Home

Matt10's Madden 19 Sliders

This is a discussion on Matt10's Madden 19 Sliders within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 01-25-2019, 11:49 PM   #2529
Rookie
 
OVR: 0
Join Date: Aug 2015
Re: Matt10's Madden 19 Sliders

Seems to be playing ok. Computer run game might be a tiny inconsistent. ive seen some wild catches too. but nothing terrible. maybe a little losey goosey some games. but ive had low scorez too.
Yerner is offline  
Reply With Quote
Old 01-27-2019, 12:32 AM   #2530
Rookie
 
OVR: 0
Join Date: Jan 2012
Re: Matt10's Madden 19 Sliders

Quote:
Originally Posted by Matt10
Will be reviewing the post-patch status of the game this weekend. Sorry for the lack of activity overall, been a busy work week!


Work comes before video games lol. It’s all good. But I’ve tried 5 other sliders before yours. Armor, BigTD, JoshC, Jarrod, and Flazko. Yours were the best. Great job man. I have nothing negative to report about the set as of yet.


Sent from my iPhone using Operation Sports
BoyyPace is offline  
Reply With Quote
Old 01-27-2019, 11:23 AM   #2531
MVP
 
gman2774's Arena
 
OVR: 4
Join Date: Mar 2004
Posts: 1,037
Re: Matt10's Madden 19 Sliders

Quote:
Originally Posted by Matt10
Will be reviewing the post-patch status of the game this weekend. Sorry for the lack of activity overall, been a busy work week!


Hey Matt! Does moving run block up for human and cpu have a negative effect on gameplay within your slider set?


Sent from my iPhone using Operation Sports
gman2774 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-27-2019, 11:32 AM   #2532
Hall Of Fame
 
Matt10's Arena
 
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,273
Re: Matt10's Madden 19 Sliders

Quote:
Originally Posted by gman2774
Hey Matt! Does moving run block up for human and cpu have a negative effect on gameplay within your slider set?


Sent from my iPhone using Operation Sports
That should be fine, you may see some sheds a bit sooner, but it's better than the line trying to hit second level too early which leaves the RB left in the dust sometimes.

************

Been working off and on, playing about 10 games so far. Some very slight changes, but this patch update did not do as much negatively as I had initially thought. Just a matter of re-syncing some animations.
__________________
Youtube - subscribe!
Matt10 is offline  
Reply With Quote
Old 01-27-2019, 12:52 PM   #2533
Rookie
 
OVR: 0
Join Date: Aug 2016
Re: Matt10's Madden 19 Sliders

Plugged these sliders into my Rams CFM mid-season. First game up was the MFN matchup against the Chiefs. I have to say, I was very happy with the results. I managed to get a pretty solid lead early on, which allowed me to survive a 4 turnover performance. I had some errant throws while under pressure and on the run, which I liked. I saw a lot of broken tackles on both sides of the ball, which I love. I feel like on default all-pro all CPU tackles are sure things. Kelce on the Chiefs had a huge TD catch late where he broke out of a gang tackles and steamrolled into the endzone, the physics of it felt spot-on.


Cooks and Woods felt like weapons with this speed threshold, they are homerun hitters, and they felt like it, but not too overpowered. I have to say, I really like the feel of these sliders.


I only saw one injury (Chiefs player), and only had one penalty called the entire game. I may bump injuries up to 20. I'm not entirely sure what I'm going to do with penalties. I do enjoy the unpredictable variable they add to a game, but I agree that adjusting penalty sliders will negatively effect the current sliders, which is a shame. I may toy around with it anyway just to see what happens.


Rams-31
Chiefs-29


Box Score
Q1: Rams 14, Chiefs 7
Q2: Rams 7, Chiefs 3
Q3: Rams 7, Chiefs 13
Q4: Rams 3, Chiefs 6


Team Stats:
Total Offense: Rams 517, Chiefs 320
Rushing Yards: Rams 99, Chiefs 57
Passing Yards: Rams 418, Chiefs 263
First Downs: Rams 22, Chiefs 11
PR Yards: Rams 32, Chiefs 3
KR Yards: Rams 26, Chiefs 99
Total Yards: Rams 575, Chiefs 422
Turnovers: Rams 4 (-3), Chiefs 1 (+3)
3rd Down Conv: Rams 9-14, Chiefs 1-8
4th Down Conv: Rams 0-1, Chiefs, 0-0
2-PT Conv: Rams 0-0, Chiefs 0-2
Red Zone: Rams 3-4, Chiefs 3-3
Penalties: Rams 1 (4 yards), Chiefs 0
TOP: Rams 24:14, Chiefs 11:46


