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Old 11-27-2018, 08:26 PM   #1377
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Seeing some nice stuff. Made a couple of minor changes. Using Owner mode is one of them. Iíll share the rest tomorrow. Want to get a few more games in before we get close to finalizing it.

Seeing nice overthrows, dB/cb interaction, penalties are a little better. Also seeing cooler fumbles, and itís coming from wrs. Itís not too many either. And the defense doesnít always recover. When wrs fumble, the ball kinda torpedos out like a wild missle and thereís great effort from all close to get the pigskin using any means neccesarry. Looks really lifelike. Ive seen it twice since the patch and it adds a little mayhem to the contest. Wondering if you guys have seen any of those?

Really loving it now. The owners thing was the key. Mustíve changed since the patch, but i never tested owners before; coaches worked fine, and there was no need.

Sometimes the value/duty/purpose of these sliders changes after a patch. In a weekís time i think weíve got it about nailed down. Wouldíve took a month or longer without your guys help.

Good one going now, [email protected] 17-10 3rd quarter. Lots of good-looking action, and the offense is tamer now. Way more realistic.
Owners mode! always been that way since day one..LOL
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Old 11-27-2018, 08:29 PM   #1378
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Re: Madden 19 CPU vs CPU Sliders

Wow. This bucs/bears game is a defensive struggle. Been a treat to watch. 20-10 bucs and the fourth just started.

Tribusky 10-19 98 yards. That doesnít include sack yards. Winston has 170 i think.

Bears are driving. Got it at the bucs 39. Tre burton jumps and grabs a laser beam in the seam from tribusky for 29 yards. Tribusky getting hot.

6:51 left in the game.

Tribusky for 4 on the read option. Seeing lots more read option since the patch. Was a nice animation L David nailed him but MT fought for yards while falling down.

TD Bears. XP almost blocked. Great drama here.

20-17 bucs. 6:21 left.

Winston
17-29 177 1 td 1 pick not including sacks. Hasnít been many sacks either.

Murray 16-38. Just had a 15 yard run off tackle. Been bottle all game.


Bucs 60 yards rushing

Bucs punting it back to the bears. 5:09 left but thereís a roughing the punter. Bucs keep the ball. Wow. Love stuff like this.

Bears have over a hundred rushing yards. Maybe around 125.

Winston tosses a TD.

Total yards
Bears 284
Bucs 283
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Old 11-27-2018, 08:50 PM   #1379
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Re: Madden 19 CPU vs CPU Sliders

Changes:
I’m not deleting the profile anymore.

League Settings:
OWNERs and coaches, but choose a coach when you set your team and opponent up. You can do all the formation subs and stuff. I don’t think you could do this last year. That’s why i didn’t do owners earlier. The coaches used to work awesome, but the patch changed that up.

Gameplay sliders
Pass Block 35
Run Blocking 65
Pass Defense Reaction Time-30
Pass Cover 70

Penalty
D Holding 65

Bucs bears game had a USA Today box score. This is playing way better than the previous patches version. These may have some minute changes in the next week. Just got to see what your box scores and observations are.




Quote:
Originally Posted by tommycoa
I’ve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now I’m seeing 30-20 type games.

Thinks that help the game play better:

1. Don’t skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

2. Go to Main Menu—->Share and Manage files—->load and delete——>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.

4. If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if it’s a wind game before hand. So there will be one bad punt. This can really change a game. Wish they’d fix it. For now, this is all we can do.

5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also I’m using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

6. PLAY THE KEY MOMENTS ADVICE:

If there’s games you’d like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. I’m not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

Right now it’s 7-3 with a minute and a half before the half.
Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

SLIDERS

Main Menu

Difficulty - all madden
Injuries - 40
Fatigue - 65
Quarter Length - 9 minutes
Acc Clock - Off
Game Speed - Normal
Min Threshold - 40
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
In-game commentary-85
Stadium speakers 50
Crowd -
Crowd Noise:
85 for early season non-divional game
90 for early to mid season rivalry and division games
95 for late-season division and rivalry games
100-post-season games

This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
On the field-25

Visual Settings

Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - off
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default



CFM League Settings

Skill Level - Pro
Game Speed - Normal
League Type - COACHES and OWNERs (but choose the owners only when signing up for a team. When you choose coaches, the offense gets a gigantic boost.)
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks


Gameplay
QB Accuracy - 90
Pass Blocking - 35
WR Catching - 53
Run Blocking - 65
Fumbles - 35

Pass Defense Reaction Time - 30
Interceptions - 25
Pass Coverage - 70
Tackling - 35


Injuries - 40
Fatigue - 65
Player Speed Parity Scale - 40

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties

Offside - 50
False Start - 35
Offensive Holding - 60
Defensive Holding - 65
Facemask - 49
Defensive Pass Interference - 95
Illegal Block In The Back - 49
Roughing The Passer - 53

All the ON/OFF penalties should be turned ON!

