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Statistics in sliders-Madden18

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Old 08-31-2017, 12:19 AM   #9
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Re: Statistics in sliders-Madden18

FG Acc testing: Set to 50yd attempt real world 60% made

Human: I can't miss more than 20% even at 0
CPU:
50: 90%
45: 80%
44: 60%
43: 60%
42: 70%
41: 60%
40: 50%
39: 50%
38: 30%

It would appear somewhere between 39-41 is likely accurate. I have chose 40.
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Old 08-31-2017, 08:26 AM   #10
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Re: Statistics in sliders-Madden18

Very nice sliders! Great job 👌🏽
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Old 08-31-2017, 06:32 PM   #11
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Re: Statistics in sliders-Madden18

Played a game vs GB. 134 total plays. Rush Yd 128 Hum 136 CPU. Pass yd 321 CPU 298 Hum. Sacks 2 Hum 3 CPU. Fumbles 1 CPU 0 Hum. QB 64% CPU 67% Hum. BTK 4 human 5 CPU. PDef 7 Hum 4 CPU. INT 1 human 0 CPU. WR drops 4 CPU 0 Hum.

Pass reaction is too high currently based on PDef will reduce to 80. This may improve CPU Comp%. Need more drops for human will decrease WR catch by 2.
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Old 08-31-2017, 08:01 PM   #12
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Re: Statistics in sliders-Madden18

Tried your sliders. Played a half in CFM before exiting.

Matt Stafford was 85% acc

DeShone Kizer was 73% acc.

With 5 minutes left in the first half, there were already 5 sacks for my side, and 4 for the CPU's. There were already 3 fumbles in the game, 0 int's though.

Last edited by extremeskins04; 08-31-2017 at 08:12 PM.
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Old 08-31-2017, 09:38 PM   #13
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Re: Statistics in sliders-Madden18

Quote:
Originally Posted by extremeskins04
Tried your sliders. Played a half in CFM before exiting.

Matt Stafford was 85% acc

DeShone Kizer was 73% acc.

With 5 minutes left in the first half, there were already 5 sacks for my side, and 4 for the CPU's. There were already 3 fumbles in the game, 0 int's though.
Then feel free to modify. My play calling may be different then yours and lower QB%. Similarly I may not be as good at passing. Also I mainly play safety and don't use the hit stick on tackles. Did you notice how many WR drops and PDef were in your game. Getting that right vastly improves QB%. Based on what you provided increase pass block, lower WR catch and lower QB Acc.

Sacks in general are where sliders seem to fail because the AI just isn't good
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Old 09-01-2017, 07:57 PM   #14
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Re: Statistics in sliders-Madden18

After playing several CFM games it is completely different. Reading the Dev notes I realized the Coaching adaptive AI is only in this mode. In CFM there were Way too few drops (conservative catch by AI) and the AI QB Comp% went up as a result. Also my penalty sliders are off now. I have updated the front page but it will require testing too improve
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Old 09-02-2017, 10:11 AM   #15
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Re: Statistics in sliders-Madden18

Just played 3 cfm games with these sliders I must say statically they all great besides a few issues. I am Chargers / Lions/ Panthers

- CPU run game (user rush reaction WAY TO SLOW)
CPU cj Anderson ran for 322 on 35 carries smh. Defense was not reacting to run until 5 yards past LOS & they were pulling themselves out of position. Blocks were glue-sticky like.
Top 3 factors imo
-Tackle slider
- pass reaction slider
- holding slider (betting on holding)


This picture should be Jarvis landry - stats aren't that bothersome besides its the 1st Q and I did the same thing with keenan Allen last game.
Finally seeing the press loss and wr deep ball b.s. easy TD.. Keenan Allen [user] had 6 for 249 & 3td

Pros: I do like number of deflections both user and cpu
Cons : I like how 40 threshold helps other areas of game. But its screwing up coverages.. Too many wins / losses resulting not enough counters and stalemates



Chargers and Denver combined for 35
1st Q points, final score ended up being 50-44 denver.
Pass game seemed real statically , Coverage could be better.. Overall through the games I felt points came to easy.

Only 5 punts in 2 games combined. With game 3 had 3 punts

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Old 09-02-2017, 01:19 PM   #16
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Re: Statistics in sliders-Madden18

Thanks for the feedback. I agree the rushing seems a bit out of wack. I will probably reduce run block for AI. I will also test to see if the other sliders. Effect the run game.

Also be aware your playcalling has a huge impact on run. Pay attention to CPU packages 22,21,12, and 13 packages should generally have cover 3 or cover 4 called. If you call cover 2 Mann or zone you are going to give up big runs in real life or madden unless you have an incredible line and LB.
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