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Originally Posted by Aestis |
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Thanks man, hope you enjoy them!
The CPU slider question is one I often get and is very tricky to answer, which is why I don't include them in the post. It's trickier to make CPU sliders for a 32-person league than it is for a solo CFM, because it depends so heavily on what a CPU game means to you. Is it..
...a free win where you don't care about any stats?
...a free win but you don't want stats to get too crazy?
...a win MOST of the time, but you don't mind a CPU winning here and there?
...a tough, close game where the CPU team should win a good half the time?
Different leagues handle CPU games very differently.
For a tough/good game, I'd advise using a CPU slider set on this forum. Charter, A&S, whatever you like. I don't play vs the CPU much so I don't have an opinion on which works best.
For my league, a CPU game is more or less a 'free' win, but I don't want stats to go crazy. Therefore, I just use our defensive sliders for CPU defense, but I plummet the offensive CPU sliders super low... like 1 QB Acc, 30 catching, 5 PBK/RBK. This at least minimizes the "Robo All Madden QB" effect while keeping the defense decent enough to keep everyone from dropping 40-50+ pts every game. By NO means do I claim doing this leads to a super fun, realistic, gritty game vs the CPU. You'll get a lot of open CPU WRs dropping the ball to counterbalance the All Madden QB. It's designed so the human wins almost every time. Just our league philosophy that we want as many user games as possible. We should not have CPU games unless one guy cannot play, in which case the other gets the 'free win.'
But in a 16-team CFM, as some here are, or a league whose philosophy is that your CPU team should be about as tough as your user team, I recommend looking into a CPU slider set on these forums. It's still not going to be perfect, as user RBK + PBK is buffed up a bit, due to humans being so much better at the pass rush + run stuffing, so you may want to consider taking a CPU set and slightly bumping a couple sliders accordingly to make up for my 'USER' set in USER vs CPU games (e.g. perhaps give CPU Tackle a +1 boost to make up for USER higher RBK...).
Hopefully that answers your question somewhat.
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Thanks, yes we dont often have an open team, but once in a while it happens, or a guy cant make a game. We actually tend to side on , wanting cpu to be tough, a challenge to beat, which we currently have , so maybe we will just keep those the same.We like to make people work for it haha.
Another question: i noticed you run on 12 min quarters with 18 sec on run off clock. About how long does an average league game take to get done like that? and about what is your average plays run by both teams in a game?
Just curious, we run at 8 min with no run off, takes close to or just over an hour, im assuming yours is about the same .
Also, do you think playing on a slower speed ( game speed) would matter with sliders?We run on slow. Im thinking not , but have an admin wondering , your take?