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EA DEV franchise settings

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Old 11-19-2016, 10:43 PM   #33
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Re: EA DEV franchise settings

7 minute quarters no problem with jobs and families.

It takes me 1 hour and 15 minutes to play a game with 9 minute quarters without an accelerated clock.

That's a chunk of time for someone with a job and family. I know I noticed Rex has at least two boys in his family.

I understand why they play 7 minute quarters from that stance.
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Old 11-19-2016, 10:52 PM   #34
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Re: EA DEV franchise settings

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Originally Posted by roadman
7 minute quarters no problem with jobs and families.

It takes me 1 hour and 15 minutes to play a game with 9 minute quarters without an accelerated clock.

That's a chunk of time for someone with a job and family. I know I noticed Rex has at least two boys in his family.

I understand why they play 7 minute quarters from that stance.
Do they play 7 min with accel clock or without?
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Old 11-19-2016, 10:58 PM   #35
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Re: EA DEV franchise settings

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Originally Posted by JRock1031
Do they play 7 min with accel clock or without?
I'm speculating because not many play without, in my opinion.

A person needs to play more minutes to get the right number of plays per game.

Last edited by roadman; 11-20-2016 at 12:13 AM.
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Old 11-19-2016, 11:01 PM   #36
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Re: EA DEV franchise settings

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Originally Posted by roadman
I'm speculating with because not many play without, in my opinion.

A person needs to play more minutes to get the right number of plays per game.
That makes sense! Even 7 mins with 20 accel would take around 40-45 mins to play. Have any of the developers stated a range of mins they test or play with?
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Old 11-19-2016, 11:12 PM   #37
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Re: EA DEV franchise settings

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Originally Posted by CM Hooe
QA in AAA gaming is more than you could handle. It is one of the most trying, strenuous, thankless, and important roles in building a video game.

People who work Quality Assurance jobs in AAA - including at Tiburon, a AAA studio - work tirelessly to report, prioritize, and track bugs internally. They also ensure built features the dev team builds for the new game are working as intended and attempt replicate issues reported by users playing the retail product. QA personnel in AAA typically work 50 hours a week at minimum, and that's not accounting for crunch (short weeks-long bursts before a major deadline or development milestone where 80 hour work-weeks and 16-hour work days are not uncommon).

QA is one of the most thankless jobs in gaming because if the QA team is doing its job 100% perfectly, the end user will never know. Thanks to QA, the worst bugs that ever exist in a video game are never seen by the public; not in retail, not on an E3 floor build, not in a hype video, nowhere and never.

QA is basically invisible to the consumer, but absolutely vital to the process of completing a video game. If you are insinuating that the QA staff at Tiburon doesn't work hard or doesn't work effectively, you fundamentally do not understand the nature of AAA game development.

Sources: my own first-hand knowledge from on my own experience performing QA during crunch as an independent game developer, supplemented by second-hand knowledge from my current supervisor, whose first video game industry jobs were QA positions at Blizzard and Sony San Diego.
I am a senior engineer and if any of my end products fell as short of customer expectations as does Madden - I'd be looking for a new eng gig.

On the other hand, if my firm and myself were the only ones allowed to create products for my customers I guess the story might be different.

FYI - I have NEVER released anything with as many faults as madden has let alone make no improvements in 1,200+ days with billions of dollars of revenue.

Maybe if OS (the #1 and seemingly only sim forum) held EA to a higher standard and demanded a decent sim game we might get somewhere - instead, all negative comments/reactions are deleted and members banned. I wish in my junior engineering days I would have a group of moderators protecting my work too.
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Old 11-19-2016, 11:24 PM   #38
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Re: EA DEV franchise settings

Quote:
Originally Posted by roadman
7 minute quarters no problem with jobs and families.



It takes me 1 hour and 15 minutes to play a game with 9 minute quarters without an accelerated clock.



That's a chunk of time for someone with a job and family. I know I noticed Rex has at least two boys in his family.



I understand why they play 7 minute quarters from that stance.


That's what I was thinking. If we want them to work on the game a lot so we really want them playing 15 min quarters? Some around here talk like they should be working on Madden 24/7 365. Lol


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Old 11-19-2016, 11:25 PM   #39
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Re: EA DEV franchise settings

Quote:
Originally Posted by JRock1031
Do they play 7 min with accel clock or without?


I asked if they used Acc clock. Didn't get an answer. I assume they use default 20 seconds min play clock time


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Old 11-19-2016, 11:30 PM   #40
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Re: EA DEV franchise settings

Quote:
Originally Posted by BradyIsYourPaPa
I am a senior engineer and if any of my end products fell as short of customer expectations as does Madden - I'd be looking for a new eng gig.



On the other hand, if my firm and myself were the only ones allowed to create products for my customers I guess the story might be different.



FYI - I have NEVER released anything with as many faults as madden has let alone make no improvements in 1,200+ days with billions of dollars of revenue.



Maybe if OS (the #1 and seemingly only sim forum) held EA to a higher standard and demanded a decent sim game we might get somewhere - instead, all negative comments/reactions are deleted and members banned. I wish in my junior engineering days I would have a group of moderators protecting my work too.






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