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Madden 17 cpu vs cpu patchaikovsky 1.10

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Old 02-16-2017, 09:08 PM   #1
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Madden 17 cpu vs cpu patchaikovsky 1.10

What sliders should I use I want it to play realistic

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Old 02-16-2017, 09:12 PM   #2
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Re: Madden 17 cpu vs cpu patch 1.10

I didn't mean to put name like that I meant patch 1.10 sorry
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Old 02-16-2017, 11:16 PM   #3
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Re: Madden 17 cpu vs cpu patchaikovsky 1.10

Lol to ur posts..but was wondering the same..I been bouncing between All Pro and All Madden as I do Coach Mode..


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Old 02-18-2017, 02:33 AM   #4
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Re: Madden 17 cpu vs cpu patchaikovsky 1.10

I jsut did a game on my franchise watch mode broadcast sim,

for the most part it seemed pretty real, other then alil to much on the tackles for losses, both teams had 17,

but passing both qbs were low 60s, and my acc is on 20, all pro, pass reaction was 75 on both, tackle was 45, Run blocking is 50, maybe up it alil

i mean there was some solid runs as i scanned through the play by play i seen some 10-13-16 yard runs but then some 3-4-5, and then ofcourse to many of the -1 -2 -3 haha, but overall both starting backs had about 3.3 to 3.4 avg,

everything else was 50 on slider, i use alot of flazko sliders,
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Old 02-18-2017, 06:06 PM   #5
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Re: Madden 17 cpu vs cpu patchaikovsky 1.10

What rosterling u use ?
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Old 02-18-2017, 06:27 PM   #6
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Re: Madden 17 cpu vs cpu patchaikovsky 1.10

What's Ur injuries fatigue and player speed parity scaleand game time and accessories clock and auto subs
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