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JoshC1977's Madden 19 Sliders (for CFM Only)

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Old 08-29-2018, 09:35 PM   #457
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by bravesfan1984
Yeah, I had a bunch of updates pop up and just saw "Madden" real quick without even registering it was for 18 lol. My apologies.
Lol, no worries at all man.
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Old 08-29-2018, 10:23 PM   #458
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Are you using stock XP sliders or tdawgs wanna know about gameplay affects
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Old 08-29-2018, 10:57 PM   #459
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by Arlingtonwil
Are you using stock XP sliders or tdawgs wanna know about gameplay affects

I haven't touched XP sliders yet.
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Old 08-30-2018, 04:32 AM   #460
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by JoshC1977
I haven't touched XP sliders yet.
Could it be the xp sliders causing all the wackiness I am using tdawgs xp sliders n your sliders ?

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Old 08-30-2018, 04:38 AM   #461
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by JoshC1977
So guys, I've gotten a couple of pretty good ideas via PM from a couple of people in the last day or so. I had issues with all of them...BUT....I think that I can pool them together and piece together something a little different.


So, after going through my notes for the OP, these are my thoughts:
  • Penalties and fatigue are too low (par for the course for Madden)...nothing we can do there.
  • I wouldn't mind toning-down the injuries a tad bit; but it's darn near perfect "as is". I'll tune this for gameplay purposes only at this juncture....I'm perfectly good with 50.
  • I'd like to see a little more decisive and intelligent CPU QB play.
  • I'd like to see a little more give in the pass blocking
  • CPU and user run games are realistic based on the current day NFL. I do think though that the CPU run game efficacy is a bit too dependent on minimal user switching.

I think we can address the concerns without taking away too much from what we have. Stay tuned.

I had two full games with zero injuries (not even a short one), so for me in the long run injury frequency is ok at 50 MM 50 CFM 55 sim. It just takes a bit of attention before the game to check if the CPU has problems. You were right, TBD cpu injuries disappear end of game.


I will start a brand new franchise, probably with the Bears, as my Bengals team is overpowered (I suggest to create a thread specific about progression...).


CPU run for me is ok with 200 XP slider for all OLs. OL ratings are crappy compared to DLs. The problem is playcalling: the cpu calls runs unrelated to its HB skills, like ISO and INs with elusive backs.



CPU qb is really complicated this year. Each QB has many ratings effecting the gameplay. I like variety, but I admit in general defending the pass it's far too easy despite the fact finally user lurks require timing and ratings.
I agree: the QB stuck to a specific receiver is too frequent, they don't go through progression enough.
But I'll take the Bears because I want to play frequently vs Rodgers and Cousins.


I don't see problems in pass protection honestly, it's really rating-based, very realistic.


UPDATE:


Played first game vs Packers: Rodgers threw 3 picks in the first quarter... restarted. Second game he threw 16/36, one int, 143 yds.


Yes, I'm afraid we have a QB problem. Seems like he does not see open receivers, he also got 4 coverage sacks.

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Old 08-30-2018, 11:33 AM   #462
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

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Originally Posted by BsG STyLes
Could it be the xp sliders causing all the wackiness I am using tdawgs xp sliders n your sliders ?

Sent from my VK810 4G using Operation Sports mobile app

I'm not going to speculate at this juncture.


I'd love to be like, "that's silly to think that XP sliders would affect anything". We just can't assume anything....
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Old 08-30-2018, 01:12 PM   #463
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Just and observation all my previous games played so far in CFM were with the chiefs and they are pretty much in the middle of the pack with how good they are I can attest that the computer run game is hella hit and miss I've even kept chargers and Steelers under 150 yards passing and under 50 rushing the whole game I don't blitz alot most of the time I just use the suggestion plays any way I don't wanna say defense is overpowered because the last iterations it was always offense so I can live with that but maybe it is depending on what team and match up...all that to say is I tried a new CFM with the jets just got tired rebuilding them from past Madden's can't do the browns since they play 4 3 defense and I hate it but went back with jets being as their ratings are low compared to every other team I think it was the best game I played against the lions week one even though I got blown out 38 to 3 so it got me thinking about how I feel Ea rosters over so bloated and don't separate top teir players from lower or mid is just to close so I might try out some other rosters that kinda separate talent wise just my two cents worth good players should stand out like wise the great ones should to

PS about the injuries the Jets game I got the least amount of injuries game only just 2 lowest I've had only realized it when the game was almost done don't know if the lower ratings had anything to do with it or just placebo going to keep playing the jets franchise see.how it turns out
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Old 08-30-2018, 01:21 PM   #464
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by TizziBoy
I had two full games with zero injuries (not even a short one), so for me in the long run injury frequency is ok at 50 MM 50 CFM 55 sim. It just takes a bit of attention before the game to check if the CPU has problems. You were right, TBD cpu injuries disappear end of game.


I will start a brand new franchise, probably with the Bears, as my Bengals team is overpowered (I suggest to create a thread specific about progression...).


CPU run for me is ok with 200 XP slider for all OLs. OL ratings are crappy compared to DLs. The problem is playcalling: the cpu calls runs unrelated to its HB skills, like ISO and INs with elusive backs.



CPU qb is really complicated this year. Each QB has many ratings effecting the gameplay. I like variety, but I admit in general defending the pass it's far too easy despite the fact finally user lurks require timing and ratings.
I agree: the QB stuck to a specific receiver is too frequent, they don't go through progression enough.
But I'll take the Bears because I want to play frequently vs Rodgers and Cousins.


I don't see problems in pass protection honestly, it's really rating-based, very realistic.


UPDATE:


Played first game vs Packers: Rodgers threw 3 picks in the first quarter... restarted. Second game he threw 16/56, one int, 143 yds.


Yes, I'm afraid we have a QB problem. Seems like he does not see open receivers, he also got 4 coverage sacks.
What difficulty are you playing on? Iím playing on all madden and I canít have a pass defense worth anything. My guys play too soft and the cpu qb is having high % rate
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