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Old 11-11-2018, 01:45 PM   #1129
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Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by shanech24
How do you get it to let you pick expert and sim again? I deleted everything and restarted the game and it didn’t give me those options again.


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Did you go to Settings>Share and Manage files > load and delete files First one should say Iike profile and you delete it. Don’t back out. If you’re on Xbox, hit the button the takes you back to dashboard, close the game out. PS4, hit the little PS4 button in middle controller and close it out. If you’re on PC like me, little more work. You have to delete it, ALT-Tab out the game, bring up a browser or something else so doesn’t keep putting you back in the game. Once you do that, close it out by task manager or just hitting the X in top right corner and launched it again.

If you delete it and just back out in main menu, it creates you a new profile and you won’t get the whole thing when opening game again asking difficulty, etc.

I hope this helps (:


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Last edited by MvPeterson2828; 11-11-2018 at 01:48 PM.
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Old 11-11-2018, 02:12 PM   #1130
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by shanech24
Man I hope to see this sometime soon!


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Quote:
Originally Posted by shanech24
Going into week 9 now and half my team gets MAJOR injury’s I think the sliders for injuries are to high. Has anyone else experienced this?


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I’m not going to clutter the thread. Make sure you have everything set EXACTLY as OP. I tried 15 minutes, I tried 13 seconds, 14 seconds, etc. It played terrible. There was weird wonky gameplay, CPU was making weird reads, etc. back to 10 minutes, those issues are gone. Also, the game isn’t perfect. For example I had Rodgers stand there for a good 8 seconds and just take a sack. It was like a wtf moment, but oh well. Sometimes I have the HB juke backwards for loss of 5 yards, another wtf moment, but oh well. You gotta overlook these things and just enjoy it. I see so many great things that outweighs the bad. Don’t judge any slider set off one game. Get a larger sample, different matchups, etc.

Enjoy.
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Old 11-11-2018, 06:52 PM   #1131
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Re: Madden 19 CPU vs CPU Sliders

I only played the Thursday, Sunday Night, and Monday night games in week 2. In week one I set formation subs for every team at RB. When I checked stats from computer simulated games, it looked like the formation subs translated into the stat sheet. Like the Lions have 4, 80 overall running backs and I have them all in formation subs, and they all got 7-9 carries in the games that computer simmed for week 2.

Used to, the formation subs didn’t stick with simmed games, but this year it does. I’ll do the ultimate test in week 3. I’ll find a team with 2 evenly rated qbs and sub the backup qbs in half the formations, and see if both qbs attempt passes.

Also seems like changing the scramblers to scrambler slightly helps qb rush stats in simmed games. It won’t be true to life, but it will be better than it is. Cam had 3-17 and he usually doesn’t have any in computer simmed games.
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Old 11-12-2018, 09:13 AM   #1132
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Re: Madden 19 CPU vs CPU Sliders

Added stat averages and the tip to delete profile before your the 1st game , 8th game , 16th game, and before the playoffs.

Quote:
Originally Posted by tommycoa
I’ve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now I’m seeing 30-20 type games.

Thinks that help the game play better:

1. Don’t skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

2. Go to Main Menu—->Share and Manage files—->load and delete——>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.

3. After each game played/watched, exit to Main Menu, then go back to CFM and play your game.
If gameplay gets wonky, delete your profile and reenter the sliders. And before your 8th game,16th game, and the playoff, do a profile deletion each time to get the game back on track. If you dont delete, the game may start to favor NFL Blitz. Also when you start a new season, delete the profile.

4. If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if it’s a wind game before hand. So there will be one bad punt. This can really change a game. Wish they’d fix it. For now, this is all we can do.