Player Stats:


PASSING:


Goff: 86.4 RTG, 26-41 (63%), 430 yards, 1 TD, 2 INT, AVG 10.4, Long 66

Mahomes: 118.0 RTG, 15-26 (57%), 284 yards, 3 TD, 1 INT, AVG 10.9, Long 55

Hekker: 39.6 RTG, 0-1, 0 yards


RUSHING:


Gurley: 22 ATT, 92 yards, 4.1 AVG, 2 TD, 0 Fumb, 2 BTK, 17 YAC, Long 21

Ware: 13 ATT, 46 yards, 3.5 AVG, 1 TD, 0 Fumb, 2 BTK, 6 YAC, Long 18

Williams: 4 ATT, 11 yards, 2.7 AVG, 0 TD, 0 Fumb, 1 BTK, 0 YAC, Long 5

Goff: 3 ATT, 1 yard, 0.3 AVG, 0 TD, 0 Fumb, 1 BTK, 1 YAC, Long 3


RECEIVING:
Kupp: 10 REC, 153 yards, 15.3 AVG, 0 TD, 49 RAC, 4.9 RAC AVG, 1 Drop, Long 26

Cooks: 5 REC, 126 yards, 25.2 AVG, 1 TD, 49 RAC, 9.8 RAC AVG, 1 Drop, Long 66

Conley: 4 REC, 100 yards, 25.0 AVG, 1 TD, 43 RAC, 107 RAC AVG, 1 Drop, Long 55

Hill: 4 REC, 84 yards, 21.0 AVG, 1 TD, 21 RAC, 5.2 RAC AVG, 0 Drops, Long 53

Woods: 4 REC, 54 yards, 13.5 AVG, 0 TD, 20 RAC, 5.0 RAC AVG, 0 Drops, Long 21

Gurley: 3 REC, 33 yards, 11.0 AVG, 0 TD, 30 RAC, 10.0 RAC AVG, 0 Drops, Long 18

Kelce: 3 REC, 47 yards, 15.6 AVG, 1 TD, 28 RAC, 9.3 RAC AVG, 0 Drops, Long 21

Higbee: 3 REC, 39 yards, 13.0 AVG, 0 TD, 22 RAC, 7.3 RAC AVG, 0 Drops, Long 17

Williams: 2 REC, 27 yards, 13.5 AVG, 0 TD, 16 RAC, 8.0 RAC AVG, 0 Drops, Long 17

Watkins: 2 REC, 26 yards, 13.0 AVG, 0 TD, 8 RAC, 4.0 RAC AVG, 2 Drops, Long 15

Everett: 1 REC, 25 yards, 25.0 AVG, 0 TD, 21 RAC, 21.0 RAC AVG, 0 Drops, Long 25


DEFENSIVE LEADERS:


Solo Tackles: Fuller (11), Talib (7), Hitchens (6), Nelson (6), Ragland (6), Parker (5), Ford (5), Joyner (5), Houston (5), Robey-Coleman (5), Berry (4), Barron (3), Watts (3), Suh (3), Countess (3), Donald (3)


Tackle For Loss: Littleton (2), Nnadi (1), Watts (1), Longacre (1), Ford (1), Suh (1)


Sacks: Ford (2), Robey-Coleman (1), Barron (1)


Interceptions: Hitchens (1), Berry (1), Peters (1)


Pass Deflections: Hitchens (3), Parker (2), Scandrick (2), Talib (2), Robey-Coleman (1), Ford (1), Peters (1)


Forced Fumbles: Ragland (2)


Fumble Recoveries: Parker (1)


Touchdown: Peters (1)




KICKING:


Zuerline: 1/1 FG, 4/4 XP
Butker: 1/1 FG, 2/2 XP


PUNTING:


Colquitt: 6 punts, 270 yards, 45.0 AVG, 5 inside 20
Hekker: 1 punt, 50 yards, 50.0 AVG, 1 inside 20




Overall, a very fun game. I wish there was a way to get penalties to be more frequent without messing up how the game plays. It's really a shame. Mahomes was off the mark early, going something like 3-11 before he started heating up.


