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Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Old 10-29-2018, 01:38 PM   #1841
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by baconbits11
Or make the wind variable, it always seems to blow the length of the field rather than across the field. Even though the wind arrow is usually pointed left or right.
At least do something about it. After all this time they are clearly not going to fix this.

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Old 10-29-2018, 02:13 PM   #1842
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Not been enjoying it since the patch so made some adjustments of my own and just had a great game. 25-20 with defenses having their teeth back in the passing game. Defenses were really on top in this, the only reason the game was reasonably high scoring was a each team had a TD on special teams.

Speed parity still at 25.

Things I changed from OP.

WR catching down to 70 for both.

Pass Coverage up to 80 for both.

Illegal block in the back down to 50.

(I also have human QB Accuracy down at 10 and Run Blocking at 50... but A&S has said before that these two are personal preference and don’t impact other sliders)

The result was an excellent game. Each team had one turnover, I sacked Mahomes four times and they sacked my QB three times.

There were still penalties, even with IBITB no longer in play. Had a couple of offensive holds called, which was nice.

The passing game was a lot of fun. Much tighter coverage from both teams but there were still some great plays made by receivers on contested balls.

*One more note... I edit the CPU QBs ‘Sense Pressure’ trait before the games.

Any QB OVR over 85 - Ideal
OVR 80-85 - Average

Anybody below 80 I don’t touch.

Was a bit silly when supposedly elite QBs we’re taking 8 or 9 sacks a game because they were oblivious to the pass rush. This has helped a lot. Now a four sack day is great performance from my D, rather than just the norm.
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Old 10-29-2018, 02:19 PM   #1843
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by Shak84
Not been enjoying it since the patch so made some adjustments of my own and just had a great game. 25-20 with defenses having their teeth back in the passing game. Defenses were really on top in this, the only reason the game was reasonably high scoring was a each team had a TD on special teams.

Speed parity still at 25.

Things I changed from OP.

WR catching down to 70 for both.

Pass Coverage up to 80 for both.

Illegal block in the back down to 50.

(I also have human QB Accuracy down at 10 and Run Blocking at 50... but A&S has said before that these two are personal preference and don’t impact other sliders)

The result was an excellent game. Each team had one turnover, I sacked Mahomes four times and they sacked my QB three times.

There were still penalties, even with IBITB no longer in play. Had a couple of offensive holds called, which was nice.

The passing game was a lot of fun. Much tighter coverage from both teams but there were still some great plays made by receivers on contested balls.

*One more note... I edit the CPU QBs ‘Sense Pressure’ trait before the games.

Any QB OVR over 85 - Ideal
OVR 80-85 - Average

Anybody below 80 I don’t touch.

Was a bit silly when supposedly elite QBs we’re taking 8 or 9 sacks a game because they were oblivious to the pass rush. This has helped a lot. Now a four sack day is great performance from my D, rather than just the norm.
Will try some off these edits. Nice work!
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Old 10-29-2018, 03:11 PM   #1844
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Originally Posted by Panthersfan315
PLEASE BRING THIS BACK
EVEN better when NCAA was tied into the weather channel- I could play hurricane games on the east coast.
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Old 10-30-2018, 12:45 AM   #1845
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Started a new season with run block at 50 really liking it so far. Much better grind in the 1st half. Will evaluate further once confidence has a chance to kick in. Block in the back and roughing the passer penalties back at 50. There was too many of those penalties and just wasn't realistic for me. As for roughing the passenger saw too many instances where the QB was bumped into or not even touched and the penalty was called. I am also considering bumping pass interference. Just haven't seen enough of these penalties. Armor have you looked into raising this?

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Old 10-30-2018, 06:24 AM   #1846
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Just wanted to share a CFM house rule I've been applying. Ive been super-simming all punts, FGs, and XPs for both user and cpu, I've seen missed PAT from both sides, CPU FG without supers is usually all wacky from 40 yds plus, I've seen makes and misses. And user punts were just too easy, i can pin point in the 2-8 yd range every single time.

Just some ideas for better special teams numbers.
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Old 10-30-2018, 10:52 AM   #1847
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by Shak84
Not been enjoying it since the patch so made some adjustments of my own and just had a great game. 25-20 with defenses having their teeth back in the passing game. Defenses were really on top in this, the only reason the game was reasonably high scoring was a each team had a TD on special teams.

Speed parity still at 25.

Things I changed from OP.

WR catching down to 70 for both.

Pass Coverage up to 80 for both.

Illegal block in the back down to 50.

(I also have human QB Accuracy down at 10 and Run Blocking at 50... but A&S has said before that these two are personal preference and don’t impact other sliders)

The result was an excellent game. Each team had one turnover, I sacked Mahomes four times and they sacked my QB three times.

There were still penalties, even with IBITB no longer in play. Had a couple of offensive holds called, which was nice.

The passing game was a lot of fun. Much tighter coverage from both teams but there were still some great plays made by receivers on contested balls.

*One more note... I edit the CPU QBs ‘Sense Pressure’ trait before the games.

Any QB OVR over 85 - Ideal
OVR 80-85 - Average

Anybody below 80 I don’t touch.

Was a bit silly when supposedly elite QBs we’re taking 8 or 9 sacks a game because they were oblivious to the pass rush. This has helped a lot. Now a four sack day is great performance from my D, rather than just the norm.


I switched the coverage to 80 and catching to 70. Felt better. Defense much tighter and more realistic. Thanks for the suggestion.


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Old 10-30-2018, 12:34 PM   #1848
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by GrayDawg
Started a new season with run block at 50 really liking it so far. Much better grind in the 1st half. Will evaluate further once confidence has a chance to kick in. Block in the back and roughing the passer penalties back at 50. There was too many of those penalties and just wasn't realistic for me. As for roughing the passenger saw too many instances where the QB was bumped into or not even touched and the penalty was called. I am also considering bumping pass interference. Just haven't seen enough of these penalties. Armor have you looked into raising this?

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One of the sacrifices I am making. It starts to unbalance other parts of the game when I go higher.
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