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Madden 19 CPU vs CPU Sliders
This is a discussion on Madden 19 CPU vs CPU Sliders within the Madden NFL Football Sliders forums.
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08-16-2018, 07:38 PM | #177 | ||||||||||||||||||||||||
Rookie
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Re: Madden 19 CPU vs CPU Sliders
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08-16-2018, 07:40 PM | #178 | ||||||||||||||||||||||||
MVP
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Re: Madden 19 CPU vs CPU Sliders
Working on the INT, pass react, and qb acc. Lots of touch and go. Just watching a few series from each team to see how the tweaks work. It’s slow, but I’m making progress. Can’t put a time line on it. The next test tweaked set i test could be the missing piece or it could take 20 more tests. No way to tell. But I’ll keep you posted. Just saw a play where brees caught a dline man jumping the snap then threw it deep as fast as he could, and Michael thomas had to adjust to and slow all the way down to catch it. Was awesome. Never seen anything like that on a free play on madden. This game is unreal this year. Lots of little things like this in testing. When i get these right, you guys will have something to enjoy. I think guys that play the cpu could use this mode as a scouting tool. On that note, i may not update with patches. If i get these just right, the patch better be something like qb AI patch in December was last year. I had a set last year that felt better than this and lost it when the last patch hit. |
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08-16-2018, 07:41 PM | #179 | ||||||||||||||||||||||||
MVP
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Re: Madden 19 CPU vs CPU Sliders
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08-16-2018, 08:13 PM | #180 |
Rookie
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Re: Madden 19 CPU vs CPU Sliders
So, I decided to do a bit of a separate experiment with your sliders since people seem to be pretty happy with them.
I started a new CFM, with all the settings you suggested, and I simmed the franchise 10 years into the future. Obviously, after that, I had to retire that coach and make a new one. Did that. Chose the same team (Redskins) and simmed another 10 years. Partly, I wanted to see what would happen with the rosters will all the current players gone from the league. Needless to say, the game has a real problem with training players, mainly because I think the default XP sliders are very much balanced around making use of the scheme fit aspect. The problem is, the CPU controlled teams never change their scheme fit, so the teams end up having ~30% scheme fit on average on offense and ~70% on defense. Without the knowledge to scout and pick the players that fit their schemes (or, simply just not having enough guys to fill all the holes for the schemes because of the likelihood of numerous teams needing the same type of players) they're basically condemning these players to get very little training bonuses throughout the years, which means most of them don't progress nearly as fast as they should (or, simply, the progression system with default XP sliders isn't good enough - that I haven't tested much at all). So, all that said, I decided to test out your sliders with these severely underrated teams (no team is above 79 ovr and a couple of teams have 81 ovr offenses but low rated defense and there are a few teams with 87 ovr defenses but low rated offenses. The first game was against the Giants, at home. The sliders are all what you have set in your first post as of this creation, though I am trying the 0 tackling slider instead of the 5 though already, I definitely think I need to go back to 5. So, here are the stat lines: NYG @ WAS 19 Score 25 366 Total Offense 382 114 Rushing Yards 153 252 Passing Yards 229 13 First Downs 16 12 PR Yards 22 73 KR Yards 86 451 Total Yards 490 3 (-2) Turnovers 1 (+2) 4-13 (30%) 3rd Down Conv 5-15 (33%) 0-1 (0%) 4th Down Conv 0-1 (0%) 1-1 (100%) Red Zone % 1-1 (100%) 0 Red Zone TD 0 1 Red Zone FG 1 3-21 Penalties 5-40 26:38 Possession Times 33:22 12 Broken Tackles 10 3 Drops 5 4 Tackles For Loss 7 1 Sacks 5 11 Passes Defended 9 1 Interceptions 2 0 Fumbles Caused 1 0 Fumbles Recovered 1 To give you an idea of the ratings of the players on the teams since it's not the default rosters, here's an idea (ratings listed are going to be Overall for the player in the stating position): NYG - WAS 83 QB 82 76 HB 86 71 FB 72 85 WR1 88 82 WR2 86 82 WR3 78 75 TE 83 81 LT 79 74 LG 73 67 C 75 73 RG 79 77 RT 80 78 LE 77 77 RE 86 75 DT1 94 74 DT2 79 76 LOLB 76 77 MLB1 85 70 MLB2 74 75 ROLB 75 86 CB1 89 85 CB2 84 77 CB3 76 94 FS 76 88 SS 89 71 K 74 74 P 76 As I said, I think I need to play around with the tackle setting, but other then that it was interesting. The running game was beautiful. The passing game, not so much.
