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Old 08-07-2019, 03:48 PM   #2209
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Re: Madden 19 CPU vs CPU Sliders

Might take a few months, but iím Gonna get the game, based on this email playmakers sent earlier today. Never seen him this high on a madden game. Hereís the email and his impressions.

Tommy

Man you got to get this game ASAP

I know your still working hard on the playbooks in Madden 19 and I love classic rosters more than default rosters but trust me when I say this the gameplay is awesome this year once you start seeing how the sliders react.

Honestly in years past I got bored with Madden after like 2 months because the game was stale once that newness wore off and players were the same no personality to them on the field.

But my last two games were totally different from each other I played the Cowboys vs Bears and that was a low scoring slug it out defensive battle that I lost 17-3. Both Qb's stunk up the joint completing just over 50% of their passes for less than 200 yards and Zeke who had 70+ yards in the 1st half alone got completed shutdown in the 2nd half by the Bears defense he finished the game with just 88 yards it was like they decided they were going to focus on the run defense. I gave up the most sacks I've ever had in Madden vs the CPU 7 and K.Mack had 5 of them because my RT L.Collins was constantly getting beat forcing Dak with low QBA slider to make some really poor throws which I absolutely loved seeing.
The tackle slider
The 2nd game I played the 49ers and man it just felt like an entirely different game no slider changes at all but Jimmy G was much more accurate than Mitch T. He lit me up for 333 yards with two deep shots to Goodwin 52 yards and 47 yards for TD's I won the game 31-27 but it felt so much different from the Bears vs Cowboys. Zeke had 153 yards rushing with 66 yard TD run and Dak who was terrible vs the Bears had less pressure from the 49ers defense and he connected on 16-24 passes for 240 yards.

A few things I'm torn with is the Tackle slider and Run Block slider for human. The tackle slider just like every other version of Madden destroys the CPU ability to run the ball or make elusive moves. A lot of people hate lowering this slider but it absolutely opens up the entire field for the CPU. They run more plays and have a chance of success because defenders aren't on them right way once the ball is hiked. CPU runs screen plays, WR handoffs, pitch out's all that stuff much better when you fool around with this slider.

But most importantly the CPU QB just looks so much lively under pressure because for years I've been saying the tackle slider enhances their ability to move around and run on you it likes a pocket awareness type of thing which kicks in their Vision rating.

You obviously have to tinker with the Fumble slider or run block slider in order balance it out with a lower tackle slider because it could lead to lots of unrealistic broken tackles but if you find a sweet spot you can get the CPU juking and running the game ball solid in a realistic manner. I could raise Run Block but that would be my last resort if I don't find that sweet spot with the lower settings.

I'm seeing a lot of things on the field where even if you go 0 on the sliders you still some of the same type of plays as if the sliders were at 50 which makes me believes that the ratings tend to have more value now this year more than ever.

For example with 0 Pass Reaction and 0 Coverage DB's will still react if you call the right plays and put them in position to make a play. I saw the CPU secondary still deflecting and covering WR's really good even with low sliders. That wasn't the case in years past on Pro level when you had to increase coverage for CPU. Maybe it's the lower QBA slider playing apart more this year than in years past I'm not sure but the CPU really does a good job in coverage on my WR's.

A lot of the crazy arcade hits are calmed down a bit also guys aren't looking firing of at you rocket launchers on every tackle more wrap ups are happening with lower setting.

Love your All Time rosters for Madden 19 and I'll play with them often for my classic roster fix.....

But i'd say despite some flaws as usual with the game Madden 20 is solid. You know me i'm not going to sugar coat EA's games if they are good I'll say it and if they suck i'll say it to and not try to convince anyone to buy. The game is solid enough to at least keep my attention throughout the NFL season and that's saying a lot because like I said if you go back and check I usually stop updating sliders and playing Madden after like two months
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Old 08-07-2019, 09:26 PM   #2210
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Might take a few months, but iím Gonna get the game, based on this email playmakers sent earlier today. Never seen him this high on a madden game. Hereís the email and his impressions.

