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Old 10-09-2018, 08:09 AM   #1521
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Re: Matt10's Madden 19 Sliders

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Originally Posted by tommycoa
Seems like the patches have fixed most of issues that edited traits offers. Thatís why I advised guys to hold off on editing traits because there would come a time when the edits would become null and void with patched. I predicted itíd be a December patch, but I think that time has come. Listen to Matt and stick to the EA rosters.

Before this last patch, the edited traits rosters seemed to make the defense too tame and now, youíre reporting that the pass rush is too tremendous.

EAís rosters arenít as jacked up as they used to be in years past (this is actually the one thing that gets better from year to year), and the rosters get better the longer you go through a CFM. EAís computer generated draft classes mixed with Tdawgís XP sliders and the new XP System make this game way better. Now, I used real players for the first 4 draft classes, then shifted to fictional rosters, and finally, the last ten years have been simmed with EAís rosters.

It looks real good, man. Thereís 2 90+ overall qbs in the league now, and they stand head and shoulders over the other qbs. Other positions are more spread out. All 8 of the 99 overallís were on the dline or oline. This also helps tons more with the game having the best players on the front lines with the Big Uglies.

Just remember NCAA Football and how better the game was once you starting playing with fictional players. Takes a bit longer on Madden, but by year 3-4, with the draft classes, itís like the game gets an Easter Egg patch.
Thanks for the clarification, Tommy. I figured as much, but maybe I'll make that clear in the OP to advise I'm using default EA rosters, and have not tested any others. Appreciate it.
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Old 10-09-2018, 04:47 PM   #1522
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Re: Matt10's Madden 19 Sliders

Just curious, why do you have 2 different values for User\CPU pass blocking?
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Old 10-09-2018, 07:27 PM   #1523
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Re: Matt10's Madden 19 Sliders

Matt, apologies if this has been answered but do you input your sliders in the MM then import them into CFM?
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Old 10-09-2018, 09:40 PM   #1524
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Re: Matt10's Madden 19 Sliders

Oilers vs Texans version 17 All-Madden http://www.youtube.com/slickescobar
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Old 10-09-2018, 11:37 PM   #1525
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Re: Matt10's Madden 19 Sliders

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Originally Posted by motel08
Just curious, why do you have 2 different values for User\CPU pass blocking?


The cpu on all madden blocks much better than user o-lineman do


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Old 10-10-2018, 02:08 AM   #1526
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Re: Matt10's Madden 19 Sliders

Streaming version 17 All-Madden in my online CFM. 2019 Browns vs. AJ McCarron led Patriots. http://www.youtube.com/slickescobar
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Old 10-10-2018, 09:06 AM   #1527
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Re: Matt10's Madden 19 Sliders

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Originally Posted by motel08
Just curious, why do you have 2 different values for User\CPU pass blocking?
User input on the DL primarily. You can get off the rails as a user, but the CPU, not so much.

Quote:
Originally Posted by JayD
Matt, apologies if this has been answered but do you input your sliders in the MM then import them into CFM?
I've tested both ways. I primarily change in the MM settings then import as I figured that is how most will do it.
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Old 10-10-2018, 10:00 AM   #1528
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Re: Matt10's Madden 19 Sliders

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User input on the DL primarily. You can get off the rails as a user, but the CPU, not so much.
So if you never control D-linemen or blitzers, would be better to use the same value for both user and CPU?




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