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Madden 19 CPU vs CPU Sliders

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Old 10-05-2018, 05:31 PM   #889
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Re: Madden 19 CPU vs CPU Sliders

Good news! Just simmed to year 5 in offline CFM, and the game didn’t freeze up. Gonna play each week to see if it doesn’t freeze.

One negative, it wouldn’t let me load the old franchises. They were still corrupt.
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Old 10-05-2018, 06:07 PM   #890
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Good news! Just simmed to year 5 in offline CFM, and the game didnít freeze up. Gonna play each week to see if it doesnít freeze.

One negative, it wouldnít let me load the old franchises. They were still corrupt.
Disregard this. It froze up in week 2. Ridiculous.
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Old 10-05-2018, 07:44 PM   #891
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Re: Madden 19 CPU vs CPU Sliders

Read something about these freezing issues being caused by patch updates. I turned my PS4 pro to not automatically download anything. No notifications of any downloads pending options nor installations. When I turned system on this morning a notice in upper left corner said update 1.11 installed. No prior notice or anything. I heard that when game is loaded to press the options button for info on any downloads installed or pending so I will check.
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Old 10-08-2018, 11:01 AM   #892
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Re: Madden 19 CPU vs CPU Sliders

Just made some tweaks to the OP.

Accelerated clock runoff-20 (qbs are audibling again after this last patch, and since we;re doing play the moments, the runoff wont effect the total plays. Still should get in the 120-130 range. Sometimes 15 second runoff gave few too plays anyway.

Speed parity threshold: 45

Pass block to 30
Def pass reaction to 60
Pass cover 50

Block in the back-51
Roughing the passer-53

***************************
10-8-2018 Changes

Okay, these won’t play a whole game, but you do get good stats with this set if you play the moments. I recommend to NOT actually watch more than 30-40 plays.



How to do play key moments:
In game, go to super sim.
Mash X(on xbox) change game speed to normal.
Custom play options>>>>Play the key moments.
When a Key Moment occurs, go back to super sim and change speed to Slow then jump to next play/jump forward, which ever is applicable. If it’s a big third down, I jump to next play, sometime i keep watching, mainly second half.

I try to watch as few plays as possible in the first half, maybe 10-15. Then I splurge in the second half. I may start pitch counting each play i watch and give myself a 40 play limit. If deflections are too high i may go 35.

Also be sure to do this when after sliders and autosubs and settings are set FINAL STEP-QUIT MADDEN WHEN SLIDERS ARE INPUTTED, START A GAME WHEN YOU RESTART. THIS SEEMS TO HELP THE SLIDERS STICK AND WORK BETTER. I DO THIS AFTER EACH GAME. DOESN’T TAKE LONG.


Delete your profile.

Here’s a how to:
https://youtu.be/kvMIhj9qUs8

Upon setup choose Advanced (all madden) and SIM style

Main Menu

Difficulty - all pro
Injuries - 50 ****will be different in cfm
Fatigue - 66
Quarter Length -15
Gamestyle: SIM
Acc Clock - 20 second, but 15 second if you try and play a full game
Game Speed - normal
Min Threshold - 0
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Coach Mode: OFF>>>>>>>>>pretty big one. With it on, the cpu controlled team will have a huge case of Robo QB
Visual Feedback - Off
Even Teams - Off

MAIN MENU
0 out the gameplay sliders for human and cpu, but leave special teams and penalties at default, BUT TURN OFF OFFENSIVE PASS INTERFERENCE.


Volume control

Stadium Speakers 45
On field 25
Broadcasters 90
Crowd 95

Visual Settings
Play Call Style - SLIM
Play Call Button Layout - default
Previous Play Information - On
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - on
Passing Cam - on
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
other cam-Standard
Controller Vibration-OFF, so it’ll forget the controller is connected. If vibration is on, may remember you’re human. Anything to kill the glitchiness and miracle comebacks.
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default


Before you start CFM, in the coach selection screen, go to league options and input these:


CFM League Settings

Skill Level - All pro
Game Speed - Normal
League Type - COACHES ONLY
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON (this is a must, stops cheating and bending for human controlled squad)
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - OFF (i think this helps too many injuries, you want 4-8 a game. With a couple causing at least a week of missed time.
Practice Squad Stealing - On
Player Progression Frequency - End of the season (thinks this helps with the momentum swings)


All this stuff optional:
Fill Roster - off
Re-Sign Players - off
Progress Players - off
Sign Off-Season Free Agents - off
Tutorial Pop-Ups - off

Soon as the CFM starts, enter these, but mash Y/Import Custom Sliders and the zeroes appear from Main Menu, then mash X/Reset, it’ll be all 50s. Now change them.

