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Tommycoa’s CPU vs CPU Sliders

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Old 12-22-2017, 11:59 PM   #49
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Re: Tommycoa’s CPU vs CPU Sliders

Do u have ps4 or Xbox one
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Old 12-23-2017, 09:58 AM   #50
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Re: Tommycoa’s CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Just updated the original post and added an All Madden set, but I’ll also post them here to make things easier. Don’t want to be hard like EA.

All madden
Sim
9 min quarters no runoff (way smoother gameplay i love having 15 minute quarters, but teams just play smarter with this at 9 minutes.)
95 speed thresh
80 fatigue
28 injury (did 33 last game and there was a bit too many, but nothing major.)

0 out all human sliders. Actually think this is the key to this mode.

Qb acc-20
Pass block-51
Catch-58 (may lower this to 53, 53 was money number on release. Pitch perfect.)
Run block-66
Fumble-95
Pass def react-85 (maybe lower a few points if you lower catch like 80)
Int-33
Pass cov-55
Tackle-33

Special teams
Kick power-65
Kick acc-40 (maybe go to 35)
Punt power-40
Punt acc-75
Kickoff 100

Offsides-63
False start 51 or 50 want to see 3-5 a game
Holding-99
D hold-45
Pass int. 45 (finally seeing this again. First time since release)
Roughing passer-51
All others on

Think of these multiple choices like an eye exam when the optometrist gives you a slide and asks which one is better.

Just want to give people more than one set. Both of them play well. Seems like All Madden gave ME more penalties. But it seems like you guys are seeing the right amount. I test on future, generated rosters and it seems like these may play even better with DEFAULT ROSTERS.

Future rosters have problems. Hardly any dlineman has any of their pass rushing traits unlocked. The future rosters have better/more realistic disparity for ratings, but the traits seem untouched. It’s crazy. Had a 99 dlineman with no traits turned on and when I turned them on, he played as he should.

These traits are vital to the game. To get the most out of Madden, you’re gonna have to edit some of this stuff. Turn on some of these traits.

Main reason i use future rosters is that I can’t compare real players with digital versions.
I'll vouch for this set. It's pretty awesome. I've just scratched the surface with this mode. I'm going to get some games in this weekend.

Can't believe EA didn't think to incorporate player traits into their future roster classes. C'mon man!
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Old 12-23-2017, 01:59 PM   #51
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Re: Tommycoa’s CPU vs CPU Sliders

Tommy do u think ur 0’ed out HUM slider approach would work in Coach Mode?


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Old 12-23-2017, 05:43 PM   #52
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Re: Tommycoa’s CPU vs CPU Sliders

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Originally Posted by StefJoeHalt
Tommy do u think ur 0’ed out HUM slider approach would work in Coach Mode?


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I doubt it’ll work.

Love coach mode, don’t think it’s playable because the cpu recognizes you as a user and gives too many boosts/dingers. Too much rubberband AI. Not seeing near as many “scripted” moments with these.

When the pancake block glitch happens, it goes for about 10-20 yards at the most. Doesn’t happen much, not seeing it for touchdowns. And the blocked punts and kicks dont seem to happen as much either.

If you gameplan with custom playbooks and situations within the custom playbook, it’s just as good as coach mode. Maybe a little better because your giving the playcalling to coordinators.
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Old 12-23-2017, 06:34 PM   #53
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Re: Tommycoa’s CPU vs CPU Sliders

Im seeing a lot of faulse starts I’ve seen 20 penalty’s chiefs vs pats
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Old 12-23-2017, 07:03 PM   #54
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Re: Tommycoa’s CPU vs CPU Sliders

Now that I've got my User v CPU setup finalized, I'm going to spend some time with your CPU v CPU setup. Looking forward to that as well. I'll let you know how I'm making out with that.
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Old 12-23-2017, 07:33 PM   #55
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Re: Tommycoa’s CPU vs CPU Sliders

I’m doing a 32 team control I don’t know what generic playbooks to give each team and their scheme
Could someone post what playbook and scheme I should use for each team

Last edited by shaunhill256; 12-23-2017 at 09:39 PM.
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Old 12-24-2017, 07:34 PM   #56
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Re: Tommycoa’s CPU vs CPU Sliders

Doesn’t the 90 speed ruin it for you guys? That seems VERY high, to the point where speed is irrelevant

Also is there any other option besides editing every qb every year to be balanced and not a scrambler?
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