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08-16-2018, 08:47 PM | #181 | ||||||||||||||||||||||||
MVP
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Re: Madden 19 CPU vs CPU Sliders
Still working out the kinks on the passing game. It’s almost there. Sooner or later i’ll Peg it in. That said, the box score looks pretty good on that game. Maybe when i get the pass game tweaked they will carry over to 10 years down the road. Or you may have to consult me to help calibrate them. I hope they work from year to year with no adjustments. Kinda hate testing with year 1 rosters because the game plays so much better in year 2 and beyond. Last year when i really had it going for this mode, i had to slightly adjust gameplay sliders between year one and 2. That box score sounds promising in that regard because the pass game with the current set is the biggest problem. Thanks for the feedback man. Anymore tests you do like this, please share because when i finalize this set, im gonna use some custom draft classes and kind of slow sim each season and maybe watch each super bowl so i can keep up with the narrative and players of the league. I hope these carry over. This years game is way more stable than last year. |
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08-16-2018, 09:03 PM | #182 |
Rookie
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Re: Madden 19 CPU vs CPU Sliders
I haven’t created any sliders yet this year. I’ve tried a few others before these. Best so far.
JAX 37 NYG 33 Good game. Really shouldn’t have been this close. JAX was up 30-9. 30-30 going into the 4th. Lost the lead 33-30. JAX did a bunch of dumb things I’ll get to in a sec. JAX - NYG Total Offense 443 - 343 Rushing Yards 187 - 111 Passing Yards 256 - 232 First Downs 20 - 17 Turnovers 4 - 3 3rd Downs 10/17 - 7/17 Penalties 10/69 - 5/64 Bortles 25/32 291yds 4td 3int Manning 24/46 268yds 1td 3int Fournette 22-111yds Yeldon 13-70yds Barkley 13-83yds 1td Stewart 8-28yds 37 broken tackles by these 4 guys alone. Beckham 5-61yds Engram 7-70yd Shepard 5-49yds 1td Seferian-Jenkins 5-36yds Westbrook 5-71yds 2td 11 TFL and 10 sacks So like I stated earlier. JAX had a 30-9 lead. Eli had 3ints in the first quarter and a half. They ran the ball down the giants throats. Then they went stupid. Stopped running the ball. JAX had a 4th&G on the 3 with 30-9 lead, attempted a fake FG, got sacked, fumbled, NYG pick it up and score. Entertaining game but shouldn’t have been. Second Game SEA 21 DEN 23 Sloppy game. Close but it was a head scratcher. SEA - DEN Total Offense 414 - 287 Rushing Yards 84 - 67 Passing Yards 330 - 220 First Downs 20 - 10 Turnovers 3 - 2 3rd Downs 10/17 - 7/17 Penalties 10/69 - 5/64 Wilson 34/52 336yds 1td 3int Keenum 17/26 228yds 3td 2int Booker 18-67yds McKissic 10-42yds 41 broken tackles in the game. McKissic 10-89yds Sutton 6-132yds 1td Dickson 6-72yds Lockett 5-48yds Baldwin 2-23yds Thomas 1-8yds 1td Sanders 1-26yds 20 TFL and 3 sacks Couple disturbing plays by Russell Wilson. 3rd&inches, he scrambles to right, wide open field, he throws the ball out of bounds. Another Wilson play, scrambles to the right, LB shadowing him, he throws the ball right to him like a pitch. Weird. Close game but it was oddly played. So after 2 games, I like these sliders. Best I’ve seen. Not perfect. They’re a work in progress. My issues with them are too many ints. Too many instances where the CB S or LB high points the ball and the WR or TE never does. That would fix many of the ints. There were several times where Ramsey attacked the ball and OBJ never jumped or dove for a ball. Another thing was QBs throw everything on a line. LBs tip