Use default Auto subs. Game treats auto subs different when you don’t use accelerated clock.

*****************
Formation Sub tips:

Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs I’ll use. After the tips, there’s stats from this strategy for the Lions/Eagles game.

I’ve already got the other playoff teams setup like this.

1. Power backs are in all:
single back/pistol/shotgun 2 or 3 TE sets
2. I formation and offset I sets
3. Shotgun sets where the running back is about a half yard behind the QB, it’s kind of like the Pistol, but not quite. These forms have more power plays.

Elusive/recieving backs
1. Single back/Pistol 3 wide reciever sets
2. Shotgun sets where the RB is lined up directly beside the qb.
This will be the only formation subs I’ll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

Clement (power back)13-73; 4 catches for 20
Sproles (elusive/recieving back) 8-30; 3-2 recieving
Smallwood (power ball) 4-18.

Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and that’s how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

Lions running backs Rushing/Recieving
Riddick (elusive/reciving) 5-21/6-26
Johnson (power) 8-19/
Abdullah (elusive/recieving) 1-9/2-29

The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

*************************
STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

https://www.pro-football-reference.com/years/2018/


All the qbs completions/incompletion log
40. 54
30. 45
40. 56
30. 38
28. 41
21. 36
26. 36
21. 39
20. 32
21. 33
31. 44
33. 41
27. 36
25. 44
23. 38
25. 46
26. 44
23. 35
24. 33
31. 35
19. 35
27. 35
25. 29
27. 44
22. 35
27. 41
17. 26
15. 20
9. 15
7. 16
7. 9
1. 1

Average score 27.9 to 15.7
Don’t have an average score for this year because i can’t find the average. But the average in this article is 29 to 17.8
http://www.sportsonearth.com/article...erage-nfl-game


Passing
Comp. ATT
648. 1112
21.6. 37


Passing yards
8755 total yards
292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
21.6/37 (comp/attempts) (23.1-35.5)
7.87 yards per pass (7.1)
56 TDs
1.86 Passing TDs per game (1.8)
0.9 INT per game (0.8)

740 rush attempts
24.6 rush attempts per game (25.6)
2734 total rushing yards
91.6 yards per game rushing (110.7)
3.7 yards a carry (4.3)
0.3 rush tds per game (0.8)

104 sacks
3.46 sacks per game (3.2)

11,489 total offense
383 yards a game (361)

1956 total plays
65.06 plays per game (63.6)
130 plays per game (128)
5.9 yards a play (5.7)

635 total points scored
21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

First downs
532 total first downs
17.73 first downs a game (20.7)

42 total turnovers
1.4 turnovers per game
(1.4)

196 total penalties
6.53 penalties
(6.7)

Penalty yards
1516 penalty yards
50.5 yards
(57.1)

1246 third down average
41.5% third down
(39%)

154 total tackle for losses
5.1 TFLs per game
(5.5)

102 pass deflections
3.4 pass deflections per game. (2.5)
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Last edited by tommycoa; 11-27-2018 at 09:10 PM.
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Old 11-27-2018, 10:15 PM   #1380
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Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Changes:
Iím not deleting the profile anymore.

League Settings:
OWNERs and coaches, but choose a coach when you set your team and opponent up. You can do all the formation subs and stuff. I donít think you could do this last year. Thatís why i didnít do owners earlier. The coaches used to work awesome, but the patch changed that up.

Gameplay sliders
Pass Block 35
Run Blocking 65
Pass Defense Reaction Time-30
Pass Cover 70

Penalty
D Holding 65

Bucs bears game had a USA Today box score. This is playing way better than the previous patches version. These may have some minute changes in the next week. Just got to see what your box scores and observations are.


Good stuff man... incorporating these changes into my CFM now. I really like 65/65 Run block. Curious, what made you change pass coverage and reaction?

So owner mode is the better choice? Interesting... I wonder if this is why my stats looked so much better compare to yours since I was in owner mode this whole time and you guys were in coach haha.
I do agree with the whole profile thing too... only time I do a reset now is when you provide a slider update. Besides that, donít seem to need to anymore.

Played some good games today. A raiders Vs Chiefs game that I somehow won 34-27. Watched a good old Division game where 8-7bears Vs 8-7 Minnesota. Whoever won got them into the playoffs. Insanely awesome game! 32-30 bears advance. Then I watched a Jaguars Vs Texans game. Fun one. 19-21 win for Texans. Finally, I watched a dangerous saints team take on The panthers and saints won easily. 17-31.

Off to offseason... going to be interesting. (:


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Old 11-27-2018, 10:26 PM   #1381
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Re: Madden 19 CPU vs CPU Sliders

I bet that bears/vikes game was something. Usually those type games have the players playing a little harder, trying to get into playoff form. Good stuff.

