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Old 08-18-2018, 03:03 PM   #233
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Re: Madden 19 CPU vs CPU Sliders

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Originally Posted by ncbravesfan
Tom - you may already be aware of this, but in the player stats, the total for TFL gets somewhat skewed because it counts zero gain plays as tackles for loss.
Thought they fixed it. The in game box score doesnt count those no gains for TFLs, it’s when you look at boxcscore in cfm boxscores you see they “readjusted” the TFLs and deflections.
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Old 08-18-2018, 03:19 PM   #234
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Re: Madden 19 CPU vs CPU Sliders

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Originally Posted by tommycoa
Thought they fixed it. The in game box score doesnt count those no gains for TFLs, it’s when you look at boxcscore in cfm boxscores you see they “readjusted” the TFLs and deflections.
This is in Play Now, so it may be different in CFM.
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Old 08-18-2018, 05:08 PM   #235
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Re: Madden 19 CPU vs CPU Sliders

Still working on an update. Got the whole weekend, no kids. Should have plenty of time to run games.

Adding this to the OP.

Team’s Individual Running Back Auto Subs chart:

***these are for the current rosters. It’ll be different in different seasons and after injuries. If a team doesn’t have but one good back, run 99/96. If they have two good back 99/97. If they have several good backs 99/98/

Bears: 99/96
Why? Two good backs. Howard starts and is the power back in specialty sets, Cohen is third down specialty back. This should give Howard 15+ carries and get cohen in on pass situations for splash plays but cohen will rotate in in 3-6 runs (depends on the effort used in the runs) plays and give Howard a rest. Also if you look at autosubs, you’ll see that cohen is already in a lot of the shotgun formations, so you want Howard to get most of the snaps with the under center sets. 71 rated Cunningham is behind him at power back. So he migh see 1-6 carries or even more if they really ground and pound.

Bengals: 99/97 Bernard (84)and Mixon (82) need to be mixed in and out. Mixon is the power back (75) Bernard the 3rd down (84). This should keep their carries even and give them proper spells so they can be a 1-2 punch.

Bills: 99/97
McCoy 90 rating and ivory 80 rating. Pretty deep with cadet (74)and jones (73). McCoy is 3rd down back and ivory the power back. Cadet backs them both up in this. So you should see 3 backs get snaps and carries possible jones may get a couple. Nice depth for the bills.

Broncos: 99/98
They don’t have a go to guy. Here you want them to be a platoon Shaud and with this rating and the way their default specialty subs are set, you should see lots of backs get carries if the broncos get the run game going.

Browns 99/98
Really like these three backs together. Very underrated squad. Chubb’s the back up power back. All three should get good amount of carries if run game is going with this setting.

Bucs 99/98
This is a lesser version of the Browns. And it’s set up to get the same kind of results, except there’s 4 backs you want to see them use hear. 99/98 should get them all some snaps.

Cards: 99/96
Johnson needs to get the majority of carries because the depth is weaker.

Chargers: 99/97
Gordon should get 70-80 percent of the carries and ekeler should get the rest.

Chiefs: 99/98
Best depth on the game. 90, 80, 79, 79 are how the backs are and this setting should get all of the backs into the game the way their specialty subs are set.

Dolphins: 99/97
Drake and gore should split the carries with gore the power back and drake the starter and third down guy.

Eagles: 99/98
Lots of good depth and the specialty subs help get them on the field

Falcons: 99/98
Free starts and has the specialty positions sewed up, but Coleman needs to get snaps too.

49ers 99/96
Not much depth past McKinnon. Fullback is power pack.

Giants 99/98
Pretty good depth, the 1 and 2 guys almost have the same ratings.

Jags 99/96
Fournette is formation subbed in the under center plays and Yeldon the shotgun. This helps keep fournette in for those under center plays.

Jets: 99/98
Lots of role players. Starter only starts. The backup is the power bck and 3down guy.

Panthers 99/97
Pretty good depth here with specialty subs too.

Pats 99/98
They use everybody

Raiders: 99/97
Aging lynch has decent depth

Rams: 99/96
It’s Gurley Gurley Gurley but very little depth TG III should get most of the carries

Ravens 99/97
Good role players on the bench

Redskins 99/97
Pretty good role players even with guide missing. If your roster has guide uninjured, do 99/98

Saints 99/98
They use lots of backs

Seahawks 99/98
Bunch of rile players no star. Get them all out there.

Steelers 99/96
Keep bell on the field as much as possible without wearing him out.

Texans: 99/96
Good starter, decent back up, not very deep.

Titans 99/97
Specialty subs take of these guys.

Vikings: 99/97
Two good guys at the top who split the specialty positions. This should even their carries.





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Last edited by tommycoa; 08-18-2018 at 05:11 PM.
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Old 08-19-2018, 08:58 AM   #236
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by shaunhill256
I’m seeing ypc for rbs to high
Right now, until there’s a fix, we have 2 choices. A higher than avg run game or no run game.
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Old 08-19-2018, 03:38 PM   #237
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Re: Madden 19 CPU vs CPU Sliders

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Originally Posted by orye74
Right now, until there’s a fix, we have 2 choices. A higher than avg run game or no run game.
Stayed up til 5 this morning testing. Woke up at 9, started again. I think im closing in on something. Will keep you posted.
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Old 08-19-2018, 03:42 PM   #238
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Re: Madden 19 CPU vs CPU Sliders

Can somebody help me out with a free madden code?
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Old 08-19-2018, 03:45 PM   #239
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Re: Madden 19 CPU vs CPU Sliders

Got WR Catch at 99 and they still drop passes. Lol. Always that one thing.
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Old 08-19-2018, 04:14 PM   #240
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Re: Madden 19 CPU vs CPU Sliders

Are you guys playing on the PC or Console, I know everyone has told me the sliders are all the same, just curious.

Another question, how does what are the XP effects on the Franchise? for CPU vs CPU games. I just have the CPU do it for the Players.

Thanks
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