, 100 thing because it negates what we worked on with Madden 12 so it's simply a guess at this point but an educated guess as I'm a developer as well. Hopefully we can get to the bottom of it but I hate when people downvote threads when they don't know what they're talking about.

Last edited by whosnext00; 08-28-2016 at 02:57 AM. Reason: General
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Old 08-28-2016, 02:54 AM   #8
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Re: whosnext00's Madden 17 All-Pro Realism Sliders + Explained

Quote:
Originally Posted by Teleo
Whosnext,

Glad you're back! The findings that you and playmakers did on QB chart back on Madden 12 was groundbreaking...On Madden 12, you developed your sliders for CPU vs CPU...will this year's sliders be for that style of play or for user vs cpu oriented?
Well I always develop my sliders starting with CPU vs CPU because it provides an even playing field on all fronts and it's impossible to compensate for everyones playing styles and skill levels. This year I"m focused on realism.
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