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ZERO Slider Adjustments & HIGH MOTOR

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Old 12-18-2017, 09:33 PM   #9
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Re: ZERO Slider Adjustments & HIGH MOTOR

Yes, benton32 this was absolute default. I tried it on both Pro & AP with much the same result. I didn't go into any other edits when testing as I wanted to see how it plays.

I also did do some other player edits before coming across this. Khaliib has a roster thread going where he details some of the edits he's done. Highly recommend you check that out.

Not to get sidetracked, but I've been thinking that it might be possible to affect the difficulty against the CPU by raising or lowering the AWR of the QB and/or HB. Once I get some more game time with this one edit I may look into that some more.

For this, start with OL. Go true default and turn all starting OL to HIGH MOTOR on. I only did this inside a CFM and regular season games. A good match up is the week 1 game NYG vs DAL. There you have an excellent front 4 and a solid OL with some top level players (LT, C & RG) and some average players (LG & RT).

After a play go to the replay and watch how the OL makes decisions on who to block. Then exit out before the game finishes, turn HIGH MOTOR off and replay the game. You should see more patience and linemen coming off double teams to pick up blitzes. It really shines through when there are delayed blitzes (S &/or LB).

Let me know what you think.
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Old 12-19-2017, 12:02 AM   #10
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Re: ZERO Slider Adjustments & HIGH MOTOR

ok well im about to play a cfm game niners (me) vs carolina i turned everyones high motor off except DL,

i heard using all default sliders works pretty well cause when u mess with them to much it causes issues or players acting dumb, so i dunno... ill keep everything at 50.. even passing acc,

i almost gave up on this game cause of all the bone headed things i see, yes its a video game and yes it has gotten alil better, i like the QB statue fix...

i have a few youtube videos showing some of the lame hair pulling plays..

https://www.youtube.com/channel/UCR3..._as=subscriber
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Old 12-19-2017, 11:00 AM   #11
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Re: ZERO Slider Adjustments & HIGH MOTOR

There will still be some bonehead plays, just in real life. For the most part you will see better decision making. In case I wasn't clear, you have to make the edits not only to your team, but also the team you are facing. Its easy to do. All you have to do is go into the roster screen and change it to the team you are facing. You can then edit the players. No need to create an opposing coach or any other work around.

You really have to pay attention to the play called, especially runs. Know where you want the run hole and set your blocking accordingly with OL calls.

I.e., If I want to run between the RG & RT, I will call a slant left. The RT will try to push the defender (usually the LDE) right. The RG will then try to move the defender he's blocking (usually DT1) to the left. If there is not defender on the outside of the RT, the line will try to push all defenders left. If a TE is on the right side of the formation, then he pushes the outside defender right, the RT will likely try and get to the second level to take on a LB or DB.

Of course, as in real life, they don't always execute their blocks. I've seen really good DT shed the block and fill the whole even though the lineman is doing everything he can to execute the block.

Ratings really matter here. The benefit of turning off HIGH MOTOR is that they make better decisions. With it on you will rarely see a lineman hold his ground and not engage a defender and wait to pickup an unblocked rusher. With it off they are patient and will make better decisions. This really shows up when the OL is facing a 3 man rush. If the T are able to push rushers wide, the C and a G will double team the DT. The other G and/or RB (if kept in to block) will hold their ground and look for a free rusher to block.

The same goes for defenders, especially in coverage. You will see LB look around and when not covering someone and when they see an uncovered receiver they will move to cover.

I think it is best to delete your profile and start fresh, leaving everything at default. The only thing I change is game clock. I generally go with 9mins and no runoff. You can then go into your CFM, also default sliders and substitutions, and edit the players and see how it plays.

Let me know how it plays out for you.

PS. This does nothing to improve CPU play calling or the issues with the recent patch.


