Re: Wiz Slider Observations
JUST TO BE CLEAR....
Been receiving a lot of love offline from og's, regarding the lab being operational for this iteration of Madden. Right back at ya, happy to be able to contribute to the discussion.
And one persistent concern being shared is whether default settings out of the box, are as good as it is going to get for Madden 18.
Just to be clear, default settings do provide a very organic visual experience, but IMHO by no means do they represent the end all be all of settings and game play. Under default settings, there still seems to be lacking dynamic QB play, dynamic RB play for the better RB's, QB accuracy is on the high end of ideal and the dreaded sack issue still lurks.
IMHO, an average talent NFL QB has the talent to feel pressure and look to get rid of the ball. In my lab, this sequence should be triggered once a DL peels of a block from the OL, or when an unchecked rusher gets just passed the offensive line threshold, just like in the real deal. More than hardly, and less than often, in default settings, the CPU QB seems to have a "delayed mental clock" to sense the rush. And when the CPU QB finally picks up the pressure, typically the defensive player is within an arms length, causing/triggering the CPU QB to finally shuffle his feet, but usually to no avail, as he inevitably crumples onto the turf with a 260 lb+ defender using him as a Casper mattress.
Ultimately there is a bug/glitch, call it what you may, whereby the CPU QB is not throwing the ball away to avoid the sack. There are inaccurate throws that do happen, but NONE of the variety where the CPU QB purposefully throws the ball to the Dr. Pepper guy with the sun visor, pimping soda pop in the stands. To date, no slider mods, nor roster editing has been able to fix this in the lab. This is an EA coding issue that should be addressed next patch.
However, the more dynamic CPU QB play, improved CPU QB inaccuracy ratios and some objective relief for the Madden gamer from suffering frequent CPU QB "cheese" sacks, these improvement I have been able to achieve in lab without necessarily turning the SIM experience into a romper room.
What is hanging up the lab from sharing findings to the community, is this dynamic that seems to exist between the FATIGUE/INJURY/D-HOLDING/COACHING ADJUSTMENTS/ACC CLOCK/SPEED THRESH cocktail mix that gets dialed in. It is almost as if there is a "sync" issue triggered by certain cocktail mixes (and yes, DEFAULT setting, IS a TYPE of cocktail mix) that create different game play and CPU QB play. I have played 15 min games with ACC CLOCK on, with a DOMINANT D-LINE, and struggled to get 4 sacks for the game. I jiggle the cocktail mix ever so gently and then suddenly it is a breeze to get to the QB for 10+ Casper mattresses. Maddening indeed, no pun intended.
SUMMARY:
Ideal game play, with a slant toward better statistical ratios, may be found with a slider mod cocktail that deviates, ever so cleverly, from out-of-the-box settings.
What the lab is exploring, at least until the next patch drops, is how to "trick" the AI into speeding up the "sync" of the CPU QB, to trigger smarter play sooner (at block shed peel or when unblocked defender reaches the o-line threshold) from the CPU QB AI. Encouraged with results thus far but have not quite yet dialed it in to deliver variety and consistency, coupled with improved statistical ratios. Stay tuned.
Wiz, out.
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