Tommy

Man you got to get this game ASAP

I know your still working hard on the playbooks in Madden 19 and I love classic rosters more than default rosters but trust me when I say this the gameplay is awesome this year once you start seeing how the sliders react.

Honestly in years past I got bored with Madden after like 2 months because the game was stale once that newness wore off and players were the same no personality to them on the field.

But my last two games were totally different from each other I played the Cowboys vs Bears and that was a low scoring slug it out defensive battle that I lost 17-3. Both Qb's stunk up the joint completing just over 50% of their passes for less than 200 yards and Zeke who had 70+ yards in the 1st half alone got completed shutdown in the 2nd half by the Bears defense he finished the game with just 88 yards it was like they decided they were going to focus on the run defense. I gave up the most sacks I've ever had in Madden vs the CPU 7 and K.Mack had 5 of them because my RT L.Collins was constantly getting beat forcing Dak with low QBA slider to make some really poor throws which I absolutely loved seeing.
The tackle slider
The 2nd game I played the 49ers and man it just felt like an entirely different game no slider changes at all but Jimmy G was much more accurate than Mitch T. He lit me up for 333 yards with two deep shots to Goodwin 52 yards and 47 yards for TD's I won the game 31-27 but it felt so much different from the Bears vs Cowboys. Zeke had 153 yards rushing with 66 yard TD run and Dak who was terrible vs the Bears had less pressure from the 49ers defense and he connected on 16-24 passes for 240 yards.

A few things I'm torn with is the Tackle slider and Run Block slider for human. The tackle slider just like every other version of Madden destroys the CPU ability to run the ball or make elusive moves. A lot of people hate lowering this slider but it absolutely opens up the entire field for the CPU. They run more plays and have a chance of success because defenders aren't on them right way once the ball is hiked. CPU runs screen plays, WR handoffs, pitch out's all that stuff much better when you fool around with this slider.

But most importantly the CPU QB just looks so much lively under pressure because for years I've been saying the tackle slider enhances their ability to move around and run on you it likes a pocket awareness type of thing which kicks in their Vision rating.

You obviously have to tinker with the Fumble slider or run block slider in order balance it out with a lower tackle slider because it could lead to lots of unrealistic broken tackles but if you find a sweet spot you can get the CPU juking and running the game ball solid in a realistic manner. I could raise Run Block but that would be my last resort if I don't find that sweet spot with the lower settings.

I'm seeing a lot of things on the field where even if you go 0 on the sliders you still some of the same type of plays as if the sliders were at 50 which makes me believes that the ratings tend to have more value now this year more than ever.

For example with 0 Pass Reaction and 0 Coverage DB's will still react if you call the right plays and put them in position to make a play. I saw the CPU secondary still deflecting and covering WR's really good even with low sliders. That wasn't the case in years past on Pro level when you had to increase coverage for CPU. Maybe it's the lower QBA slider playing apart more this year than in years past I'm not sure but the CPU really does a good job in coverage on my WR's.

A lot of the crazy arcade hits are calmed down a bit also guys aren't looking firing of at you rocket launchers on every tackle more wrap ups are happening with lower setting.

Love your All Time rosters for Madden 19 and I'll play with them often for my classic roster fix.....

But i'd say despite some flaws as usual with the game Madden 20 is solid. You know me i'm not going to sugar coat EA's games if they are good I'll say it and if they suck i'll say it to and not try to convince anyone to buy. The game is solid enough to at least keep my attention throughout the NFL season and that's saying a lot because like I said if you go back and check I usually stop updating sliders and playing Madden after like two months
20 is outstanding and it's better than 19. Madden19 was good 20 is great. Its about dam time EA dilivered and good Madden game. Plus, they got rid of that terrible tight spiral trait. The replay value of 20 is very high.
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Old 08-08-2019, 02:19 PM   #2211
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Tommy20!

