Yeah. It's always interesting how some sliders affect things. And, of course, it's a video game. It has to follow rules. And, all these dice rolls have to factor in more than one thing, so for things like getting the CPU QB to throw the ball a certain way, it is a combo of QB acc, hum pass coverage, etc. I'm still messing with a set of overall sliders, and I didn't really think about the las coverage thing. But, for various reasons, I set hum pass coverage to 47, and after reading this post, I realized my recent games had the CPU throwing a few bombs, and that felt 'fresh' or new to the game. So, maybe pass cov is one of the more important ones to help with that. And, it doesn't mean they're completed, either, which is the good thing. Lowering pass cov doesn't always equal 'worse coverage', so these are the tricky things to figure out when slidering (which also makes it a total pain in the ***. lol)
Sent from my iPhone using Tapatalk