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Old 11-26-2018, 04:34 PM   #1337
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Re: Madden 19 CPU vs CPU Sliders

Gonna restart another CFM. Gonna bump injury back to 40. Seems like mvpís getting better games. In that rams raiders game, Carr threw for 585 and 5 tds. Definitely not cool.

Hoping the 40 injury is the elixir. MVPís stats look way better.

About to change it on the OP. Weíll see where it goes from there.
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Old 11-26-2018, 04:40 PM   #1338
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Re: Madden 19 CPU vs CPU Sliders

Just update OP with the drop to 40 for Injury. Only change. MVP was trying it and getting better boxscores and games. Crazy what 5 clicks of the Injury slider does to gameplay. Very touchus.

Quote:
Originally Posted by tommycoa
Iíve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now Iím seeing 30-20 type games.

Thinks that help the game play better:

1. Donít skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

2. Go to Main Menuó->Share and Manage filesó->load and deleteóó>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.

3. After each game played/watched, exit to Main Menu, then go back to CFM and play your game.
If gameplay gets wonky, delete your profile and reenter the sliders. And before your 8th game,16th game, and the playoff, do a profile deletion each time to get the game back on track. If you dont delete y=the game may start to favor NFL Blitz.

4. If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if itís a wind game before hand. So there will be one bad punt. This can really change a game. Wish theyíd fix it. For now, this is all we can do.

5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also Iím using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

6. PLAY THE KEY MOMENTS ADVICE:

If thereís games youíd like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. Iím not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

Right now itís 7-3 with a minute and a half before the half.
Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

SLIDERS

Main Menu

Difficulty - all madden
Injuries - 40
Fatigue - 65
Quarter Length - 9 minutes
Acc Clock - Off
Game Speed - Normal
Min Threshold - 40
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
In-game commentary-85
Stadium speakers 50
Crowd -
Crowd Noise:
85 for early season non-divional game
90 for early to mid season rivalry and division games
95 for late-season division and rivalry games
100-post-season games

This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
On the field-25

Visual Settings

Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - off
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default



CFM League Settings

Skill Level - Pro
Game Speed - Normal
League Type - COACHES
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks


Gameplay
QB Accuracy - 90
Pass Blocking - 40
WR Catching - 53
Run Blocking - 70
Fumbles - 35

Pass Defense Reaction Time - 35
Interceptions - 25
Pass Coverage - 65
Tackling - 35


Injuries - 40
Fatigue - 65
Player Speed Parity Scale - 40

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties

Offside - 50
False Start - 35
Offensive Holding - 60
Defensive Holding - 75
Facemask - 49
Defensive Pass Interference - 95
Illegal Block In The Back - 49
Roughing The Passer - 53

All the ON/OFF penalties should be turned ON!

Use default Auto subs. Game treats auto subs different when you donít use accelerated clock.

*****************
Formation Sub tips:

Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs Iíll use. After the tips, thereís stats from this strategy for the Lions/Eagles game.

Iíve already got the other playoff teams setup like this.

1. Power backs are in all:
single back/pistol/shotgun 2 or 3 TE sets
2. I formation and offset I sets
3. Shotgun sets where the running back is about a half yard behind the QB, itís kind of like the Pistol, but not quite. These forms have more power plays.

Elusive/recieving backs
1. Single back/Pistol 3 wide reciever sets
2. Shotgun sets where the RB is lined up directly beside the qb.
This will be the only formation subs Iíll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

Clement (power back)13-73; 4 catches for 20
Sproles (elusive/recieving back) 8-30; 3-2 recieving
Smallwood (power ball) 4-18.

Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and thatís how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

Lions running backs Rushing/Recieving
Riddick (elusive/reciving) 5-21/6-26
Johnson (power) 8-19/
Abdullah (elusive/recieving) 1-9/2-29

The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

*************************
STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

https://www.pro-football-reference.com/years/2018/


All the qbs completions/incompletion log
40. 54
30. 45
40. 56
30. 38
28. 41
21. 36
26. 36
21. 39
20. 32
21. 33
31. 44
33. 41
27. 36
25. 44
23. 38
25. 46
26. 44
23. 35
24. 33
31. 35
19. 35
27. 35
25. 29
27. 44
22. 35
27. 41
17. 26
15. 20
9. 15
7. 16
7. 9
1. 1

Average score 27.9 to 15.7
Donít have an average score for this year because i canít find the average. But the average in this article is 29 to 17.8
http://www.sportsonearth.com/article...erage-nfl-game


Passing
Comp. ATT
648. 1112
21.6. 37


Passing yards
8755 total yards
292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
21.6/37 (comp/attempts) (23.1-35.5)
7.87 yards per pass (7.1)
56 TDs
1.86 Passing TDs per game (1.8)
0.9 INT per game (0.8)

740 rush attempts
24.6 rush attempts per game (25.6)
2734 total rushing yards
91.6 yards per game rushing (110.7)
3.7 yards a carry (4.3)
0.3 rush tds per game (0.8)

104 sacks
3.46 sacks per game (3.2)

11,489 total offense
383 yards a game (361)

1956 total plays
65.06 plays per game (63.6)
130 plays per game (128)
5.9 yards a play (5.7)

635 total points scored
21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

First downs
532 total first downs
17.73 first downs a game (20.7)

42 total turnovers
1.4 turnovers per game
(1.4)

196 total penalties
6.53 penalties
(6.7)

Penalty yards
1516 penalty yards
50.5 yards
(57.1)

1246 third down average
41.5% third down
(39%)

154 total tackle for losses
5.1 TFLs per game
(5.5)

102 pass deflections
3.4 pass deflections per game. (2.5)
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Old 11-26-2018, 04:55 PM   #1339
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Re: Madden 19 CPU vs CPU Sliders

Bout time ya been given a 5 🌟 ! I tried to raise you but it wouldn't let me. Starting to hear the familiar but unfortunate remark by many that just a few games,days after update and game gets worse. Also same ol,same ol from select few saying no changes are needed with their settings.
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Old 11-26-2018, 05:05 PM   #1340
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by dc thompsoncanyon838
Bout time ya been given a 5 🌟 ! I tried to raise you but it wouldn't let me. Starting to hear the familiar but unfortunate remark by many that just a few games,days after update and game gets worse. Also same ol,same ol from select few saying no changes are needed with their settings.
Yeah, big thanks and shoutout to whoever voted and got this back to five stars. Even if you donít like what I say, i almost always respond to posts within an hour.

Threadís got bigger in the past month, if Iíve missed anybodyís post, please repost. Sometimes stuff gets lost in the old shuffle.

Thanks to all for keeping this thread hyped and hot. When i see the view counter moving like itís been moving, it really feels worth the effort. Couldnít do it without people checking in. It keeps hopes and energies high.

Hope you guys had a good Turkey Day.
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Old 11-26-2018, 05:33 PM   #1341
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Yeah, big thanks and shoutout to whoever voted and got this back to five stars. Even if you donít like what I say, i almost always respond to posts within an hour.

Threadís got bigger in the past month, if Iíve missed anybodyís post, please repost. Sometimes stuff gets lost in the old shuffle.

Thanks to all for keeping this thread hyped and hot. When i see the view counter moving like itís been moving, it really feels worth the effort. Couldnít do it without people checking in. It keeps hopes and energies high.

Hope you guys had a good Turkey Day.
The 5 star was me Tommy. I really appreciate how often and fast you respond and the slider set has been working amazing for me so far!
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Old 11-26-2018, 05:36 PM   #1342
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Gonna restart another CFM. Gonna bump injury back to 40. Seems like mvpís getting better games. In that rams raiders game, Carr threw for 585 and 5 tds. Definitely not cool.



Hoping the 40 injury is the elixir. MVPís stats look way better.



About to change it on the OP. Weíll see where it goes from there.


I definitely havenít had a game like that! Woah!

I donít know about anyone else, but does rushing stats still seem a little high?
From what I seen itís either guys are missing tackle after tackle and HB gets free or itís a giant hole they run through haha. Iím thinking run block? I donít know.