Hope things go great with your new job. I'm sure many are looking forward to your insights on m20!
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Old 08-09-2019, 04:30 PM   #2212
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Re: Madden 19 CPU vs CPU Sliders

I really like Madden 20 and I'm glad at some point you'll be picking it up Tommy. It'll be good to collaborate with you and everyone else some more.

If I can stumble into a deal somewhere, even a hard copy, I'll hopefully pick it up too before it hits EA Access

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Old 08-09-2019, 09:20 PM   #2213
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Re: Madden 19 CPU vs CPU Sliders

Tommy, does raising the fumble slider effect any other sliders?
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Old 03-20-2020, 07:52 PM   #2214
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Re: Madden 19 CPU vs CPU Sliders

Bumping this old thread because someone from youtube was looking for these.

Quote:
Originally Posted by tommycoa
Towards the bottom of the page, youíll find info and sliders and playbook details for my all time roster project i built from assanteís file.

4-12-2019 big discovery. weather effects gameplay. lots of explanations in the thread about this. take my word for it. pay close attention to the wr catch. iíll update this later with better explanations about this weather thing for this OP. 4 tests games in online cfm, not deleting prfofile, or even exiting to main menu. im just playing the next game. looking good. just need you guys to test it with different style teams.


for the xbox guys, hereís the player skill and cpu skill sliders for download on share. remember you still have to input penalties and other stuff. this is just for qba, pass block, we catch, etc...these are the same exact sliders im using for the all time rosters. the files will be called CLEAR.

Remember to delete playcalling profile.

This is bottlefedís clock setup. This is a recap. These directions are also included in the sliders. Just put them up front for quick reference.

So to recap
Main menu:
9 minutes
Accelerated clock on
Run off 25 seconds

CFM:
9 minutes
Accelerated clock on
Run off ďoffĒ

Also iím deleting profile between games again. Same as it was with playcall suggestions, im still deleting it too.


Iíve had 5 straight games with 10 0r less deflections with these. Big shoutout to Sdoug for helping test and dcthompson for the pass coverage/int/pass reaction d. The scoring has been slightly higher as well, which was needed. Most games were in the 20s before, but now Iím seeing 30-20 type games.

Thinks that help the game play better:

1. Donít skip cutscenes. The game gets pretty whacky and highly unstable when you do. Skipping cutscenes makes things more like Madden Arcade.

2. Go to Main Menuó->Share and Manage filesó->load and deleteóó>Delete the file titled playcall; this improves playcalling. Gets a better run/pass, especially more run plays.


4. NOT SEEING THE PUNT GLITCH AT ALL ANYMORE, BUT IF YOU DO SEE IT USE THESE INSTRUCTIONS.If you see the crazy punt glitch, where during wind games, the team punting into the wind can only punt it 20 yards or so straight up in the sky, just super sim punts on normal. No way to tell if itís a wind game before hand. So there will be one bad punt. This can really change a game. Wish theyíd fix it. For now, this is all we can do.

5. Go to Files and Settings; find playcalling; delete the file called Suggestions. Also Iím using the active rosters. Main difference i see using this setup is this: inside the ten yard line, you rarely see the cpu come out in jumbo formations. They keep spreading the field and this results in more touchdowns. There are other smaller nuances going on with using these particular settings, but after 30+ games with this combo, I feel like playcalling and formation use is way more dynamic. Simply put, it seems like the teams play more towards their schemes.

6. PLAY THE KEY MOMENTS ADVICE:

If thereís games youíd like to Play the Key Moments on, I suggest using 15 minute clock with 25 runoff for those games. Iím not sure the 10 minute clock will give enough plays. 15/25 should work aces for the amount of plays you watch with play the key moments. 15/25 will keep the qbs audibling.

Gota defensive battle going with the 11-2 Texans (#1 D, best team in the league) vs. the 10-3 eagles who are coming off a 30-11 beatdown from another 10-3 Rams team.

Right now itís 7-3 with a minute and a half before the half.
Before you load sliders, delete your profile and choose expert and sim upon Intro Setup.