Last edited by mpd3892; 12-19-2017 at 11:01 AM. Reason: Additional note:
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Old 12-20-2017, 12:29 AM   #12
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Re: ZERO Slider Adjustments & HIGH MOTOR

Ive been playing a game with the High Motor off.. i only changed it to my team and so far Carolina, I did see better coverages, for the most part not as many Tackles for losses which drive me nuts when there is like 10-15 a game...

I will say tho... the zone coverage on madden is still alil whack... As u said it also.. there will still be boneheaded plays.. u will see some that i posted on my youtube account, the link is below.. but most of those were with high motor on and custom sliders...

ive been thinking about broadcasting all my games on youtube, start to end, and during the game anytime something looked to easy i will go back and replay it.. but ya only thing that bugs me is sometimes how slow guys react in zone, or they will leave a WR alone just cause that WR left his Zone circle even if there isnt anyone else to pick him up... when i post vids on bone headed things its not to belittle the game..

Its more to show what i see.. and what i would like to see improve...

One thing i do like is they fixed QB statue in pocket and they actually roll out and take off... how ever.. this does backfire alil. As ive seen some Qbs go to scramble/Roll outside and then bam they get sacked to easily, but hey its just a game, i do want attributes and talent to matter on here, I guess i just wish i could get the results that come in simulated games to pop up more often on played games.. Im not asking for perfection..
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Old 12-20-2017, 10:36 PM   #13
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Re: ZERO Slider Adjustments & HIGH MOTOR

I've noticed that some threads have videos inserted. Can some of you more tech savvy types clue me in on how to do this?

I have a number of videos that show the differences in OL play from having HIGH MOTOR on to having it off.
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Old 12-20-2017, 11:10 PM   #14
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Re: ZERO Slider Adjustments & HIGH MOTOR

Quote:
Originally Posted by mpd3892
I've noticed that some threads have videos inserted. Can some of you more tech savvy types clue me in on how to do this?

I have a number of videos that show the differences in OL play from having HIGH MOTOR on to having it off.
What I would do is create a youtube account and upload it to that. Then go to youtube and copy the link and paste the link into the thread. Thats the way I did it, im not tech savy at all, but it atleast got my videos out there.
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Old 12-20-2017, 11:22 PM   #15
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Re: ZERO Slider Adjustments & HIGH MOTOR

For example

Roughing the punter
https://youtu.be/HS5uhUQJERg
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Old 12-21-2017, 12:14 AM   #16
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Re: ZERO Slider Adjustments & HIGH MOTOR

Thanks to DaReal Milticket for the guidance.

I uploaded 5 videos with HIGH MOTOR on for OL, TE, FB & HB. There are 7 videos with HIGH MOTOR off. The DL has it on for all videos. No other player edits were made. The game is inside a CFM with everything AP default.

HM ON #1:
https://youtu.be/Lcel-Qpx9bA
HM ON #2: https://youtu.be/fY8b1scvGR8
HM ON #3:
https://youtu.be/9r7ZYxgtDOg
HM ON #4:
https://youtu.be/uyc4xR4M_YQ
HM ON #5:
https://youtu.be/Bv7zvoGnuSw

HM OFF #1:
https://youtu.be/SE3YA3lDnsQ
HM OFF #2:
https://youtu.be/SE3YA3lDnsQ
HM OFF #3:
https://youtu.be/AGkhvhB0uOw
HM OFF #4:
https://youtu.be/9z3P1t857yg
HM OFF #5:
https://youtu.be/rdltt9x5ZZE
HM OFF #6:
https://youtu.be/RDQN-zCTNX0
HM OFF #7:
https://youtu.be/0b2WsGCH46g

These videos should show sufficient evidence that there is a markedly better gameplay with the HIGH MOTOR trait turned off for blockers. The improved play carries over to other aspects of the game as well, such as zone coverage and overall defensive play.

I'm tending to believe that there may be other hidden benefits to editing player traits to elicit better gameplay. I may look into others later on down the road.

As always comments that add to the discussion and questions are welcomed.
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