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Madden 19 CPU vs CPU Sliders

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Old 12-15-2018, 03:13 PM   #1593
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Found a video on youtube of someone playing with settings. Omit what i said. I understand what you’re saying now. I’ve got a good memory, but I haven’t jiggled with this setting enough to remember what it does. Looks like it turns play clock off or does accelerated clock have two off settings? Never knew this.

I’ll try this when i get home.

Great thinking by you and HC on this clock thing. Thanks for posting this, man.

Sorry for all the confusion on my end. I’m sitting here at the mall on a bench rolling accelerated clock slider in my mind and it was drawing a huge blank. Thank god for youtube.
Its all good bro, I know how runaway madden theories can dominate the mind I am the very prototype of that concept. I'm always down for sharing insights and testing variables on madden.

On the clock issue and which patch brought it on...It's a legacy issue that comes and goes with different patches that makes it rear its ugly head, I have seen it in every title for as long as I can remember, especially since the move to current gen. Which can also be said about pretty much everything else in this series. This game is literally a collection of code jerry rigged every year forced to work on a base code that has been around since '04.
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Old 12-15-2018, 03:43 PM   #1594
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Re: Madden 19 CPU vs CPU Sliders

Lots of stuff changes from patch to patch. That’s what’s tough because what worked one patch, doesn’t work the next patch, and it looks like you’re lying, but you’re not. What applied a month ago, no longer is applicable. Great explanations. You’re synching/de-synching language is perfect to describe what happens with accelerated clock.

Keep posting man. Like everybody else that posts here, you bring good stuff. Love the teamwork in this thread.

This stuff you and HC0023 found with the clock is like that moment in Super Bowl 32 when Elway did that helicopter play. Y’all stuff is game-winning stuff. Thanks for sharing.

Can’t wait to get home and see the game synced back to how it was prepatch. The very little i played, i seen too many big plays. Was kinda worried i May have to go back to the old drawing board.

Quote:
Originally Posted by bottlefedchaney2001
Its all good bro, I know how runaway madden theories can dominate the mind I am the very prototype of that concept. I'm always down for sharing insights and testing variables on madden.

On the clock issue and which patch brought it on...It's a legacy issue that comes and goes with different patches that makes it rear its ugly head, I have seen it in every title for as long as I can remember, especially since the move to current gen. Which can also be said about pretty much everything else in this series. This game is literally a collection of code jerry rigged every year forced to work on a base code that has been around since '04.
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Old 12-15-2018, 04:49 PM   #1595
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Re: Madden 19 CPU vs CPU Sliders

I feel like my body clock is out of sync now with these continuing frustrations from madden. Repeating for others frustrations,not anger. That if for the important stuff like politics,etc.,lol! You probably haven't heard from O S yet because.of the Holidays. Rest assured.you will. After the patch dropped early December I saw noticable improvements in first game I played. Right away after this 'tuner' download via play.call suggestions noticed just the opposite. Sorta like the game was.injected with a sedative of sorts,like a numbing down. I have been deleting.play calls suggestions for months and did not recognize.the negative impact.it had on cpu gameplay until you mentioned it. I played about my 3rd game earlier and it was so uneventful I will only say,Steelers beat.pats. Now since this tuner thing came through play calling suggestions does that mean it re-loads it self every time you start up game? Or does.it mean that if one deletes play call suggests you also delete the tuner? Tuner update was another one we had no option but to take or no longer receive online capabilities. I will try leaving the play calling suggestions on and see.it that's the case. If then there is no difference/improvement it will call for significant modifications with my sliders and traits. I feel that a game should have an average of 6-7 plays that are above average,eye catching. This game I played earlier,half that, with everything else ,bland.
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Old 12-15-2018, 05:09 PM   #1596
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Re: Madden 19 CPU vs CPU Sliders

Just my opinion here, but i don’t think the tuner update is saved with the tuner file. I think the tuner file is saved in with the patch file, and they just used play call suggestions to inject it into the game since it was smaller in file size. They used to do tuners a lot, especially on NCAA, but they stopped and there’s no slot to save. I think they just used playcall suggestions as an entry point for that minor tuner.

None of this based on fact, just my best guess. No way to really know. For me, the Game still plays way better with suggestions deleted.i accidentally played with them on the last night and it was bad. But then again, it may be worth another shot to not delete, because i was still messed up with the clock thing both HC and bottlefedchaneys discoveries.