everything. Some of that is the crazy verts LBs had too lol. Last thing was the play calling. These 2 games were strange with the play calls. They didn’t stick with what worked. They stuck with what didn’t work. They didn’t find the playmakers enough. Denver and Jacksonville should’ve won these games easy. Loved the Running game. The blocking was unbelievable. The RBs hitting holes and getting down hill. Loved it. Too many broken tackles tho. Also loved the realistic pass rush. There was nothing crazy. Von Miller was Von Miller. Disruptive but no sacks. JAX defensive line played like they play. But it was realistic. That’s my 2cent. Overall I love these man. Keep up the good work. Sent from my iPhone using Tapatalk
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08-16-2018, 09:08 PM | #183 |
Rookie
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Re: Madden 19 CPU vs CPU Sliders
Just played another game with the Tackle slider at 5. Waaay different game than with 0 Tackle slider. Looked like I had more unique tackle scenes as well. Played San Francisco (put controller on them) @ Minnesota.
This story of the game sucked compared to my Atlanta/Phily game. Cousins started the game going 6/6 in the 1st Qtr. but couldn't get the ball in the end zone and eventually just competed short passes for most of the game. Garoppolo was meh throughout the game. He had a couple of good 20+ yard passes, but that was about it. McKinnon was the Man of this game. He bulldozed through holes and got a lot of good spurts for gains, however, this was another battle of the defenses as the game progressed. Biggest reason I wasn't a fan of the story of the game was that it ended in a TIE!!! 13-13. Another thing I wasn't a fan of was that the QBs looked a little too clean with their passes compared to the elite QBs and most incomplete passes were thanks to the defense getting involved and breaking up the play. Might need to consider lowering the QB accuracy to 65 to see if the passes can get away from the QB a little more. But in terms of gameplay, this looked a lot better than my first test. A lot less hesitation at the line of scrimmage by the RBs (it now happens in the secondary) and got some receivers dove to catch balls to great success. I might stick with the 5 tackle and see if I get the same results. Here's the stat lines for the game. PASSING SF J. Garoppolo - 28/46 (60%) - 317 - 1 TD - 3 INT MIN K. Cousins - 22/31 (70%) - 223 - 1 TD - 1 INT RUSHING MIN L. Murray - 21 CAR - 62 YDS - 11 Broken Tackles SF J. McKinnon - 19 CAR - 132 YDS - 10 Broken Tackles NOTE: Dalvin Cook hurt his hand/wrist/forearm area at the end of the 1st Qtr. as well and never returned. Sensing a pattern with the CPU team's starting RB getting hurt... RECEIVING SF G. Kittle - 8 REC - 78 YDS - 0 TD - 1 DROP SF M. Goodwin - 4 REC - 70 YDS - 1 TD - 1 DROP MIN K. Wright - 4 REC - 70 YDS - 1 TD MIN S. Diggs - 4 REC - 42 YDS - 0 TD - 2 DROPS TEAM STATS SF - Team - MIN 410 - Total Offense - 307 158 - Rushing Yds - 100 252 - Passing Yds - 207 23 - 1st Downs - 17 12 - Broken Tackles - 13 4 - Turnovers - 1 3 - Sacks - 8 8 - TFLs - 7 1-2 - Red Zone % - 3-3 5-35 - Penalties - 4-35 39:06 - Possession Time - 35:50
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08-16-2018, 09:17 PM | #184 | ||||||||||||||||||||||||
MVP
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Re: Madden 19 CPU vs CPU Sliders
I hope a patch comes that fixes the aggressive d, but doesnt kill all of the aggressiveness. Pass game is looking better. Should be able to finalize this the next couple of days. Keep the stats coming. Love it. |
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