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Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

This is a discussion on Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19 within the Madden NFL Football Sliders forums.

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Old 08-26-2018, 06:52 PM   #1073
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Armor, great sliders as always. With them and IMacís rosters, best game of Madden in a decade.

Just what Iíve been doing, and thought Iíd throw it out there as an option, when I edit the RBís, I edit another attribute to get them back to their rating so I donít have to re rate them after the game. If also makes them feel a little different to me. For a power back, Iíll upgrade trucking and strength, elusive Iíll update elusiveness, agility and ball carrier vision and pass catching Iíll update catching, jumping and awareness. It really gives each back a different feel and should alleviate any contract concerns by not editing them back afterwards.
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Old 08-26-2018, 06:54 PM   #1074
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by rsump112
Armor, great sliders as always. With them and IMacís rosters, best game of Madden in a decade.

Just what Iíve been doing, and thought Iíd throw it out there as an option, when I edit the RBís, I edit another attribute to get them back to their rating so I donít have to re rate them after the game. If also makes them feel a little different to me. For a power back, Iíll upgrade trucking and strength, elusive Iíll update elusiveness, agility and ball carrier vision and pass catching Iíll update catching, jumping and awareness. It really gives each back a different feel and should alleviate any contract concerns by not editing them back afterwards.
Makes sense. And not a bad idea.
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Old 08-26-2018, 06:54 PM   #1075
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Old 08-26-2018, 08:22 PM   #1076
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Got a question regarding the running back edits for the CPU halfbacks. Is it necessary to reset the traits/ratings of the CPU halfbacks after the game? Just wondering if it makes a difference or not....


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Old 08-26-2018, 08:25 PM   #1077
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Originally Posted by KidsAreAsleep
Interesting. I had the opposite happen when I tried the same thing.


I made the edits to the CPU halfbacks and I noticed a significant difference in how they ran the ball. In my first preseason game (as the Rams) against the Ravens, their HB (Dixon) had 3 rushing TDS and 1 receiving TD. I had a difficult time stopping him during the game.


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Old 08-26-2018, 08:32 PM   #1078
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Two more questions. In order to use IMacs trait rosters, do you load them prior to starting your CFM? Then once youíre starting your CFM and it asks you which rosters to use, do you choose ďactive rosterĒ over the 75-man roster? Thanks for the help.


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Old 08-26-2018, 08:41 PM   #1079
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Originally Posted by WeAreAllKings
I made the edits to the CPU halfbacks and I noticed a significant difference in how they ran the ball. In my first preseason game (as the Rams) against the Ravens, their HB (Dixon) had 3 rushing TDS and 1 receiving TD. I had a difficult time stopping him during the game.


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That is awesome.

I was just curious if the edits were really necessary, so I tested it out. TheGr8Drake28 also did this. He found that the runners did better without the edits. I found the opposite. I absolutely feel like they are necessary and important to the success of this slider set.
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Old 08-26-2018, 08:54 PM   #1080
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by rsump112
Armor, great sliders as always. With them and IMacís rosters, best game of Madden in a decade.

Just what Iíve been doing, and thought Iíd throw it out there as an option, when I edit the RBís, I edit another attribute to get them back to their rating so I donít have to re rate them after the game. If also makes them feel a little different to me. For a power back, Iíll upgrade trucking and strength, elusive Iíll update elusiveness, agility and ball carrier vision and pass catching Iíll update catching, jumping and awareness. It really gives each back a different feel and should alleviate any contract concerns by not editing them back afterwards.


I love this idea and will give it a whirl! Anything to up the challenge a notch.

I was about to give up on Nick Chubb but he had a great 100 yard game for me last week vs the Dolphins 34-21. Were 3rd in the league in rushing, doesnít feel like it with just over 600 yards in 6 games.


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