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JoshC1977's Madden 19 Sliders (for CFM Only)

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Old 10-23-2018, 03:25 PM   #729
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Thanks Josh for the new setup.....i tested cpu vs cpu in franchise mode..and it plays really good and realistic.....teams and players play true to their real life counterpart...everythings played out good on 10 minutes quarters ...no accelerated clock.....
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Old 10-23-2018, 04:43 PM   #730
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by schnaidt1
Bills got smacked in real life verse ravens... Is user impact consistently that apparent with lesser teams or was it an anomoly and ending up with between 3-7 wins and a real possibility?? Obviously bummy teams can have good weeks.. Bills smacked vikings... But overall.. How consistent is it.. For either side of the spectrum?
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In the grand scheme of things, there isn't THAT big of a difference between a good NFL team and a bad NFL team. The gap isn't as wide talent-wise between the Bills and Pats as it would be between a Notre Dame and South Alabama. Individual mis-matches and good coaching to exploit them are what really separates NFL teams.

What I am looking for, and what I am seeing strong signs of with this set, is that individual mis-matches in certain ratings shine through. With the right personnel and design, you can take advantage of mis-match versus mis-match and beat a significantly better team...and still have it make sense. A couple of big plays turn momentum and it can snowball. I've had it happen to me in both my favor and against me.

This setup is about achieving the gameplay engine balance that makes the ratings matter the most (thus 50s across the board). The altered threshold does one simple thing....it synchronizes player movements (which are and have been out-of-whack since the game dropped). When it is too high (as it has been and still is if you follow dev suggestion that 75 is the new 50), your blockers have been blocking and begin to disengage before the back even gets to the LOS....the lowered thresh synchronizes how those individual actions happen relative to each other. Now, you (or the CPU) can run a counter and the blockers will actually be in position to START the block animations (barring a defender blowing it up) at the right time....it's then up to the individual ratings and interactions to determine how it plays out...but it isn't the same every time...and THAT is where the variety comes into play. Every play builds differently and unfolds to tell the story of the game.

Put it a different way....I want variety on the micro scale...have them unfold throughout the game to lead to the result. Most people focus on the macro scale first (i.e. a 90 overall team should beat a 75 overall team), alter sliders to the intended outcome, and then hope that drives micro-scale variety. The problem with that approach IMO, is that the micro scale outcomes are more constant (and tilted) due to the one-sided sliders...which often can lead to very "samey" gameplay. Some people call that a "challenge"; I call it boring.

To your original question....I really have no idea how likely a crappy poor season is possible with this team, with this schedule, with these matchups....and THAT uncertainty is the whole point of playing a franchise. I've been dominated in games, I've dominated games, and I've had back-and-forth tussles.....it all depends on how it all unfolds. I can probably replay last night's game over and over and see very different outcomes....just depending on how all the little things play out every single down....and this is what brings me back for more.
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Old 10-23-2018, 05:40 PM   #731
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by JoshC1977
In the grand scheme of things, there isn't THAT big of a difference between a good NFL team and a bad NFL team. The gap isn't as wide talent-wise between the Bills and Pats as it would be between a Notre Dame and South Alabama. Individual mis-matches and good coaching to exploit them are what really separates NFL teams.

What I am looking for, and what I am seeing strong signs of with this set, is that individual mis-matches in certain ratings shine through. With the right personnel and design, you can take advantage of mis-match versus mis-match and beat a significantly better team...and still have it make sense. A couple of big plays turn momentum and it can snowball. I've had it happen to me in both my favor and against me.

This setup is about achieving the gameplay engine balance that makes the ratings matter the most (thus 50s across the board). The altered threshold does one simple thing....it synchronizes player movements (which are and have been out-of-whack since the game dropped). When it is too high (as it has been and still is if you follow dev suggestion that 75 is the new 50), your blockers have been blocking and begin to disengage before the back even gets to the LOS....the lowered thresh synchronizes how those individual actions happen relative to each other. Now, you (or the CPU) can run a counter and the blockers will actually be in position to START the block animations (barring a defender blowing it up) at the right time....it's then up to the individual ratings and interactions to determine how it plays out...but it isn't the same every time...and THAT is where the variety comes into play. Every play builds differently and unfolds to tell the story of the game.

Put it a different way....I want variety on the micro scale...have them unfold throughout the game to lead to the result. Most people focus on the macro scale first (i.e. a 90 overall team should beat a 75 overall team), alter sliders to the intended outcome, and then hope that drives micro-scale variety. The problem with that approach IMO, is that the micro scale outcomes are more constant (and tilted) due to the one-sided sliders...which often can lead to very "samey" gameplay. Some people call that a "challenge"; I call it boring.

To your original question....I really have no idea how likely a crappy poor season is possible with this team, with this schedule, with these matchups....and THAT uncertainty is the whole point of playing a franchise. I've been dominated in games, I've dominated games, and I've had back-and-forth tussles.....it all depends on how it all unfolds. I can probably replay last night's game over and over and see very different outcomes....just depending on how all the little things play out every single down....and this is what brings me back for more.
Understood.. Now.. My biggest thing.. What are user qbs like??

What i mean is... Is there any reason to have a stud qb like brees or arod vs a guy rated in mid to lower 70s...

Its so frustrating to me. When those lower rated guys can make all the throws the future hofers can just cuz they under user control??

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Old 10-23-2018, 06:39 PM   #732
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by schnaidt1
Understood.. Now.. My biggest thing.. What are user qbs like??

What i mean is... Is there any reason to have a stud qb like brees or arod vs a guy rated in mid to lower 70s...

Its so frustrating to me. When those lower rated guys can make all the throws the future hofers can just cuz they under user control??

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Dude, at least for me, there is a huge difference between lower rated QBs and stud QBs. It's like night and day. I can make the same reads obviously but that lower rated guy just can't hit his spots at a consistent basis which results in bad throws and kissed opportunities.

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Old 10-23-2018, 07:28 PM   #733
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by schnaidt1
Understood.. Now.. My biggest thing.. What are user qbs like??

What i mean is... Is there any reason to have a stud qb like brees or arod vs a guy rated in mid to lower 70s...

Its so frustrating to me. When those lower rated guys can make all the throws the future hofers can just cuz they under user control??

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Oh yeah. Josh Allen is a dumpster fire. Great arm but erratic. You use high/low passes or the stick and it is a bear!

Now....having an elite qb is less important than other positions because your decision making as a player can make Arod worse than he is IRL but there is a noticeable difference between him and lesser guys.


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Old 10-23-2018, 07:32 PM   #734
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

Quote:
Originally Posted by JoshC1977
Oh yeah. Josh Allen is a dumpster fire. Great arm but erratic. You use high/low passes or the stick and it is a bear!

Now....having an elite qb is less important than other positions because your decision making as a player can make Arod worse than he is IRL but there is a noticeable difference between him and lesser guys.


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Thanks for the last paragraph there, Josh.

With Arod, 4 int's and 56% passing last night.

The man to man D is tight, plus, I was playing the Vikes.
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Old 10-23-2018, 10:42 PM   #735
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

thank you guys for the info on the passing accuracy of lower rated qbs vs higher rated guys....this is the biggest factor for me...

because if you can take a 74 ovr qb and make all the right reads and all the throws are all the money....it makes it hard to lose games you should imo....i want to take a really bad rated team and try and do a rebuild but need more than 1 year...
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Old 10-23-2018, 10:50 PM   #736
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Re: JoshC1977's Madden 19 Sliders (for CFM Only)

josh, this has probably been stated before so I apologize, but what is your twitch?
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