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JoshC1977's Madden 19 Sliders (for CFM Only)

This is a discussion on JoshC1977's Madden 19 Sliders (for CFM Only) within the Madden NFL Football Sliders forums.

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Old 01-15-2019, 08:50 AM   #1153
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by giants76
Josh, has anything changed on the first page because there has been a couple of updates?


I havenít needed to touch a thing. Everything is current.

My house rules are spelled out in its own section on the OP.


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Old 01-15-2019, 09:47 AM   #1154
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Josh, I know your sliders are set in stone but do injuries have to be set at 50? I use 23 and I like it. Will using 23 injury alter your sliders? Please advise? Thanks
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Old 01-15-2019, 10:22 AM   #1155
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by giants76
Josh, I know your sliders are set in stone but do injuries have to be set at 50? I use 23 and I like it. Will using 23 injury alter your sliders? Please advise? Thanks


It absolutely will, the injury sliders are the core of the set along with thresh. With the main menu value also at 50, it really isnít bad at all with injuries either.


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Old 01-15-2019, 11:07 AM   #1156
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by JoshC1977
It absolutely will, the injury sliders are the core of the set along with thresh. With the main menu value also at 50, it really isnít bad at all with injuries either.


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I was worried about this too but it evens out over the season. I turn injuries to 52 or 53 when advancing the week to give the cpu a few more.

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Old 01-15-2019, 12:08 PM   #1157
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by giants76
Do you use any house rules?


Nope, no house rules at all. Just donít use money plays or do things the cpu doesnít.
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Old 01-16-2019, 11:15 PM   #1158
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

I'm a little confused on this set, everything within the OP is set to default? What is the point of that? I'm just curious if I am missing something here.
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Old 01-17-2019, 07:25 AM   #1159
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by ThePatriotWay
I'm a little confused on this set, everything within the OP is set to default? What is the point of that? I'm just curious if I am missing something here.
Taken from the OP:

These will be based around not only the game's "sim" style, but are for people who also play "sim". I'm not looking for the gameplay to "look" a certain way. I'm looking for variety in outcomes. If you see the same 2 or 3 tackle animations all game, something is wrong. If you see insta-shed all game, something is wrong. If you see sticky line play all game, something is wrong. My ultimate goal is to limit these imbalances to strictly the player ratings....when this starts to happen, you begin to see all kinds of variety and get that "anything can happen" vibe. THIS is what we want.

Many people get confused and don't think that this is a "slider set" because gameplay sliders are left unchanged. However, I feel it is, because we ARE defining certain parameters which stray from default. For example, turning gameplay assists (like ballhawk) off strays from the game's default and has a definite impact on the gameplay. Modification of the injury and fatigue sliders fundamentally change the game's core. Even using no acc clock has an impact. Every setting in the game has the POTENTIAL to impact the game engine's balance and this is what we have to control.

Basically, it boils down to the sliders that Josh has selected play closer to the players ratings and the game animates better at default.

The Developers throughout the years have stated that the game is tested on AP default.
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Old 01-17-2019, 07:49 AM   #1160
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by ThePatriotWay
I'm a little confused on this set, everything within the OP is set to default? What is the point of that? I'm just curious if I am missing something here.
To add to Roadman's post, we are NOT running default at all. You will note that the injury and threshold sliders are NOT set to default. Those have massive gameplay impacts and globally manipulate it without fudging with the traditional gameplay sliders. If people run at the game's default values for those settings, the base will be imbalanced and you will have issues.
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