Gameplay
QB Accuracy - 66
Pass Blocking - 30
WR Catching - 53
Run Blocking - 85
Fumbles - 35

Pass Defense Reaction Time - 60
Interceptions - 15
Pass Coverage - 50
Tackling - 37

Injuries - 45 >>>>>thanks to Doug for testing and reaching this conclusion.
Fatigue - 66
Player Speed Parity Scale - 44

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties
Offside - 60
False Start - 40
Offensive Holding - 70
Defensive Holding - 65*****this has a lot to do with TE’s catching the ball or did so before the patch
Facemask - 49
Defensive Pass Interference - 85
Illegal Block In The Back - 51
Roughing The Passer - 53
OFFENSIVE PI-OFF>>>>DIDNT SEE THIS WORKING UNTIL POSTPATCH


Auto subs:
Several options with Running backs
99/96 for teams like the Steelers that have a stud back.
99/97 gives the number 2 a few more carries
99/98 teams like New England that use lots of backs.
ALL OTHER AUTO SUBS AT DEFAULT. CHANGE HERE, I USED TO DO DLINEMAN, BUT IT PLAYS BETTER IF DLINEMEN ARE DEFAULT 80/60.

In the past you had to input autosubs for both teams. Not sure if it’s still the same, i feel more comfortable having both coaches usered so i do it for both.

If you don’t want to use autosubs, keep fatigue at 66. Probably wont get the same kind of pass rush and there will be other things you may not see as well, like proper back rotation, teams with depth being better, etc, real football stuff. The “hidden yardage” of the game.

FINAL STEP-QUIT MADDEN WHEN SLIDERS ARE INPUTTED, START A GAME WHEN YOU RESTART. THIS SEEMS TO HELP THE SLIDERS STICK AND WORK BETTER.

Can’t wait to hear feedback.

In the past you had to input autosubs for both teams. Not sure if it’s still the same, i feel more comfortable having both coaches usered so i do it for both.

If you don’t want to use autosubs, keep fatigue at 6. Probably wont get the same kind of pass rush and there will be other things you may not see as well, like proper back rotation, teams with depth being better, etc, real football stuff. The “hidden yardage” of the game.

Can’t wait to hear feedback.

Auto subs chart for all teams.


Team’s Individual Running Back Auto Subs chart:

***these are for the current rosters. It’ll be different in different seasons and after injuries. If a team doesn’t have but one good back, run 99/96. If they have two good back 99/97. If they have several good backs 99/98/
Bears: 99/96
Why? Two good backs. Howard starts and is the power back in specialty sets, Cohen is third down specialty back. This should give Howard 15+ carries and get cohen in on pass situations for splash plays but cohen will rotate in in 3-6 runs (depends on the effort used in the runs) plays and give Howard a rest. Also if you look at autosubs, you’ll see that cohen is already in a lot of the shotgun formations, so you want Howard to get most of the snaps with the under center sets. 71 rated Cunningham is behind him at power back. So he migh see 1-6 carries or even more if they really ground and pound.

Bengals: 99/97 Bernard (84)and Mixon (82) need to be mixed in and out. Mixon is the power back (75) Bernard the 3rd down (84). This should keep their carries even and give them proper spells so they can be a 1-2 punch.

Bills: 99/97
McCoy 90 rating and ivory 80 rating. Pretty deep with cadet (74)and jones (73). McCoy is 3rd down back and ivory the power back. Cadet backs them both up in this. So you should see 3 backs get snaps and carries possible jones may get a couple. Nice depth for the bills.

Broncos: 99/98
They don’t have a go to guy. Here you want them to be a platoon Shaud and with this rating and the way their default specialty subs are set, you should see lots of backs get carries if the broncos get the run game going.

Browns 99/98
Really like these three backs together. Very underrated squad. Chubb’s the back up power back. All three should get good amount of carries if run game is going with this setting.



Bucs 99/98
This is a lesser version of the Browns. And it’s set up to get the same kind of results, except there’s 4 backs you want to see them use hear. 99/98 should get them all some snaps.

Cards: 99/96
Johnson needs to get the majority of carries because the depth is weaker.

Chargers: 99/97
Gordon should get 70-80 percent of the carries and ekeler should get the rest.

Chiefs: 99/98
Best depth on the game. 90, 80, 79, 79 are how the backs are and this setting should get all of the backs into the game the way their specialty subs are set.

Cowboys-99/97
Elliot gets most of the carries.

Colts 99/97

Dolphins: 99/97
Drake and gore should split the carries with gore the power back and drake the starter and third down guy.

Eagles: 99/98
Lots of good depth and the specialty subs help get them on the field

Falcons: 99/98
Free starts and has the specialty positions sewed up, but Coleman needs to get snaps too.

49ers 99/96
Not much depth past McKinnon. Fullback is power pack.

Giants 99/98
Pretty good depth, the 1 and 2 guys almost have the same ratings.

Jags 99/96
Fournette is formation subbed in the under center plays and Yeldon the shotgun. This helps keep fournette in for those under center plays.

Jets: 99/98
Lots of role players. Starter only starts. The backup is the power bck and 3down guy.

Lions 99/98

Panthers 99/97
Pretty good depth here with specialty subs too.

