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Madden 17 All-Madden realistic sliders

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Old 10-01-2016, 10:28 PM   #33
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by greed8819
Thanks.... what kind of pass D do you normal use? That maybe the difference in the two sets for me, I use mostly man with 1 deep safety and 2 lb's in zone coverage. I user the other safety or nickel back, I never control a D lineman.


That is it... I always control d lineman. I play a lot zone. Most time you'll see me playing cover 1 man, cover 3, cover 2, etc. I throw in man coverage when it is needed and zone is getting beaten. But I always control the DT or LE. I am horrible at playing safety or Anyone in secondary lol. Old OP settings the way I played lead to Robo QB for me. But this is why I am making these sliders a base set and whoever uses them, can adjust whatever is too easy, too hard and so on.


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Old 10-01-2016, 10:34 PM   #34
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by StefJoeHalt
These newer version are very nice! I made some minor changes based on my ability..but overall this is what I been looking for..I truly believe the higher reaction to lower coverage opens up CPU passing attempts for medium to long range..but does not destroy HUM coverage..nice work..will continue to try these out..but very happy


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I'm glad to hear that man! Let me know how it ends up going.


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Old 10-01-2016, 11:07 PM   #35
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Re: Madden 17 All-Madden realistic sliders

I think due to the fact I play mostly man the pass coverage slider needs to be higher for me. A good example of why I think that is, is when the CPU is in any tight formation and the WR breaks out towards the sideline before turning up field my DB's even Revis run out to wide and hesitate before they turn up field and get smoked. I just ran a test with pass coverage @ 100 and it solves the problem quite well, I might have to raise CPU ACC to offset the tighter coverage. The good thing is the CPU still went deep and made the right throws to guys that had a step on my DB's... but instead of 3 guys wide open it was usually one fairly open and the RB out of the backfield.
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Old 10-01-2016, 11:12 PM   #36
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by greed8819
I think due to the fact I play mostly man the pass coverage slider needs to be higher for me. A good example of why I think that is, is when the CPU is in any tight formation and the WR breaks out towards the sideline before turning up field my DB's even Revis run out to wide and hesitate before they turn up field and get smoked. I just ran a test with pass coverage @ 100 and it solves the problem quite well, I might have to raise CPU ACC to offset the tighter coverage. The good thing is the CPU still went deep and made the right throws to guys that had a step on my DB's... but instead of 3 guys wide open it was usually one fairly open and the RB out of the backfield.


That is quite interesting... the difference play style can make on sliders is interesting. But like myself and many others what might look for one won't for someone else. What are you exactly running with if you don't mind sharing?


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Old 10-01-2016, 11:36 PM   #37
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Re: Madden 17 All-Madden realistic sliders





Solid game with a few minor tweaks but this played great! Newton went 21/40 297 yards 2 TD
Brees out for the year so McCown went 21/32 250 yards 1 2 TD and a pick 2 sacks each side. 1-1 vs the panthers now. Improved to 4-6 on the year now


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Old 10-01-2016, 11:55 PM   #38
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by MvPeterson2828
That is quite interesting... the difference play style can make on sliders is interesting. But like myself and many others what might look for one won't for someone else. What are you exactly running with if you don't mind sharing?


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I run nickel 2-4-5 and 3-3-5 and dollar mostly against 3wr and 1te... 3 corners in man 1 safety in man and the other safety in deep zone and two lb's in zone as well. Same concept against 2rb's and 1te out of 3-4 bear. Last year all I ran was zone, but this year it doesn't seem to be as effective for me for some reason.
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Old 10-02-2016, 12:00 AM   #39
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Re: Madden 17 All-Madden realistic sliders

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Originally Posted by greed8819
I run nickel 2-4-5 and 3-3-5 and dollar mostly against 3wr and 1te... 3 corners in man 1 safety in man and the other safety in deep zone and two lb's in zone as well. Same concept against 2rb's and 1te out of 3-4 bear. Last year all I ran was zone, but this year it doesn't seem to be as effective for me for some reason.


Yeah I play a lot in the 46, 4-3 sometimes I am running the Nickel 2-4-5 or dollar formations. Just depends on what I'm seeing really


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Old 10-02-2016, 01:13 AM   #40
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Madden 17 All-Madden realistic sliders

Alright last update possibly for awhile until the patches out or I notice something wrong and or if I have gathered enough data to see things need to be changed. Guys please do know this set is fully customizable and you can tweak whatever slider that is too hard, too easy, etc. These have been developed through no user picking, catching, exploiting the CPU and so on. I mainly focused on limiting the CPU boosts and making a balance realistic game. Which I think have done as best as possible. I have been blown out, had defensive of battles, shootouts, etc. I don't expect these to be everyones cup of tea so if something to easy please tell me what and why. I'll help you adjust. Play 3-6 games and we will go from there.

Final base set 10/1/16
All Madden
10-15 minute quarter lengths ( user preference ) I use 13 minutes
Minimum play clock 15-25 seconds. ( user preference) I use 18 play clock
Speed normal
Injuries 50
Fatigue 50 ( leave this to get the same results I am. Change at your own risk.)
Threshold 55
Auto strafe off ( user preference )
Ballhawk on ( I see more pass break ups with this on.)
Heat seeker on ( Helps keeps the CPU run game toned down)
Switch assist on ( user preference )


Penalties

Offside 60 ( 64 highest I'll raise this if you want more calls.)
False start 55 ( 60 is the highest I'll go to get more calls.)
Holding 60
Defensive holding 60 ( 65 the max I'll take this to.)
Face mask 50 in main menu ( 53 in CFM)
Defensive pass interference 65
Illegal block in the back 50
Roughing the passer 50
Other penalties on

User:

QB accuracy 20
Pass blocking 0 ( wasn't seen much pressure from CPU no matter what team it was.)
WR catching 50
Run blocking 43 ( anywhere from 40-45 I would keep this slider. But fully customizable.)
Fumbles 50
Pass reaction 85 (52 old op settings. Some enjoy these.)
Interceptions 40
Pass coverage 10 (65 old op settings. Some enjoy these.)
Tackling 60

CPU:
QB accuracy 10
Pass blocking 5 ( 0-10 good range too keep it.)
WR catching 42 (realistic drops and elite guys stand out at this setting. 40 was too many drops.)
Run blocking 28( this seems to be another sensitive slider. 35 I had bunch Adrian Peterson's running all over me but at 28 it's a lot better and bad backs stand out and good ones do.)
Pass reaction 70 ( 25 this is old OP settings. Some enjoy these.)
Interceptions 40 (35-40 range is solid. I see good amount caught ones and dropped at 35.)
Pass coverage 30 ( 80 old op settings. Some enjoy these.)
Tackling 55

Special teams

Both for CPU and User
FG power 50
FG accuracy 50
Punt Power 40 ( those 60 yard punts are not realistic. Trying tone this down.)
Punt accuracy 50
Kickoff power 50


Auto subs in Main menu
Out/In

Offense

QB 60out/80in
RB 25 out/60in
WR 60 out/80 in
FB/TE 60 out/80 in
OL 60 out/ 80 in

Defense

DT 60 out/80 in
DE 60 out/80 in
LB 60 out/90in
CB 60 out/80 in
S 60 out/80 in




Auto subs for CFM

QB 60out/80 in
RB 70out/80in
WR 60 out/80 in
FB/TE 60 out/80 in
OL 60 out/ 80 in

Defense

DT 60 out/80 in
DE 60 out/80 in
LB 60 out/80 in
CB 60 out/80 in
S 60 out/80 in






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Last edited by MvPeterson2828; 10-02-2016 at 02:06 AM.
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