5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also I’m using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

6. PLAY THE KEY MOMENTS ADVICE:

If there’s games you’d like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. I’m not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

Right now it’s 7-3 with a minute and a half before the half.
Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

SLIDERS

Main Menu

Difficulty - all madden
Injuries - 40
Fatigue - 65
Quarter Length - 10 minutes
Acc Clock - Off
Game Speed - Normal
Min Threshold - 40
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
In-game commentary-85
Stadium speakers 50
Crowd -
Crowd Noise:
85 for early season non-divional game
90 for early to mid season rivalry and division games
95 for late-season division and rivalry games
100-post-season games

This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
On the field-25

Visual Settings

Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - off
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default



CFM League Settings

Skill Level - Pro
Game Speed - Normal
League Type - COACHES
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks


Gameplay
QB Accuracy - 90
Pass Blocking - 40
WR Catching - 53
Run Blocking - 85
Fumbles - 35

Pass Defense Reaction Time - 25
Interceptions - 35
Pass Coverage - 75
Tackling - 30


Injuries - 40
Fatigue - 65
Player Speed Parity Scale - 40

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties

Offside - 50
False Start - 35
Offensive Holding - 60
Defensive Holding - 75
Facemask - 49
Defensive Pass Interference - 95
Illegal Block In The Back - 49
Roughing The Passer - 53

All the ON/OFF penalties should be turned ON!

Use default Auto subs. Game treats auto subs different when you don’t use accelerated clock.

*****************
Formation Sub tips:

Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs I’ll use. After the tips, there’s stats from this strategy for the Lions/Eagles game.

I’ve already got the other playoff teams setup like this.

1. Power backs are in all:
single back/pistol/shotgun 2 or 3 TE sets
2. I formation and offset I sets
3. Shotgun sets where the running back is about a half yard behind the QB, it’s kind of like the Pistol, but not quite. These forms have more power plays.

Elusive/recieving backs
1. Single back/Pistol 3 wide reciever sets
2. Shotgun sets where the RB is lined up directly beside the qb.
This will be the only formation subs I’ll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

Clement (power back)13-73; 4 catches for 20
Sproles (elusive/recieving back) 8-30; 3-2 recieving
Smallwood (power ball) 4-18.

Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and that’s how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

Lions running backs Rushing/Recieving
Riddick (elusive/reciving) 5-21/6-26
Johnson (power) 8-19/
Abdullah (elusive/recieving) 1-9/2-29

The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

*************************
STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

https://www.pro-football-reference.com/years/2018/


All the qbs completions/incompletion log
40. 54
30. 45
40. 56
30. 38
28. 41
21. 36
26. 36
21. 39
20. 32
21. 33
31. 44
33. 41
27. 36
25. 44
23. 38
25. 46
26. 44
23. 35
24. 33
31. 35
19. 35
27. 35
25. 29
27. 44
22. 35
27. 41
17. 26
15. 20
9. 15
7. 16
7. 9
1. 1

Average score 27.9 to 15.7
Don’t have an average score for this year because i can’t find the average. But the average in this article is 29 to 17.8
http://www.sportsonearth.com/article...erage-nfl-game


Passing
Comp. ATT
648. 1112
21.6. 37


Passing yards
8755 total yards
292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
21.6/37 (comp/attempts) (23.1-35.5)
7.87 yards per pass (7.1)
56 TDs
1.86 Passing TDs per game (1.8)
0.9 INT per game (0.8)

740 rush attempts
24.6 rush attempts per game (25.6)
2734 total rushing yards
91.6 yards per game rushing (110.7)
3.7 yards a carry (4.3)
0.3 rush tds per game (0.8)

104 sacks
3.46 sacks per game (3.2)

11,489 total offense
383 yards a game (361)

1956 total plays
65.06 plays per game (63.6)
130 plays per game (128)
5.9 yards a play (5.7)

635 total points scored
21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

First downs
532 total first downs
17.73 first downs a game (20.7)

42 total turnovers
1.4 turnovers per game
(1.4)

196 total penalties
6.53 penalties
(6.7)

Penalty yards
1516 penalty yards
50.5 yards
(57.1)