Cardinals game

417-508 total offense
86-222 rushing yards
331-286 passing yards
21-18 first downs
25-25 penalty yards

David Johnson 18 carries 190 yards 10.6 average 10.6 average 2 TDs, 1 fumble 14 broken tackles.
Jalen Richard 17 carries 70 yards 4.1 average 4 broken tackles
T.J. Logan 10 carries 33 yards 3.3 average
Corey Grant 2 carries 13 yards 6.5 average

Raiders Vs Ravens 3-27
192-360 total offense
63-177 Rushing yards
129Ė183 passing yards
7-20 first downs
28-40 penalty yards
Alex Collins 22 carries 102 yards 4.6 average 5 broken tackles
Javorius Allen 6 carries 43 yards 7.2 average 1 TD
Jalen Richard 13 carries 37 yards 2.8 average 7 broken tackles
Corey Grant 5 carries 16 yards 3.2 average.


Chiefs VS raiders 24-32

401-516 total offense
144-202 rushing yards
257-314 passing yards
16-24
40-38 penalty yards

Jalen Richard 25 carries 120 yards 4.8 average, 4 broken tackles
Kareem Hunt 20 carries 92 yards 4.6 average, 9 broken tackles
Corey Grant 9 carries 79 yards 8.7 average
Mahomes 2 carries 49 yards 6 broken tackles. Kind of ridiculous run. It was cool, but he trucked about 4 guys and stiffed arm two.


twitch.tv/mvpeterson2828
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Old 11-26-2018, 05:42 PM   #1343
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by rickpersak
The 5 star was me Tommy. I really appreciate how often and fast you respond and the slider set has been working amazing for me so far!
Thanks, Rick. Means a lot and glad youíre loving every minute of it.

Keep us updated on your CFM. Would love to know how it goes. Glad itís working when watching a single team.

Early on i think people thought i was only about playing with different teams, but i just wanted to play with as many teams as possible. You test these sliders with one team, and you end up tuning the single team. When you watch all the teams, you get a better idea of what the sliders really do.

Even when the stats were off, people were enjoying these. And thatís saying something. O.S. can be a tough crowd when it comes to stats.

The biggest thing is having testers like you guys because that cuts the testing time into light speed. HCís been out of it this release with pneumonia, and he was my primary helper last year. It was good to see HC be able to plug n play when he got better and not have to worry about testing.
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Old 11-26-2018, 05:45 PM   #1344
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Re: Madden 19 CPU vs CPU Sliders

May have to knock it down to 65. TFLs are looking good, so it shouldnít throw it outta whack. Run game seems a little trickier since the patch. 7/10 games seems to hit the rush yards right, then thereís three thatís high. Seems like the teams get hot with the run/wear out the other teams d like the ravens game.

Quote:
Originally Posted by MvPeterson2828
I definitely havenít had a game like that! Woah!

I donít know about anyone else, but does rushing stats still seem a little high?
From what I seen itís either guys are missing tackle after tackle and HB gets free or itís a giant hole they run through haha. Iím thinking run block? I donít know.

Cardinals game

417-508 total offense
86-222 rushing yards
331-286 passing yards
21-18 first downs
25-25 penalty yards

David Johnson 18 carries 190 yards 10.6 average 10.6 average 2 TDs, 1 fumble 14 broken tackles.
Jalen Richard 17 carries 70 yards 4.1 average 4 broken tackles
T.J. Logan 10 carries 33 yards 3.3 average
Corey Grant 2 carries 13 yards 6.5 average

Raiders Vs Ravens 3-27
192-360 total offense
63-177 Rushing yards
129Ė183 passing yards
7-20 first downs
28-40 penalty yards
Alex Collins 22 carries 102 yards 4.6 average 5 broken tackles
Javorius Allen 6 carries 43 yards 7.2 average 1 TD
Jalen Richard 13 carries 37 yards 2.8 average 7 broken tackles
Corey Grant 5 carries 16 yards 3.2 average.


Chiefs VS raiders 24-32

401-516 total offense
144-202 rushing yards
257-314 passing yards
16-24
40-38 penalty yards

Jalen Richard 25 carries 120 yards 4.8 average, 4 broken tackles
Kareem Hunt 20 carries 92 yards 4.6 average, 9 broken tackles
Corey Grant 9 carries 79 yards 8.7 average
Mahomes 2 carries 49 yards 6 broken tackles. Kind of ridiculous run. It was cool, but he trucked about 4 guys and stiffed arm two.


twitch.tv/mvpeterson2828
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