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Madden 17 All-Pro CPU vs. CPU Sliders

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Old 09-02-2016, 04:54 PM   #161
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Quote:
Originally Posted by dman08
This game started off bad for cutler throwing 2 int in the first qtr but he ended up settling in decent. Jeremy Langford help by running very effectively against the Bengals defense. I could not stop Andy Dalton but he was down late and was forced to pass into coverage. The Bengals dominated the game as you can see but we still won. Hopefully my team loses some too
Wow you only had like 35 plays and still beat them? And they threw 60 passes.
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Old 09-02-2016, 05:38 PM   #162
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Guys, just so you know, now that we have a patch i always like to delete all my files and start fresh. i am running a test with All-Pro everything at default except for penalties. I feel its easier to notice what has changed due to patches on default settings.
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Old 09-02-2016, 05:57 PM   #163
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by extremeskins04
Wow you only had like 35 plays and still beat them? And they threw 60 passes.
Exactly. They dominated T.O.P. and had more takeaways. I don't know how I got out of that 1. He was getting down the field easy but my defense tightened up in the redzone. I think they had 3 field goals in the redzone
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Old 09-02-2016, 06:10 PM   #164
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Quick observation so far. Seems RBs run straight into their lineman more often and then look like they want to continue to run threw them. I saw it before but it was on a rare occasion....now it is happening all the time and looks terrible. Looks like defensive coverage is better and pursuit angles are improved. QBs still are not moving around as they should. I have seen Russell Wilson start to run, but then stop and throw....it looks like he wants to run but something is prohibiting him from doing so. Hope they can fix, i read that as big as this patch was, it is actually the small one compared to the one they are currently working on.
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Old 09-03-2016, 02:40 AM   #165
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by kaz23golf
Quick observation so far. Seems RBs run straight into their lineman more often and then look like they want to continue to run threw them. I saw it before but it was on a rare occasion....now it is happening all the time and looks terrible. Looks like defensive coverage is better and pursuit angles are improved. QBs still are not moving around as they should. I have seen Russell Wilson start to run, but then stop and throw....it looks like he wants to run but something is prohibiting him from doing so. Hope they can fix, i read that as big as this patch was, it is actually the small one compared to the one they are currently working on.
It makes you wonder if EA will ever get it right. They need to look to OS and get advice from people who actually play the game and have the right ideas for the right fixes. Once again it seems they put out a great graphics product to capture your attention, but missed the point of accurate game play i.e. running backs pulling a Mark Sanchez and running into the back of the linemen, QB's not running/scrambling from the pocket for those that normally would.


Take the sliders for instance, it appears they put little effort in to true game play and once again leave it up to the user to figure it out. Makes me wonder why we are not being paid for the countless number of hours spent on testing sliders to get them as close as possible to true game play. When you have to adjust the sliders down to 10 and 15 for accuracy for example and that is on All-Madden and QB's still complete 60-70% of their passes there is an issue and that is with the pass coverage at 100%, say what! It would be nice if they did a patch and actually tell you what they were working on. I agree large patch - little product.


Since EA appears not to take suggestions from true gamers and this remains in the hands of graphic programmers with no concept of true game play or the thought process of sliders, it will be once again back to the slider drawing board and work together as an OS community to get this right for EA and those that want a challenge, but true as close as you can get to a real game and do EA's job for them which appears is what they wanted from the beginning to save them selves a little work for its customers.
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Old 09-03-2016, 07:52 AM   #166
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by CoachModer
It makes you wonder if EA will ever get it right. They need to look to OS and get advice from people who actually play the game and have the right ideas for the right fixes. Once again it seems they put out a great graphics product to capture your attention, but missed the point of accurate game play i.e. running backs pulling a Mark Sanchez and running into the back of the linemen, QB's not running/scrambling from the pocket for those that normally would.


Take the sliders for instance, it appears they put little effort in to true game play and once again leave it up to the user to figure it out. Makes me wonder why we are not being paid for the countless number of hours spent on testing sliders to get them as close as possible to true game play. When you have to adjust the sliders down to 10 and 15 for accuracy for example and that is on All-Madden and QB's still complete 60-70% of their passes there is an issue and that is with the pass coverage at 100%, say what! It would be nice if they did a patch and actually tell you what they were working on. I agree large patch - little product.


