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Madden 17 All-Madden realistic sliders

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Old 10-01-2016, 10:41 AM   #17
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by jaa1980
mvp and I discussed some tweaks he is working on. Waiting on his adjustments to test again. Trying to get rid of, if possible on AM, the robo QB. Brees was around 84% for game, everything else was solid.

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Yeah. Seems to be more of an issue since the tuner. Not sure if it's related at all but seems that way.
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Old 10-01-2016, 12:29 PM   #18
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by greed8819
These are very similar to the changes I made as well, I like the way yours feel better.... not sure why. Keep tweaking and testing, I think your onto a nice set here. I think your set up accomplishes 2 things very well, true player ratings and realistic stats. I hate a shootout and having to score every possession on AM, I want D to matter on both sides. Well done


Thanks man! Yeah I noticed there tend to be shootouts and not much defense to the game on All-Madden so I was trying to eliminate that and actually make the defense matter. Eliminating the AI cheese has proven to be tough. If you adjust one thing too much or too low it throws things way off.


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Old 10-01-2016, 12:37 PM   #19
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Re: Madden 17 All-Madden realistic sliders

I definitely have noticed since that tuner passing game for the CPU has became Robo QB. It tends to die down in the second half but we shouldn't have to have that as a issue at all. I have noticed more fumbles again from the QB also.

I am either thinking we adjust CPU accuracy to 8-10 and a take a risk of a passing game being nerfed, or we play around with pass coverage and pass reaction. But without throwing this set out of whack I am adjusting slowly. Making the CPU QB make errant throws is became a tough one for me. I'll keep poking along


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Old 10-01-2016, 01:40 PM   #20
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Re: Madden 17 All-Madden realistic sliders

[quote=MvPeterson2828;2048484767]I definitely have noticed since that tuner passing game for the CPU has became Robo QB. It tends to die down in the second half but we shouldn't have to have that as a issue at all. I have noticed more fumbles again from the QB also.

I am either thinking we adjust CPU accuracy to 8-10 and a take a risk of a passing game being nerfed, or we play around with pass coverage and pass reaction. But without throwing this set out of whack I am adjusting slowly. Making the CPU QB make errant throws is became a tough one for me. I'll keep poking along


I thought the CPU passing game was fairly tight, the games I've played the ROBO QB has not shown up.... maybe we play pass D differently. The 5 games that I played the CPU was 55 to 65 %. That's seem about right for legit play and stats, that's better than default AM 80 or 90 % LOL
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Old 10-01-2016, 04:14 PM   #21
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Re: Madden 17 All-Madden realistic sliders

[quote=greed8819;2048484908]
Quote:
Originally Posted by MvPeterson2828
I definitely have noticed since that tuner passing game for the CPU has became Robo QB. It tends to die down in the second half but we shouldn't have to have that as a issue at all. I have noticed more fumbles again from the QB also.

I am either thinking we adjust CPU accuracy to 8-10 and a take a risk of a passing game being nerfed, or we play around with pass coverage and pass reaction. But without throwing this set out of whack I am adjusting slowly. Making the CPU QB make errant throws is became a tough one for me. I'll keep poking along


I thought the CPU passing game was fairly tight, the games I've played the ROBO QB has not shown up.... maybe we play pass D differently. The 5 games that I played the CPU was 55 to 65 %. That's seem about right for legit play and stats, that's better than default AM 80 or 90 % LOL


Possibly play differently on pass defense. All I control is the defense of line and rest the CPU. I will make User tackles, adjustments where to cover, fake blitz, shift the line, etc but I don't User pick and stuff.


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Old 10-01-2016, 04:26 PM   #22
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Madden 17 All-Madden realistic sliders

Alrighty guys, I been testing a lot since last night and I think I have nailed down the CPU passing game and I have really balanced out the CPU run game. Beforehand the CPU would use its special moves and we want them to use them but they were OP and let to these 20+ runs and inflated rushing numbers so I played around with the Auto subs... and out25/in60 for RB sub in Main menu limited the ridiculous special moves done and I have to say, it does... I know auto subs do affect gameplay but I feel like those open a giant can of worms so I try and stay away. Other sub change was linebacker and was to help with pursuit towards the RB so 60out/90in and I think it has helped.

Now, I really changed the pass coverage, pass reaction, pass block up for both sides and adjust CPU accuracy. Since tuner the CPU QB seemed a little more accurate then it should be so I started messing with it to the point you had good QB shining and bad ones playing bad and I think 10 is where it should be. Then reading posts in charter thread, Jarrod21 and few others I thought about maybe pass coverage isn't the slider that should be high, maybe I got this wrong and pass reaction should be up. Well... I was right... took me sometime to balance it, but I did.

Here the changes.

User
Pass blocking 40
Reaction time 90
Pass coverage 10

Field goal accuracy 30 ( seeing more of a challenge now.)

CPU
Pass block 5 ( I am really monitor sacks but so far I was getting 2-4 a game maybe.)
Pass reaction 70
Pass coverage 40



Main menu Auto Subs

RB 25 out/ 60 in
LB 60 out / 90 in
Rest of them are the same

CFM Auto subs

RB 70out/80in

Everything else the same


So far with these I kept guys like Wilson at 65%
Keepernick at 60% and few others around there. Wilson is highest I seen.

If you're happy with what the current OP was, don't switch. But I was seeing really high QB %'s and it bothered the crap out of me...



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Old 10-01-2016, 07:30 PM   #23
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Re: Madden 17 All-Madden realistic sliders

Interesting changes.... I'll plug them in and give it a go, might be better that what I have now.
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Old 10-01-2016, 07:36 PM   #24
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by greed8819
Interesting changes.... I'll plug them in and give it a go, might be better that what I have now.


Let me know how it goes! I been getting some pretty solid games with them.

A OT win against Seattle 30-36
Win against niners 20-22
And loss 30-8. Things been pretty solid so far


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