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Old 08-18-2018, 11:46 PM   #497
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Re: Matt10's Madden 19 Sliders

The sliders are uploaded Matt for the PS4.
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Old 08-18-2018, 11:47 PM   #498
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Re: Matt10's Madden 19 Sliders

Getting on to stream Version 10 on my YouTube in signature.
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Old 08-19-2018, 12:03 AM   #499
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Re: Matt10's Madden 19 Sliders

Iím honestly tired and only played a couple quarters but this seems to be the best version yet. Itís a serious challenge but doesnít feel like the cpu is overpowered. I also agree the cpu rb seems more direct now, but once again, I had a very small sample size


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Old 08-19-2018, 12:50 AM   #500
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Re: Matt10's Madden 19 Sliders

Ok so I tried out the new version set and....so far losing to the cardinals 28-2..

The positive...the game and play calling started out good

The bad...well the cardinals lost David Johnson due to injury and their back up rb has over 100 yards on me so far and their pass defense is shutting everything Down on me.

But however I think you are on to something with the run blocking though
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Old 08-19-2018, 01:59 AM   #501
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Re: Matt10's Madden 19 Sliders

Was wondering what XP sliders you were using this year. Some positions seem to never progress for me with last yearís sliders.
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Old 08-19-2018, 04:51 AM   #502
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Re: Matt10's Madden 19 Sliders

I'm going to be running an online CFM with some other people using Matt's sliders. If anyone is interested in joining feel free to PM me.
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Old 08-19-2018, 08:04 AM   #503
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Re: Matt10's Madden 19 Sliders

Quote:
Originally Posted by BlackLightning3
The sliders are uploaded Matt for the PS4.
Thanks for hosting them, man. Much apprecaited. OP is updated with that info.
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Old 08-19-2018, 10:03 AM   #504
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Re: Matt10's Madden 19 Sliders

⏭ Slider Update Log

8/18/18: Morning all, just realized I messed up on the QBA at 51/52 and WRC 55/55. For those that might have played Version 10 already are most likely experiencing A LOT of Robo QB and more passing chosen over running.
These are incorrect as the two values changes the playcalling and outcome. Both these values should be 50/50 (All Pro and All Madden). I've fixed this with and update to Version 10, which I will just call Version 10.5

My apologies, but I wanted to make sure to address that right away.

So here are the adjustments:

(Version 10.5 will be uploaded as "Matt10V105" shortly)

QB Accuracy: From 51/52 (All Pro) | 51/55 (All Madden) to 50/50 (All Pro and All Madden)
ē Version 10.5: Determined that had an inaccurate value with the higher QBA + WRC. Having them too high affected CPU playcalling and also made skewed separation between the DB and WR/TE, not to mention the perfect catching and Robo QB. While the QB may not be as aggressive as it was on 62, it would be much better to see less Robo QB and lack of a human touch.

WR Catch: From 55/55 to 50/50
ē Version 10.5: Goes hand in hand with the QBA change. Contributed greatly to the Robo QB and not to mention the spacing between the DB and WR which seemed to result in the WR getting wide open multiple times.

Kick Catch Interference: From Off to On
ē Version 10.5: This value needed to be turned back on as it was affecting how the DBs reacted to to the receivers. Also it affects their reaction to the runs where often times they would be almost psychic on where the RB was going to go before he even received the hand off. CPU likes to PA, and having this Off kind of negated the effectiveness of the playcalling.
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