1246 third down average
41.5% third down
(39%)

154 total tackle for losses
5.1 TFLs per game
(5.5)

102 pass deflections
3.4 pass deflections per game. (2.5)
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Old 11-12-2018, 05:40 PM   #1133
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Re: Madden 19 CPU vs CPU Sliders

In week 4, I watched Monday Night Football. Amari Cooper had a 80 yard td catch on the first play of the game, and he caught the game-winner from 67 yards out with 13 seconds left in OT as Dallas beats the Skins 33-27 and move on to 5-0. Skins drop to 3-2. Cooper had 8-220 2 tds.
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Old 11-13-2018, 12:25 PM   #1134
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Re: Madden 19 CPU vs CPU Sliders

Loving all the stats being posted in here at the moment, they're looking real good.

Ive been a bit quiet since the sliders were finalised, been playing as much as possible. Just moving into week 16 in my CFM, kind of playing as the Skins (i have watched all of their games but also every team 5 times each) and will possibly watch all final week games before the playoffs.

Im interested to see how a full seasons stats, a mixture of watched and simmed compare to Tommy's which were all watched. I haven't done any calculations but think they match up pretty well.

My Skins side have been pretty poor, 7-7 on the season but struggling defensively. We have one of the worst pass defences in the league, the run defence is a little better but we have been hit pretty bad with injuries. 21 for at least 3 weeks in the 14 games and preseason. Ive had to a lot of roster juggling and bring in some free agents to help the team out. The one plus defensively is the pressure we are getting on the opposite QB, we lead the league in sacks with 44, Preston Smith is having a real breakout year with 12 but all of the young Dline have over 5 each so things are looking good for the future with them.

Offensively we have been a little better, A.Smith and the team have struggled to move the ball in the air much like their real counterparts. But it was almost a blessing in disguise when he went down injured in week 12 and my preseason signing as back up Davis Webb stepped in. The pass game has greatly improved with him taking shots downfield and the receivers seeming to come to life!! Although we lost 2 of the 3 games Webb has been in (we were playing the top 2 ranked teams in the N FL Eagles 10-1, Jags 11-2) he has thrown over 300yds in each game and is looking good.

Rushing, this team are a different prospect. We are leading the league in rushing yds by over 100, the Oline, Peterson and Guice have been destroying teams on the ground and they average over 150 yds per game.

The only problem i have with this is that the glitch of Peterson not having any career stats means he is now leading the Offensive Rookie of the year award lol! Its just as well he will probably retire at the end of the season.

Once i have finally finished week 17, i will post the stats and compare them to Tommy's and the NFL ones, and those who prefer to play as one team and sim the majority of games can see how they match up.
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Old 11-13-2018, 05:04 PM   #1135
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Madden 19 CPU vs CPU Sliders

Sometimes being a PC gamer can really suck when things go wrong. Lost my Giants CFM due to me installing new Ram in and the power supply short circuited itself and damaging one my SSD’s. No big deal, sh*** happens.

Instead doing another Giants CFM (Honestly kind of burnt out over that team haha) I instead went with the Raiders. I like the idea of having three first round picks, a really old roster that I could just blow up and restart, also I can relocate the team to Vegas as well. I think it’ll be a lot of fun. So many directions can go with the team as well. I believe in Carr and think he’s our guy, but we’ll see. Things do always change... plus three first round picks, can’t say no to a QB if one slides and is good... But I kind of want to build a stout defense, shah would be cool I think.

Anyways... week 1 matchup I lost to the Rams 23-20. Carr played a great, just the Rams defense held their own at the end to get the win. Raiders will be fun, never played as them before either, so it will be interesting.


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Old 11-13-2018, 05:24 PM   #1136
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Re: Madden 19 CPU vs CPU Sliders

Mvp that sounds like a good franchise. Keep Carr and Lynch. Only thing is if Gardner minchew is going to nfl,can you resist picking him ?
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