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Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Old 10-19-2018, 04:53 PM   #1777
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by FancyPantsHess
I played a couple games last night on All Madden and one today using your set with 25 parity. May be just me but it seems like the enlarged gap only really favors the cpu. Not that Iím complaining necessarily. But it seems like cpu WRs are much more open. The cpu running game seems improved twofold. I play my first division games without the spin/juke edits, so this was without, and while I saw twice they danced to much itís really worth it for them to be able to get downfield if they do make a nice move in the second level.



The parity gap also seems to make the cpu defense much more intense for lack of a better word. I constantly feel like Iím under pressure, pass or run.



On the other hand Iím not seeing much more separation for my receivers or returners, where youíd think the large gap would make a difference. Again, not upset by this, but after 3 games Iíd say the cpu has more parity advantage using a lower number rather than having my fast guys run up and down the field.



Iíd suggest raising it some when you get to look, but not all the way to 50


Great feedback! Appreciate that.


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Old 10-20-2018, 07:13 AM   #1778
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Couple more games so a couple more things. The user speed parity actually does really stand out for running backs. Tried a few different guys and a 90 speed runner is completely noticeable compared to an 86. I’m still not seeing too much receiver separation though, which is good for such a difference.

Another thing that does concern me is injuries though. Post patch 3 games in this franchise and no week long injuries for my team. The 3 teams I’ve played were missing no starters either

Also my fullback(actual not designated) won’t stop getting the blocks in the back lol. At least 3-4 a game.

And the cpu defense does still feel like they’re playing with their hair on fire at this parity

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Old 10-20-2018, 07:38 AM   #1779
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

RB edits may not be needed anymore!
Armor when you test the new patch please give this a look. CPU RB still does a bit of juking behind the LOS but its not as crazy as before.
I played 4 games vs the Titans to judge edits vs no edits. Without edits guys like Dion Lewis are shifty, quick spins, Lewis juked Reshad Jones out of his shoes for a 44 yd TD run. Derrick Henry was a bruiser up the middle, and had 2 breakthroughs for 15 yds and 23 yds.

Give it a test.
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Old 10-20-2018, 12:24 PM   #1780
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Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Will these sliders work on Pro?

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Old 10-22-2018, 11:39 AM   #1781
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

I bumped the speed parity slider up to 45 and really liking how the game is playing in Franchise.
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Old 10-22-2018, 12:34 PM   #1782
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Hey Armor, do you think that lower the spin and hike for the HB really makes a significant difference? Iím worried about trying it and finding that it has a negative affect on style of play. I think that the HB def juke and Spin at aweful times, do you find that it makes them more direct and a little more intelligent if thatís a good word...
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Old 10-22-2018, 12:38 PM   #1783
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

I'm not sure if this is a fluke or what but the past 2 games the CPU has had a total of 16 penalties to my 3. Anyone else seeing this?
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Old 10-22-2018, 01:44 PM   #1784
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Iíve played two games since the last update.

Iím usually not great on offense, tend to have to be quite conservative and take my shots pretty infrequently. For some context this was game 13 of my season. I came in throwing 57% for 3,200 yards with 23 TDs and 12 INTs.

First game with the speed parity slider at 25. Found it A LOT easier to pass the ball, my QB went 21/28 for 260 yards and 3 TDs with no INTs. Iíve had comparable stat lines before but in those games I felt like I made some really great reads and forced the bell into some really tight windows. This game however seemed like my receivers were getting wide open on intermediate routes pretty much every time. Seemed extremely easy.

After reading a bit about the speed parity update I tried bumping it to 40 for my next game... absolutely obliterated the Steelers. Threw 24/30 for 423 yards and 4 TDs. Their secondary is pretty average in terms of ratings but this game was ridiculous. Guys were wide open, felt like I couldnít miss. This was in the snow too, my first snow game!

You played any games, A&S? Any suggestions?

Really would love to get it back to where the game was playing before the patch... or at least give the CPU some sort of teeth defending the pass again.

I also found the CPU to be more effective on offense... but this Iím fine with. I like the challenge and Iím still holding my own.
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