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Fixing game with player traits

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Old 09-14-2016, 09:38 PM   #33
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Re: Fixing game with player traits

You can edit the opposing teams playbook in 32 team control?
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Old 09-14-2016, 09:45 PM   #34
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Re: Fixing game with player traits

Ya i think not their game plan tho
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Old 09-14-2016, 09:48 PM   #35
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Re: Fixing game with player traits

Im on twitch if u wanna watch shaunhill24
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Old 09-14-2016, 09:50 PM   #36
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Re: Fixing game with player traits

I primarily do play now because I just want a realistic head to head game and it allows me to alter everything
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Old 09-14-2016, 09:51 PM   #37
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Re: Fixing game with player traits

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Originally Posted by 83evans
I primarily do play now because I just want a realistic head to head game and it allows me to alter everything
Ugh thats y their playin diff
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Old 09-14-2016, 09:51 PM   #38
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Re: Fixing game with player traits

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Originally Posted by 83evans
I primarily do play now because I just want a realistic head to head game and it allows me to alter everything
do you have a comprehensive list of all suggested traits edits and why ?

and u can just control one team and still edit all players in CFM.
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Old 09-14-2016, 10:04 PM   #39
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Re: Fixing game with player traits

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Originally Posted by 83evans
So i decided to spread out strength, agility, acceleration, jumping, and all the throw accuracy's. What I do is use a chart I made that separates the normal 100-50, rating scheme, to 100-0. So a lot of lineman have 0-10 agility which makes them feel heavier. So far player movement looks amazing, players aren't making abrupt movements, and QBs are making inaccurate throws, not just total misses.
Anyway you can upload your roster with all these edits so we can test it out?
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Old 09-14-2016, 10:17 PM   #40
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Re: Fixing game with player traits

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Originally Posted by Uncle Elton John
do you have a comprehensive list of all suggested traits edits and why ?

and u can just control one team and still edit all players in CFM.

I have a severe migrain right now, and everything should be written on the first post
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