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Madden 17 All-Pro CPU vs. CPU Sliders

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Old 09-06-2016, 05:59 PM   #257
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by dwpwbwmw
Are the kicking and punting updated on the first page? Do these numbers account for the wind? When I go in one direction every punt barely goes 30 yards. In both directions every extra point barely passes the line of scrimmage. Missed a easy fg that didn't even reach the end zone. I'm playing play now not in cfm. Other than the kicking the sliders are on point.


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Are you do cpu vs cpu and i have never tested play now, heard it plays different than CFM. You can change what you like, but i will not change any of the kicking sliders...those are definitely set, except i will probably raise kick accuracy to 10.
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Old 09-06-2016, 06:05 PM   #258
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Wow just wow, my team is in overtime, back and forth battle. Im the texans playing 49ers, 49ers punting from endzone...my team goes for the block, punts away but flag on the play. My player roughed the kicker, next play Carlos hyde runs up the middle breaks free for an 82 yards game winning touchdown!!!! Now thats football at its finest.
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Old 09-06-2016, 06:05 PM   #259
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by kaz23golf
Are you do cpu vs cpu and i have never tested play now, heard it plays different than CFM. You can change what you like, but i will not change any of the kicking sliders...those are definitely set, except i will probably raise kick accuracy to 10.


Yes I'm doing cpu vs cpu. I was testing these before I start my cfm, but if they play differently then I'll see when I start my cfm. Thanks for the response and for your work on the sliders.


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Old 09-06-2016, 06:36 PM   #260
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

You should twitch kaz ill watch u
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Old 09-06-2016, 08:14 PM   #261
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

After 4 more games, i decided to change some things....there were too many INTs, Comp% where a little low, all FGs but 1 over 50 yards where missed (which is a good sign) and sacks where a tad high.

Note: I am also using tdawgs xp sliders

League Settings:
Skill Level: All-Pro
Game Speed: Normal All-Pro
Injury: On
Quarter Length: 15 minutes
Accelerated Clock: On
Minimum Play Clock Time: 14

Gameplay Sliders same for Player and CPU:
QB Accuracy: 8 (9/6) - wanted to see the difference between Elite QBs and Average QBs
Pass Blocking: 60 (9/6)
WR Catching: 50 (9/6)
Run Blocking: 50 (9/6)
Fumbles: 65 (9/6)
Pass Defense Reaction Time: 100
Interceptions: 50 (9/6)
Pass Coverage: 100
Tackling: 80 (9/6)

Special Teams:
FG Power: 50
FG Accuracy: 10 (9/6) - wanted to see missed FGs, not just because it was blocked or wind.
Punt Power: 0
Punt Accuracy: 100
Kickoff Power: 100

Game Options:
Injuries: 50
Fatigue: 65
Min Player Speed Threshold: 100 (9/5) - read somewhere on here that this game is a game of inches.

Penalties:
Offside: 60
False Start: 40
Holding: 70
Defensive Holding: 75 (9/4)
Face Mask: 51 (9/5)
Defensive PI: 80
Offensive PI: On (9/5) - not sure if this does anything, just want to know it is possible to be called
Kick Catch Interference: On
Illegal Block In The Back: 51
Intentional Grounding: On (9/5) - with ACC at 5 i wanted completion % to reflect throws off target not balls thrown away...believe it or not they still throw it away
Roughing Passer: 51
Roughing Kicker: On
Running Into The Kicker: On
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Old 09-06-2016, 08:27 PM   #262
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

Im trying em is tackle sliders to try to stop big runs?
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Old 09-06-2016, 08:31 PM   #263
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

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Originally Posted by shaunhill18
Im trying em is tackle sliders to try to stop big runs?
more to reduce assisted tackles and increase solo tackles....but it also should help with long runs which i didn't have many anyway.
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Old 09-06-2016, 08:41 PM   #264
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Re: Madden 17 All-Pro CPU vs. CPU Sliders

U could watch me on twitch to see how they play
If their good
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