Home
Reply
 
Thread Tools
Old 11-25-2018, 03:31 PM   #1313
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

Eagles beat the falcons 33-13.

114 total plays (pretty good for a blowout, eagles chewed clock in the fourth. They did it some at the beginning of the fourth, but only in small spells. Never seen that. 114 is good for a blow out.)

Qbs combine for 40/60 5 sacks, for 510 yards(255 average) 7 TFLs, 12 deflections, but 6 INTs all by Ryan. Not sure if it was one of those nights or INT slider being too high.

Eagles had 447 yards, but the falcons only had 282. 729 offense yards for both teams. Divided by two that 364.5; 4.5 yards higher than the average. Eagles ran 17 more plays.

Game looked good even though it was a blowout. Ryan’s picks came out of frustration. He was sacked 4 times and was under constant duress. He just fell apart. In made sense. I’ll watch another game and if INTs are crazy, i’ll Knock it down to 25.
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Old 11-25-2018, 05:16 PM   #1314
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

Game 2 had 6 picks as well, but 2 ravens, bills 4. Gonna knock it down to 25. Everything else looks really good. INTs are causing games to be more onesided than they should be. Knocking down INT should be the final piece. 25 still may give too many picks. Havenít testing. The picks at 35 aren't glitch, all are legit. Itís just too many.

Coverage looks much better with 35 pass react; 65 pass cover. Also see more pressure, but not an increase in sacks. Also bumped injury up to 45, wasnít seeing as many.

New changes

Pass defense reaction time-35
INT-25
Pass Cover-35

Injury-45

Quote:
Originally Posted by tommycoa
Iíve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now Iím seeing 30-20 type games.

Thinks that help the game play better:

1. Donít skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

2. Go to Main Menuó->Share and Manage filesó->load and deleteóó>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.

3. After each game played/watched, exit to Main Menu, then go back to CFM and play your game.
If gameplay gets wonky, delete your profile and reenter the sliders. And before your 8th game,16th game, and the playoff, do a profile deletion each time to get the game back on track. If you dont delete y=the game may start to favor NFL Blitz.

4. If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if itís a wind game before hand. So there will be one bad punt. This can really change a game. Wish theyíd fix it. For now, this is all we can do.

5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also Iím using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

6. PLAY THE KEY MOMENTS ADVICE:

If thereís games youíd like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. Iím not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

Right now itís 7-3 with a minute and a half before the half.
Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

SLIDERS

Main Menu

Difficulty - all madden
Injuries - 45
Fatigue - 65
Quarter Length - 9 minutes
Acc Clock - Off
Game Speed - Normal
Min Threshold - 40
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
In-game commentary-85
Stadium speakers 50
Crowd -
Crowd Noise:
85 for early season non-divional game
90 for early to mid season rivalry and division games
95 for late-season division and rivalry games
100-post-season games

This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
On the field-25

Visual Settings

Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - off
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default



CFM League Settings

Skill Level - Pro
Game Speed - Normal
League Type - COACHES
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks


Gameplay
QB Accuracy - 90
Pass Blocking - 40
WR Catching - 53
Run Blocking - 70
Fumbles - 35

Pass Defense Reaction Time - 35
Interceptions - 25
Pass Coverage - 65
Tackling - 35


Injuries - 45
Fatigue - 65
Player Speed Parity Scale - 40

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties

Offside - 50
False Start - 35
Offensive Holding - 60
Defensive Holding - 75
Facemask - 49
Defensive Pass Interference - 95
Illegal Block In The Back - 49
Roughing The Passer - 53

All the ON/OFF penalties should be turned ON!

Use default Auto subs. Game treats auto subs different when you donít use accelerated clock.

*****************
Formation Sub tips:

Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs Iíll use. After the tips, thereís stats from this strategy for the Lions/Eagles game.

Iíve already got the other playoff teams setup like this.

1. Power backs are in all:
single back/pistol/shotgun 2 or 3 TE sets
2. I formation and offset I sets
3. Shotgun sets where the running back is about a half yard behind the QB, itís kind of like the Pistol, but not quite. These forms have more power plays.

Elusive/recieving backs
1. Single back/Pistol 3 wide reciever sets
2. Shotgun sets where the RB is lined up directly beside the qb.
This will be the only formation subs Iíll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

Clement (power back)13-73; 4 catches for 20
Sproles (elusive/recieving back) 8-30; 3-2 recieving
Smallwood (power ball) 4-18.

Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and thatís how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

Lions running backs Rushing/Recieving
Riddick (elusive/reciving) 5-21/6-26
Johnson (power) 8-19/
Abdullah (elusive/recieving) 1-9/2-29

The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

*************************
STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

https://www.pro-football-reference.com/years/2018/


All the qbs completions/incompletion log
40. 54
30. 45
40. 56
30. 38
28. 41
21. 36
26. 36
21. 39
20. 32
21. 33
31. 44
33. 41
27. 36
25. 44
23. 38
25. 46
26. 44
23. 35
24. 33
31. 35
19. 35
27. 35
25. 29
27. 44
22. 35
27. 41
17. 26
15. 20
9. 15
7. 16
7. 9
1. 1

Average score 27.9 to 15.7
Donít have an average score for this year because i canít find the average. But the average in this article is 29 to 17.8
http://www.sportsonearth.com/article...erage-nfl-game


Passing
Comp. ATT
648. 1112
21.6. 37


Passing yards
8755 total yards
292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
21.6/37 (comp/attempts) (23.1-35.5)
7.87 yards per pass (7.1)
56 TDs
1.86 Passing TDs per game (1.8)
0.9 INT per game (0.8)

740 rush attempts
24.6 rush attempts per game (25.6)
2734 total rushing yards
91.6 yards per game rushing (110.7)
3.7 yards a carry (4.3)
0.3 rush tds per game (0.8)