I had some sloppy throws with Goff, which I like. The two interceptions I threw were off target passes on open receivers. Natson and Cooks both fumbled on big hits.


Leaned heavily on Gurley in the 4th to survive the four turnovers which let the Chiefs back in it.


I'm gonna stick with this set, really enjoyed it.

Last edited by nightRAMcometh; 01-27-2019 at 01:16 PM. Reason: Format
nightRAMcometh is offline  
Reply With Quote
Old 01-27-2019, 06:40 PM   #2534
Rookie
 
OVR: 0
Join Date: Aug 2016
Re: Matt10's Madden 19 Sliders

Played my second game using a slightly modified version of these sliders. I fiddled with the penalty sliders to see what effect they had on the game. I didn’t notice any negative effects gameplay wise, but the penalties did have a pretty significant outcome on the flow of the game, there were some drive killers and extenders for both teams, which felt true to real life.

Rams: 8 penalties for 85 yards
Lions: 5 penalties for 55 yards

Final Score: Rams 25, Lions 24

An absolute classic. I’ll spare you the wall of stats but this was truly a tale of two teams battling for four quarters. Stafford has some huge TD throws in the first half and Gurley ripped off some monster runs, including a 78 yard TD featuring I believe my first ever successful stiff arm in this years game.

I still more than doubled the CPU’s time of possession, but I attribute that to Staffords multiple huge TD passes and my Gurley heavy offense.

The game ultimately game down to a crucial drop by a Lions receiver in third down, and then a smothering run blitz on 4th and 3 to give the Rams the ball to kneel out the clock.

I bumped up Injury to 15. I had a few minor injuries throughout the game and lost Whitworth late to a shoulder strain. This setting felt good and gave me some bumps as the game rolled on. I lost Suh and Havenstein to minor strains throughout the game as well, but they returned.

Here are my penalty adjustments:
Offside-54
False Start-50
Holding-54
Defensive Holding-50
Face Mask-54
DPI-60
Illegal Block in the Back-51
Roughing the Passer-51

Everything else set to ON.

The number one offender was block in the back, which was called multiple times and once on back to back plays. I may bump that down to 50.

There were a couple holding calls and one huge facemask at the end of a big Higbee catch that turned into about a 45 yard play with the penalty tacked on.

There was one roughing call I benefited from as a Lions defender stumbled into Goff after the throw. I thought this was hilariously accurate so I’ll probably leave that at 51.

I think I’m pretty content with how the game plays and the amount of penalties there were. I didn’t notice any change gameplay wise between my game against the Chiefs (no penalty slider adjustments) and my game against the Lions (penalty slider adjustments).

I highly recommend the “zoom” camera on offense and the “defensive perspective” camera on defense. If you let the play get behind you as a safety with this camera angle you will be in serious trouble. Thinking you have everything handled and then Stafford sailing a bomb over your head is a terrific “oh no” moment.
nightRAMcometh is offline  
Reply With Quote
Old 01-27-2019, 11:08 PM   #2535
MVP
 
Jagsfan24's Arena
 
OVR: 0
Join Date: Mar 2016
Re: Matt10's Madden 19 Sliders

Quote:
Originally Posted by Yerner
Seems to be playing ok. Computer run game might be a tiny inconsistent. ive seen some wild catches too. but nothing terrible. maybe a little losey goosey some games. but ive had low scorez too.
Yeah I ended up raising the cpu run block slider a bit.
Jagsfan24 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-28-2019, 06:06 AM   #2536
Pro
 
OVR: 0
Join Date: Sep 2017
Re: Matt10's Madden 19 Sliders

Is anyone having issues with the field goal blocks my past two games I've broken through the line on CFM got my self in position to block the field goal and the football goes through my body like if I wasn't there and on top of that the kick is good it has happen to me twice dead center of my chest unbelievable it was this last update cause I didn't hav any issues before

Sent from my VK810 4G using Operation Sports mobile app
BsG STyLes is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:42 AM.
Top -