Quote:
Originally Posted by dc thompsoncanyon838
I feel like my body clock is out of sync now with these continuing frustrations from madden. Repeating for others frustrations,not anger. That if for the important stuff like politics,etc.,lol! You probably haven't heard from O S yet because.of the Holidays. Rest assured.you will. After the patch dropped early December I saw noticable improvements in first game I played. Right away after this 'tuner' download via play.call suggestions noticed just the opposite. Sorta like the game was.injected with a sedative of sorts,like a numbing down. I have been deleting.play calls suggestions for months and did not recognize.the negative impact.it had on cpu gameplay until you mentioned it. I played about my 3rd game earlier and it was so uneventful I will only say,Steelers beat.pats. Now since this tuner thing came through play calling suggestions does that mean it re-loads it self every time you start up game? Or does.it mean that if one deletes play call suggests you also delete the tuner? Tuner update was another one we had no option but to take or no longer receive online capabilities. I will try leaving the play calling suggestions on and see.it that's the case. If then there is no difference/improvement it will call for significant modifications with my sliders and traits. I feel that a game should have an average of 6-7 plays that are above average,eye catching. This game I played earlier,half that, with everything else ,bland.
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Old 12-15-2018, 05:13 PM   #1597
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by dc thompsoncanyon838
I feel like my body clock is out of sync now with these continuing frustrations from madden. Repeating for others frustrations,not anger. That if for the important stuff like politics,etc.,lol! You probably haven't heard from O S yet because.of the Holidays. Rest assured.you will. After the patch dropped early December I saw noticable improvements in first game I played. Right away after this 'tuner' download via play.call suggestions noticed just the opposite. Sorta like the game was.injected with a sedative of sorts,like a numbing down. I have been deleting.play calls suggestions for months and did not recognize.the negative impact.it had on cpu gameplay until you mentioned it. I played about my 3rd game earlier and it was so uneventful I will only say,Steelers beat.pats. Now since this tuner thing came through play calling suggestions does that mean it re-loads it self every time you start up game? Or does.it mean that if one deletes play call suggests you also delete the tuner? Tuner update was another one we had no option but to take or no longer receive online capabilities. I will try leaving the play calling suggestions on and see.it that's the case. If then there is no difference/improvement it will call for significant modifications with my sliders and traits. I feel that a game should have an average of 6-7 plays that are above average,eye catching. This game I played earlier,half that, with everything else ,bland.


A couple of maddens ago, like 15 or 16, the tuner kept having ill effects and etc. playmakers slider set turned even teams on which had great results. Might be worth looking into.
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Old 12-15-2018, 05:18 PM   #1598
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by bottlefedchaney2001
A couple of maddens ago, like 15 or 16, the tuner kept having ill effects and etc. playmakers slider set turned even teams on which had great results. Might be worth looking into.
Yes, on this. Last year, there were windows during patches that even teams did help with things. Haven’t had to try it this year.
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Old 12-15-2018, 05:26 PM   #1599
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Re: Madden 19 CPU vs CPU Sliders

If changing a clock setting in main menu affects a clock setting in cfm that indicates both areas are intertwined with one another,one effecting the other. There has to more than just the clock.thing I would think. Perhaps I should do setup.in cfm to since it would interact with.play now settings.
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Old 12-15-2018, 05:54 PM   #1600
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Re: Madden 19 CPU vs CPU Sliders

Another random thought I just had which I have noticed in frosty are the traits throws tight spiral and throw ball away are referenced and applied differently than what it is presented as.

The code references “perfect short throw” trait in 3 different places in passing, gameplay tuning, and super sim trait conversion. Since there is no trait actually called this, and the way it acts on and off, the settings that can be adjusted in the above referenced databases lead me to believe that this is what throws tight spiral is, as well as effecting the max wobble of the ball.

The default setting of the game has quarterbacks throwing the ball away at any awareness above 80, and if not above 80 it starts throwing away if the qb takes 3 or more sacks in the pocket or 2 outside of the pocket whichever happens first. This happens regardless of what throw ball away trait is set to. In the code there is reference to throw out of sack, it has several different variables including accuracy penalty, lead amount, throw height, and increase fumble chance (which is set ridiculously high, + 35%) among several others. So my assumption is this is really what throw ball away is.

So I believe that throw ball away actually means throw out if sack, and throws tight spiral actually means short pass specialist.

I’m digging around about the other traits to be able to share insight. I have learned a lot about sense pressure too but I’m not exactly sure I understand how to make sense of what and why on that. Sense pressure is a mess to be honest.

Coaching adjustments is another untamed beast that I feel is having drastic impacts. I turned the cpu ability to use adjustments off the other day and it had way more effect than I anticipated, I just haven’t got around to trying to figure it out more yet.
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