104 sacks
3.46 sacks per game (3.2)

11,489 total offense
383 yards a game (361)

1956 total plays
65.06 plays per game (63.6)
130 plays per game (128)
5.9 yards a play (5.7)

635 total points scored
21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

First downs
532 total first downs
17.73 first downs a game (20.7)

42 total turnovers
1.4 turnovers per game
(1.4)

196 total penalties
6.53 penalties
(6.7)

Penalty yards
1516 penalty yards
50.5 yards
(57.1)

1246 third down average
41.5% third down
(39%)

154 total tackle for losses
5.1 TFLs per game
(5.5)

102 pass deflections
3.4 pass deflections per game. (2.5)
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Old 11-25-2018, 07:12 PM   #1315
Rookie
 
OVR: 0
Join Date: Aug 2007
Re: Madden 19 CPU vs CPU Sliders

I will take these out for a test drive after the grey cup. Im really enjoying Madden this year and all the work you guys are doing on cpu vs cpu sliders is the reason why. Should I delete my profile before imputing these or just do it in the franchise slider settings?
goldengoal is offline  
Reply With Quote
Advertisements - Register to remove
Old 11-25-2018, 07:26 PM   #1316
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by goldengoal
I will take these out for a test drive after the grey cup. Im really enjoying Madden this year and all the work you guys are doing on cpu vs cpu sliders is the reason why. Should I delete my profile before imputing these or just do it in the franchise slider settings?
Definitely delete profile. You can try to input these in the middle of a cfm, but it may not play the same. Each time i test a new slider number, i start a fresh cfm. Itís aggravating but seems to yield the best results.

Give us an update when you get it up and going.
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Old 11-25-2018, 07:30 PM   #1317
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

Mvp is streaming some cpu action. Colts/raiders. Looked good the couple of plays i seen.

https://www.twitch.tv/mvpeterson2828
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Old 11-25-2018, 08:46 PM   #1318
MVP
 
MvPeterson2828's Arena
 
OVR: 0
Join Date: Feb 2014
Location: Prescott Valley, Arizona.
Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Mvp is streaming some cpu action. Colts/raiders. Looked good the couple of plays i seen.



https://www.twitch.tv/mvpeterson2828


Sorry guys, Storm here. Cut my power out. Iíll try and stream again tonight or tomorrow.


twitch.tv/mvpeterson2828
MvPeterson2828 is offline  
Reply With Quote
Old 11-26-2018, 12:09 AM   #1319
Rookie
 
OVR: 0
Join Date: Aug 2007
Re: Madden 19 CPU vs CPU Sliders

Alright here are my stats from a Week 3 match up between the 2-0 Minnesota Vikings and the 0-2 Buffalo Bills. Both teams have been hit hard by the injury bug at running back as both McCoy and Ivory are out for Buffalo and Cook and Murray are out for the Vikings


Final Score Minnesota 26-20

Passing stats
Allen 24-41 342 58% comp 2 td 3 ints 71.4 qb rating
Cousins 21-40 253 52% comp 1 td 0 ints 80.5 qb rating

Rushing stats
Murphy 8 carries 18 yds 2.2 avg
Jones 3 carries 23 yds 7.6 avg
Abdullah 16 carries 66 yds 4.1 avg

Receiving stats
Pryor 9 catches 118 yds 13.1 avg 1 td
Thielen 5 catches 76 yds 15.2 avg
Rudolph 5 catches 30 yds 6.0 avg
Diggs 3 catches 57 yds 19.0 avg

Total offense
Buffalo 387
Minnesota 309

Penalties
Buffalo 4 for 28 yds
Minnesota 4 for 35 yds

Time of Possession
Buffalo 14:44
Minnesota 21:16

Turnovers
Buffalo 6 (3 fumbles 3 interceptions)
Minnesota 0

Sacks
Buffalo 3
Minnesota 2

Offence plays
Buffalo 54
Minnesota 70

Total plays 124
goldengoal is offline  
Reply With Quote
Old 11-26-2018, 01:08 AM   #1320
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: Madden 19 CPU vs CPU Sliders

This stat line is good. 6 bills turnovers, but the bills are really bad on this game. At least it was 3 fumbles, 3 picks. Only real discrepancy i see. Might of just been
Time for one of those 6 turnover games. Hope so.

Keep us updated man. This looks good.

Quote:
Originally Posted by goldengoal
Alright here are my stats from a Week 3 match up between the 2-0 Minnesota Vikings and the 0-2 Buffalo Bills. Both teams have been hit hard by the injury bug at running back as both McCoy and Ivory are out for Buffalo and Cook and Murray are out for the Vikings


Final Score Minnesota 26-20

Passing stats
Allen 24-41 342 58% comp 2 td 3 ints 71.4 qb rating
Cousins 21-40 253 52% comp 1 td 0 ints 80.5 qb rating

Rushing stats
Murphy 8 carries 18 yds 2.2 avg
Jones 3 carries 23 yds 7.6 avg
Abdullah 16 carries 66 yds 4.1 avg

Receiving stats
Pryor 9 catches 118 yds 13.1 avg 1 td
Thielen 5 catches 76 yds 15.2 avg
Rudolph 5 catches 30 yds 6.0 avg
Diggs 3 catches 57 yds 19.0 avg

Total offense
Buffalo 387
Minnesota 309

Penalties
Buffalo 4 for 28 yds
Minnesota 4 for 35 yds

Time of Possession
Buffalo 14:44
Minnesota 21:16

Turnovers
Buffalo 6 (3 fumbles 3 interceptions)
Minnesota 0

Sacks
Buffalo 3
Minnesota 2

Offence plays
Buffalo 54
Minnesota 70

Total plays 124
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:18 PM.

Top -