Since EA appears not to take suggestions from true gamers and this remains in the hands of graphic programmers with no concept of true game play or the thought process of sliders, it will be once again back to the slider drawing board and work together as an OS community to get this right for EA and those that want a challenge, but true as close as you can get to a real game and do EA's job for them which appears is what they wanted from the beginning to save them selves a little work for its customers.
Wow, we are not here to bash EA or anyone else. My comment was for those that want to help make a good slider set...if you dont like the product then dont play it. I have been able to fix what i saw and am happy with the overall game, in my opinion this is the best madden i have ever played and looks to have a development team that will continue to put in the effort to make this even better.
So please anyone that feels they want to contribute to what we are trying to do here....feel free to post. If you want to bash EA, go somewhere else. Thanks
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Old 09-03-2016, 08:01 AM   #167
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Back on topic....i am working on something that i think is going to get players more solo tackles and less assisted tackles. When i was looking at season leaders, my players would be leading in assisted tackles by like 40-50, so im trying to fix.
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Old 09-03-2016, 10:17 AM   #168
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

A bit late for this I know, but this is the opening game using the set posted on the first page. Updating sliders as recommended at the end of the thread for post-patch.

Carolina Panthers at Denver Broncos
Sep 8, 20161ST2ND3RD4THSCORE
Carolina Panthers (1-0-0)7317734
Denver Broncos (0-1-0)31301026
Team Stats Comparison
CARDEN
Total Offense376257
Rushing Yards15063
Passing Yards226194
First Downs139
Punt Return Yards2417
Kick Return Yards6135
Total Yards461309
Turnovers23
3rd Down Converstion6-183-18
4th Down Conversion0-00-0
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals3-1-12-0-2
Penalties7-657-50
Posession Time30:5229:08
Scoring Summary
FIRST QUARTER SCORINGCARDEN
12:34(DEN) B. McManus 27 yd FG03
10:08(CAR) L. Kuechly 43 yd int return (G. Gano kick)73
SECOND QUARTER SCORINGCARDEN
11:46(DEN) T. Ward 65 fumble return (B. McManus kick)710
4:23(DEN) B. McManus 25 yd FG713
1:49(DEN) B. McManus 49 yd FG716
0:49(CAR) G. Gano 40 yd FG1016
THIRD QUARTER SCORINGCARDEN
9:01(CAR) G. Gano 31 yd FG1316
7:23(CAR) C. Artis-Payne 65 yd run (G. Gano kick)2016
1:56(CAR) B. Bersin 37 yd pass from C. Newton (G. Gano kick)2716
FOURTH QUARTER SCORINGCARDEN
9:40(CAR) D. Funchess 13 yd pass from C. Newton (G. Gano kick)3416
6:32(DEN) B. McManus 42 yd FG3419
0:48(DEN) B. Fowler 78 yd pass from P. Lynch (B. McManus kick)3426
Carolina Panthers
PASSINGC/AYDSTDINT
Cam Newton17/3224520
RUSHINGATTYDSAVGTD
Cameron Artis-Payne161177.31
Jonathan Stewart11222.00
Cam Newton740.50
Brandon Wegher372.30
RECEIVINGRECYDSAVGTD
Jonathan Stewart44511.20
Kelvin Benjamin3268.60
Devin Funchess36321.01
Brenton Bersin24120.51
Scott Simonson2168.00
Greg Olsen25728.50
Philly Brown1-3-3.00
BLOCKINGPANCAKESACK
David Foucault10
Michael Oher01
Trai Turner01
DEFENSETACKSACKINTTD
Kony Ealy2.5
Kawann Short1
Charles Johnson0.5
Luke Kuechly11
Bene Benwikere1
Bradley Fletcher1
KICKINGFGXPPTSLONG
Graham Gano2/44/41041
PUNTINGNOYDSAVGIN20
Mike Scifres734248.80
KICK RETURNRETYDSAVGTD
Philly Brown13838.00
Brandon Wegher12222.00
Brenton Bersin111.00
PUNT RETURNRETYDSAVGTD
Philly Brown22412.00
Denver Broncos
PASSINGC/AYDSTDINT
Paxton Lynch17/3722113
RUSHINGATTYDSAVGTD
C.J. Anderson21612.90
Ronnie Hillman320.60
RECEIVINGRECYDSAVGTD
C.J. Anderson5438.60
Bennie Fowler28542.51
Jamison Crowder22010.00
Virgil Green2178.50
Demaryius Thomas2147.00
Ronnie Hillman11010.00
Emmanuel Sanders166.00
Garrett Graham11414.00
Jordan Norwood11212.00
BLOCKINGPANCAKESACK
Russell Okung13
Will Montgomery01
DEFENSETACKSACKINTTD
Kayvon Webster1
Vance Walker1
DeMarcus Ware1
T.J. Ward1
KICKINGFGXPPTSLONG
Brandon McManus4/42/21449
PUNTINGNOYDSAVGIN20
Britton Colquitt837747.11
KICK RETURNRETYDSAVGTD
Emmanuel Sanders23517.50
PUNT RETURNRETYDSAVGTD
Emmanuel Sanders2178.50
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