Fiddled with pass coverage to help knock down the yards. Pass attempts arenít even on both sides like theyíd been being. Itís like it was with 10 minute quarters prepatch where teams play more to schemes and the run/pass ratios between each team is way more varied. Or so it seemed in limited testing. Just looked too good not to share. May need tweaks, but im tired of testing. Ready to do some late season games where thereís stakes. Thatís when Madden really shines.

Have a good time guys and donít turn into Madden zombies, save it for the weekend. Encourage you wife to go out with the girls.

Quote:
Originally Posted by MvPeterson2828
Good stuff man... incorporating these changes into my CFM now. I really like 65/65 Run block. Curious, what made you change pass coverage and reaction?

So owner mode is the better choice? Interesting... I wonder if this is why my stats looked so much better compare to yours since I was in owner mode this whole time and you guys were in coach haha.
I do agree with the whole profile thing too... only time I do a reset now is when you provide a slider update. Besides that, donít seem to need to anymore.

Played some good games today. A raiders Vs Chiefs game that I somehow won 34-27. Watched a good old Division game where 8-7bears Vs 8-7 Minnesota. Whoever won got them into the playoffs. Insanely awesome game! 32-30 bears advance. Then I watched a Jaguars Vs Texans game. Fun one. 19-21 win for Texans. Finally, I watched a dangerous saints team take on The panthers and saints won easily. 17-31.

Off to offseason... going to be interesting. (:


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Old 11-27-2018, 11:31 PM   #1382
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Re: Madden 19 CPU vs CPU Sliders

Tommy,
What is your interpretation of the fatigue slider?
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Old 11-28-2018, 12:14 AM   #1383
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by cdcool
Tommy,
What is your interpretation of the fatigue slider?
I donít see fatigue kicking in until you reach 60. 65 seems like it produces a good/realistic amount of mental errors like missed coverage, missed blocks, face masks, bad routes, fumbles, lack of effort, missed assignments and penalties. Basically, it adds chaos and mayhem. It gives nice/realistic WTF moments like muffed punts. And one more thing iíll mention at the end of the next paragraph. Itís so random, you never know what will happen next.

I see reports of all the penalties minus d holding and intentional grounding, those donít work. Weíve seen late hits, illegal touching, offensive PI, lots of DPI, roughing the punter (cost the bears a game because it extended a drive that gave the bucs time to get the game to two tds.)

The false start glitch does happen, but itís the game ensuring the penalties are close to average, making up for stuff thatís never called. Like illegal substitution, illegal formation, illegal shift, and delay of game. The 90 qb acc gives the offense a puncherís chance, depending on qbs awareness, and they have a better chance at scoring tds after the false start glitch backs them up.

Iíd say the odds for tds with 90 qb acc:

90+ awareness has a 66% chance of a td
80+ AWR has a 50 percent chance
And it drops from there.

The false start glitch does a lot of things. Like helps get the total play count right because the clock stops everytime it happens. It also helps keeps scores realistic, so thereís not as many touchdowns. Itís kind of like a governor switch on a vehicle and keeps the game more intact and consistent. And it helps manufacture three and outs.
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Old 11-28-2018, 12:23 AM   #1384
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
I don’t see fatigue kicking in until you reach 60. 65 seems like it produces a good/realistic amount of mental errors like missed coverage, missed blocks, face masks, bad routes, fumbles, lack of effort, missed assignments and penalties. Basically, it adds chaos and mayhem. It gives nice/realistic WTF moments like muffed punts. And one more thing i’ll mention at the end of the next paragraph. It’s so random, you never know what will happen next.

I see reports of all the penalties minus d holding and intentional grounding, those don’t work. We’ve seen late hits, illegal touching, offensive PI, lots of DPI, roughing the punter (cost the bears a game because it extended a drive that gave the bucs time to get the game to two tds.)

The false start glitch does happen, but it’s the game ensuring the penalties are close to average, making up for stuff that’s never called. Like illegal substitution, illegal formation, illegal shift, and delay of game. The 90 qb acc gives the offense a puncher’s chance, depending on qbs awareness, and they have a better chance at scoring tds after the false start glitch backs them up.

I’d say the odds for tds with 90 qb acc:

90+ awareness has a 66% chance of a td
80+ AWR has a 50 percent chance
And it drops from there.

The false start glitch does a lot of things. Like helps get the total play count right because the clock stops everytime it happens. It also helps keeps scores realistic, so there’s not as many touchdowns. It’s kind of like a governor switch on a vehicle and keeps the game more intact and consistent. And it helps manufacture three and outs.
Okay, thanks, I'm at 66, I'm aware of what it does but not sure on the settings effect. The higher the number, the more fatigue I assume.
False starts are a glitch in the red zone.

Last edited by cdcool; 11-28-2018 at 12:26 AM.
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