SLIDERS

Main Menu

Difficulty - all madden
Injuries - 35
Fatigue - 65
Quarter Length - 9 minutesóó>10 minutes for play now games
Acc Clock - Off
********In Main Menu, turn accelerated clock on and change the run off to 25, and it will stay at 25, then turn accelerated clock back off.

In cfm, do the same thing as MM, but in cfm, the runoff doesnít change back to 25, itíll still be 20, but the effects of the clock stick. As is now, since the patch, if you dont do this, youíre really playing with accelerated clock ON even though itís off. The time disappears just before the team approaches the line of scrimmage.
Game Speed - Normal
Min Threshold - 50
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
In-game commentary-85
Stadium speakers 50
Crowd -
Crowd Noise:
85 for early season non-divional game
90 for early to mid season rivalry and division games
95 for late-season division and rivalry games
100-post-season games

This will make the intensity level different for various types of games. Crowd noise well done this year. One of the small things that never gets mentioned.
On the field-25

Visual Settings

Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - off
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - off
Passing Cam - off
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default



CFM League Settings
I start the season in preseason and input sliders first, then i do these slight edit changes to make scramblers scramble.

I start my cfm in preseason, set up the sliders and i change my list of qbs to scramblers. Takes maybe 5 minutes to do.

Scrambling is way better this year than last. Last year they took off way too much. Not the case here. Seen Cam have 8 for 50 the other night and some of the runs were designed draws and read options. Was pretty cool. I think cam audibles to a qb draw once. Good stuff.

Hereís the scramblers list. Just go to player edits and on the traits screen change qb style.


Tribusky
Josh Allen (i think heís already a scrambler)
Newton
Mayfield
Dax Prescott
Aaron Rodgers
Deshaun watson
Tanneyhill
Wentz
Russel wilson
Pat Mahomes
Marcus Mariotta (think heís already set, check to make sure)
Bortles
Lamar Jackson (already changed on most current roster

Skill Level - Pro
Game Speed - Normal
League Type - COACHES and OWNERs (but choose the owners only when signing up for a team. When you choose coaches, the offense gets a gigantic boost.)
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - OFFóóó>this is different than before, default onlinecfm has this off, maybe eaís telling us something.
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - Off
Practice Squad Stealing - On
Player Progression Frequency - 4 weeks

Game clock 9 minutes
Here, turn on the accelerated clock, switch to 25 second runoff, then turn accelerated clock back off.


Gameplay
QB Accuracy - 90
Pass Blocking - 0
WR Catching - 40
Run Blocking - 55
Fumbles - 35

Pass Defense Reaction Time - 55
Interceptions - 45
Pass Coverage - 50
Tackling - 38


Injuries - 35
Fatigue - 65
Player Speed Parity Scale - 50

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties

Offside - 99
False Start - 25
Offensive Holding - 65
Defensive Holding - 60
Facemask - 49
Defensive Pass Interference - 99
Illegal Block In The Back - 49
Roughing The Passer - 51

All the ON/OFF penalties should be turned ON!

Use default Auto subs. Game treats auto subs different when you donít use accelerated clock.

*****************
Formation Sub tips:

Here in the playoffs, for this next game, im messing more with formation subs for running backs. It took maybe 2-3 minutes to make these subs. Adds a little more strategy to the games. The running backs are the only formation subs Iíll use. After the tips, thereís stats from this strategy for the Lions/Eagles game.

Iíve already got the other playoff teams setup like this.

1. Power backs are in all:
single back/pistol/shotgun 2 or 3 TE sets
2. I formation and offset I sets
3. Shotgun sets where the running back is about a half yard behind the QB, itís kind of like the Pistol, but not quite. These forms have more power plays.

Elusive/recieving backs
1. Single back/Pistol 3 wide reciever sets
2. Shotgun sets where the RB is lined up directly beside the qb.
This will be the only formation subs Iíll do. Some teams, like the lions, have a slew of good backs, and now their top 2 backs are out. For the eagles, i put clements in the aforementioned power type sets.