Packers 99/98

Pats 99/98
They use everybody

Raiders: 99/97
Aging lynch has decent depth

Rams: 99/96
It’s Gurley Gurley Gurley but very little depth TG III should get most of the carries

Ravens 99/97
Good role players on the bench

Redskins 99/97
Pretty good role players even with guide missing. If your roster has guide uninjured, do 99/98

Saints 99/98
They use lots of backs

Seahawks 99/98
Bunch of rile players no star. Get them all out there.

Steelers 99/96
Keep bell on the field as much as possible without wearing him out.

Texans: 99/96
Good starter, decent back up, not very deep.

Titans 99/97
Specialty subs take of these guys.

Vikings: 99/97
Two good guys at the top who split the specialty positions. This should even their carries.




*******
FICTIONAL CUSTOM DRAFT CLASS INFO
Been helping raider4eva and cwsapp with Custom Draft Classes for xbox side. These draft classes are fictional, but they’re making draft mags and scouting reports and mocks and all kinds of stuff. I’ve been helping by writing stories. It follows high school seniors, incoming freshmen. You name it, they got it.

I’m gonna use real draft classes in 19 and 20 and then shift into their fictional world. They plan on releasing 20 draft classes by Christmas. They’ve already got 2 completed.

Here’s a link to their page. Again this is for xbox only. I’m gonna add this to the op.

https://forums.operationsports.com/f...aider4eva.html
****************

TEMPLATE AND HOW TO FOR CUSTOM PLAYBOOKS
Most teams have 60 plays a game. I’d make a 220 play playbook with situations, and be sure to work the audibles and give them variance. Now some plays may be recycled. Especially running plays, so it may not add up to 220 plays. The better word is play slot. Now if you’re a zone run scheme, only pick zone run stuff. Or that’s how i do it.

30 first down plays

10 Second and long
10 Second and medium
10 Second and short

10 Third and long
10 Third and medium
10 Third and long

10 4th and long
10 4th and short
10 4th and medium

20 Red zone

15. Inside your own 5

10. Goaline

5 2 point conversion

20 Chew clock*situation maybe named different on game, kids are watching Life of Pie. Just reuse running plays from other situations. If it’s not 20, don’t worry. Just get them all here and throw in a couple of play actions.

30 2 minute drill

Be super lenient with 5 star plays. Make that the bread and butter if you use 5 star plays. I’d keep most plays at 2 and a half and 3 stars, and the ones I wanted to see most would be 3 and a half.

Quote:
Originally Posted by tommycoa
Updated the original OP.
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Old 10-08-2018, 01:30 PM   #893
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Re: Madden 19 CPU vs CPU Sliders

Tommy's back ! Thanx for in depth updates ! Get ready for a fifth 🌟 on your settings !
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Old 10-12-2018, 01:39 PM   #894
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Re: Madden 19 CPU vs CPU Sliders

Hey man, howís it going in your cfm? Looks like your getting into the play the moments and enjoying it!

I made the rookie mistake of mentioning to the wife I was going to get ps plus to play and instantly regretted it lol. She has a point, why pay extra to play a game that cost so much to begin with. So Iím stuck playing offline still and getting close to the end of season 3 again, wish EA would sort out a fix for the crashes soon.

I wondered if in your games you have seen an increase in QB completions since the patch? Also are you seeing many big plays, long passes and runs in games? Iíve only seen 2 runs over 20 yds in the last 10 or so games and I think 2-3 passes more than 30 yds.
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Old 10-14-2018, 07:06 PM   #895
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Re: Madden 19 CPU vs CPU Sliders

Made a couple of slider adjustments and tried a full game. It went pretty good. It was rams and raiders week one of this season. There was 9 deflections in the real game and nine deflections in the game I watched.

Also, I used 20 second runoff, and there was 130 plays. Since the last patch, the qbs audible again, 20 second runoff will give you more audibles and better playcalling. It really helps the run game and creates explosive plays in the pass game.

Havenít watched but one game. Want to do a few more and see if the 9 deflections a game holds true.

Game looked really good, all across the board.

One last thing, Iím testing these on offline. Deflections donít seem as bad on offline cfm compared to online cfm.i see nine in the windows I watch in play the moments. But in a full game, offline cfm, I see 9 deflections.

Hated to even test in offline since we canít go past year 3 without the game crashing. It just sucks being stuck to one game a week with online cfm, wanted to come back and control more teams. Being able to control autosubs, schemes, and depth charts of all the teams really makes this game better.

Online cfm with play the moments is a great thing as well. Really had a good time with it. But I want to watch full games, too. Without being able to set autosubs for the cpu team in online cfm, i just donít think i can get the game to play right for 4 full quarters online. But offline seems possible. Youíve just got to watch lots of games to stretch it out because the game will end in year 3.

This crashing inyear 4 or 5 glitch holds us back.
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Old 10-14-2018, 07:26 PM   #896
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Re: Madden 19 CPU vs CPU Sliders

Glad to hear about your continued adjustments to game paying dividends. Last day or so has couple others seemingly having some improvements also.
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