Well a few years ago i discovered that there were some ratings that allowed a great deal of seperation between run blockers and pass blockers in both madden and ncaa football.
Pass block strength
Pass block footwork
Ea stated that these ratings have been removed from madden no longer have an effect on gameplay.
Well these ratings actually do still exist and i believe they are the biggest culprit when it comes to pass blocking in madden.
You see a few years ago i posted videos of gameplay for madden and ncaa show casing the effects of these ratings when they are edited properly
Reduced these ratings down and you start to see a more organic pass rush on the field. You will see less patty cake blocking and more movement up front where a stronger DL can drive a blocker backwards....a finesse DL with high agility and spin move ratings could beat a OL from time with pure quickness
I showed videos of pockets collapsing based on ratings with default slider setting at 50 didn't have to be changed at all.
Well under player skills which is seperate from ratings EA has those ratings for OL locked so even if you edit their pass block rating and strength it doesn't change a thing regarding their footwork and actual pass block strength
What this means is that you can give a OL 50 strength and he'll still hold up vs a 99 strength DL
Now if we were able to lower that same OL pass block strength rating which is seperate from his actual game strength rating you'd see him get knocked on his *** or driven backwards a few times
For those who have followed me over the years in regards to my classic rosters they probably have witnessed this from time to time doing gameplay.
I'm going to be up front with you guys i think EA has a ratings system in place that they focus too much on organizing players based on their overall rating. I don't think they actually study how these ratings play out on the field if someone like you or myself want to play vs the CPU only offline in CFM
I don't think they know to what extent the Ratings and Sliders work as a whole when you start changing sliders. There are a few guys here at OS that have tested ratings extensively over the years and provided detailed feedback as to how these ratings would alter gameplay if edited.
Obviously EA can't release a game where your OL is repeatedly getting beat or bull rushed right into your QB.......i don't think that would sit well with their main money makers the casual gammers.
But if they are going to restrict us from changing some ratings they should start to add more sliders into the game that actually allows us alter gameplay more in depth.
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