This really helped the run game. Made it way more realistic, and the coaching seemed to use a wide variety for both the Lions and the Eagles.

Clement (power back)13-73; 4 catches for 20
Sproles (elusive/recieving back) 8-30; 3-2 recieving
Smallwood (power ball) 4-18.

Lions didnt run the ball much; their top 2 backs were out and they have a playbook similar to the Pats, so they passed a lot more than they did in the wildcard playoff game. Just a different gameplan this week. Lions backs had Just 14 carries but 8 catches, so 22 total touches. Eagles controlled the time of possession and thatís how the won against their D. The Eagles wore the Lions stout D out and survived 2 giveaways and 0 takeaways. Eagles D played lights out and they were good in the season according to stats. Both dlines effected the outcome of this contest.

Lions running backs Rushing/Recieving
Riddick (elusive/reciving) 5-21/6-26
Johnson (power) 8-19/
Abdullah (elusive/recieving) 1-9/2-29

The Pats Playbook is the most balanced of the playbooks as far as passing game goes. What i mean is, you see a better distribution of passes to all the targets. The lions playbook has the same kinda setup.

*************************
STATS and AVERAGES!!!!! Pretty good stuff and close enough in averages that I now feel 110% confident that these are the best around.

This is from 15 ballgames played. Still got one left, but the house was quiet for calculations, which is rare.

https://www.pro-football-reference.com/years/2018/


All the qbs completions/incompletion log
40. 54
30. 45
40. 56
30. 38
28. 41
21. 36
26. 36
21. 39
20. 32
21. 33
31. 44
33. 41
27. 36
25. 44
23. 38
25. 46
26. 44
23. 35
24. 33
31. 35
19. 35
27. 35
25. 29
27. 44
22. 35
27. 41
17. 26
15. 20
9. 15
7. 16
7. 9
1. 1

Average score 27.9 to 15.7
Donít have an average score for this year because i canít find the average. But the average in this article is 29 to 17.8
http://www.sportsonearth.com/article...erage-nfl-game


Passing
Comp. ATT
648. 1112
21.6. 37


Passing yards
8755 total yards
292 per game (250 yards) this one is off because i forgot to delete profile and had a game with 1000 comb passing yards. Remove that game and they averaged 277 a game. 27 yards off.
21.6/37 (comp/attempts) (23.1-35.5)
7.87 yards per pass (7.1)
56 TDs
1.86 Passing TDs per game (1.8)
0.9 INT per game (0.8)

740 rush attempts
24.6 rush attempts per game (25.6)
2734 total rushing yards
91.6 yards per game rushing (110.7)
3.7 yards a carry (4.3)
0.3 rush tds per game (0.8)

104 sacks
3.46 sacks per game (3.2)

11,489 total offense
383 yards a game (361)

1956 total plays
65.06 plays per game (63.6)
130 plays per game (128)
5.9 yards a play (5.7)

635 total points scored
21.1 Points per game (24.1) scoring is way up this season, 21.1 falls in line with previous season averages. Last year 22.1 the previous year was 21.7 on https://www.pro-football-reference.c...2017/index.htm

First downs
532 total first downs
17.73 first downs a game (20.7)

42 total turnovers
1.4 turnovers per game
(1.4)

196 total penalties
6.53 penalties
(6.7)

Penalty yards
1516 penalty yards
50.5 yards
(57.1)

1246 third down average
41.5% third down
(39%)

154 total tackle for losses
5.1 TFLs per game
(5.5)

102 pass deflections
3.4 pass deflections per game. (2.5)

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Old 05-01-2020, 01:10 AM   #2215
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Re: Madden 19 CPU vs CPU Sliders

I've been using these to do a GM sim and they've been great, thanks for a great set of sliders
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Old 05-04-2020, 01:13 PM   #2216
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by Kviator
I've been using these to do a GM sim and they've been great, thanks for a great set of sliders
Glad youíre enjoying them.
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