|
Quote: |
|
|
|
|
Originally Posted by Tobbert |
|
|
|
|
|
|
|
|
From my first impression, the new sliders play quite nice.
I noticed that the CPU running game is really, really bad, I managed to get 10 TFLs on 15 attempts (as the Pats vs. the Redskins) without controlling the tackler most of the time.
Another thing that I noticed is that the pass rush is now weaker, I got some pressure on the QB, but on ~70% of offensive plays for both Players and CPU, there is no pressure at all for 3 to 4 seconds. And it seems that pressure is the real difference-maker concerning CPU QB performance.
The CPU QB is still either throwing stupid interceptions or playing perfectly for a whole drive, most incompletions were dropped passes and deflections, I only remember one bad throw on 30 passes.
I had lots of drops on my Receivers, I may bump WR Catching up by 2 or 3 points personally.
Interceptions may be a tiny bit too high as well, but I should play a few more games before I changed that (and the WR catching).
|
|
|
|
|
|
After playing some more games, it seems like the CPU has a much easier time making interceptions than the non-player controlled defense, which often can't catch really easy ones.
Swing passes to the RBs never seem to work for me, I am always being tackled behind the LOS even though the closest LB often is somewhere between the hashes when I throw the pass.
I also am quite successful with RB screens, which I appreciate a lot.
The 'issues' from my older post seem to occur in all games, but I would say the QB performance is on a realistic level, so I wouldn't call it an issue anymore.
The CPU RBs managed to make between 1.3 and 3.2 yards per carry and consequently often gives up on running halfway through the game (I played vs. the Redskins, Browns and Titans today, which aren't that bad in the run game...).
Players drops were 20% of my attempts or 80% of my incompletions last game with about 66% with uncovered receivers, anyone else experiencing this?