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Old 08-30-2018, 04:52 PM   #497
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Using completely different settings. Will share soon. Iím seeing 145 plays a game, but the offensive yardage is sim. The play count is too. You could go 13/20 but i donít think itíd be the same. I rather use 15 minute quarters.
I'm staying with 15 minutes watching all games, and 20 minutes runoff now as per your suggestions, look forward to seeing the sliders
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Old 08-30-2018, 04:55 PM   #498
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Re: Madden 19 CPU vs CPU Sliders

Itís the scores lower than 40
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Old 08-30-2018, 05:29 PM   #499
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by shaunhill256
Itís the scores lower than 40
Game one was 40-10. One team lost their starting qb and it made a difference. This was a regular season game.

Game two was a super bowl 17-12.

This is in year 4 i think.
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Old 08-30-2018, 06:35 PM   #500
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Using completely different settings. Will share soon. Iím seeing 145 plays a game, but the offensive yardage is sim. The play count is too. You could go 13/20 but i donít think itíd be the same. I rather use 15 minute quarters.
Im noticing that the scores of the other games arenít popping up like it used to, do you know if something was turned off?
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Old 08-30-2018, 06:48 PM   #501
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by orye74
Im noticing that the scores of the other games arenít popping up like it used to, do you know if something was turned off?
Yeah, I turned off the bottom line scoreboard ticker. Feels like stuff is scripted when itís on. Could be wrong, but anything that has human control like that, vibrating controller, league type to coaches only, instant starter off, progress players at the end of season, fire coaches On. All this stuff is done in hopes of stopping the bending and warping of games. If youíre seeing instant classics every game, thereís bending and warping going on.

Best way to tell if its bending and twisting is if every turnover is a touchdown. Had a game with 10 turnovers earlier, none of them went from scores. Iím tuning the turnovers now. Turnovers are the only thing thatís amiss right now with this new set.
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Old 08-30-2018, 07:04 PM   #502
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
Yeah, I turned off the bottom line scoreboard ticker. Feels like stuff is scripted when itís on. Could be wrong, but anything that has human control like that, vibrating controller, league type to coaches only, instant starter off, progress players at the end of season, fire coaches On. All this stuff is done in hopes of stopping the bending and warping of games. If youíre seeing instant classics every game, thereís bending and warping going on.

Best way to tell if its bending and twisting is if every turnover is a touchdown. Had a game with 10 turnovers earlier, none of them went from scores. Iím tuning the turnovers now. Turnovers are the only thing thatís amiss right now with this new set.
How do I turn it back on? I liked to cpu Vs cpu all the 1pm games then watch my Ravens.
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Old 08-30-2018, 07:13 PM   #503
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Re: Madden 19 CPU vs CPU Sliders

About to update OP with these. This is the best ive got it to look. Not many games in, plus im playing 4 years into the future. No idea what these will do in year one and I donít care. Year 1 is a rigged game. Ive simmed year one at least ten times and the eagles and the pats always rematch in the super bowl with pats usually winning the game. If they work year one, fine. If they donít, oh well. Wasted too much time in year one last on M18. Year 1 doesnt do the game justice.

Used the latest roster and active upon CFM setup. Custom rosters are no good. Playcalling is corrupted.

Probably will need small tweaks, but this is close to final. Thereís a couple of things iíll Be looking for, but i wonít say what they are to avoid placebo effect.

Really would like to know about
Deflections: we want 3-10
TFLs:4-13
Injuries: 4-8 with them being mostly minor (the 50 in MM helps get more minor injuries) maybe get 1-2 a game where they have to miss weeks of action. With this setting ive seen guys miss a couple of plays and come back in. Never seen that before.

For the most part, these are gold. Big shoutout to HC0023 for finding the 20 second runoff thing.


Delete your profile.

Upon setup choose Intermediate (all pro) and Arcade style

Main Menu

Difficulty - all pro
Injuries - 50
Fatigue - 66
Quarter Length -15
Gamestyle: Arcade
Acc Clock - On 20 second runoffógame plays crazy if itís not on this.
Game Speed - normal
Min Threshold - 50.
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
From playmakers, put on field sounds to 50 and it makes onfield action match the sounds better for more enhancement.

Stadium Speakers 45
On field 25
Broadcasters 90
Crowd 95

Visual Settings
Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - On
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - on
Passing Cam - on
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
other cam-Standard
Controller Vibration-OFF, so itíll forget the controller is connected. If vibration is on, may remember youíre human. Anything to kill the glitchiness and miracle comebacks.
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default


Before you start CFM, in the coach selection screen, go to league options and input these:


CFM League Settings

Skill Level - All pro
Game Speed - Normal
Play style: SIM*** this is different than main menu
League Type - COACHES ONLY
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON (this is a must, stops cheating and bending for human controlled squad)
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - OFF (i think this helps too many injuries, you want 4-8 a game. With a couple causing at least a week of missed time.
Practice Squad Stealing - On
Player Progression Frequency - End of the season (thinks this helps with the momentum swings)


All this stuff optional:
Fill Roster - off
Re-Sign Players - off
Progress Players - off
Sign Off-Season Free Agents - off
Tutorial Pop-Ups - off

Soon as the CFM starts, enter these:

Gameplay
QB Accuracy - 45
Pass Blocking - 49
WR Catching - 51
Run Blocking - 85
Fumbles - 35

Pass Defense Reaction Time - 50
Interceptions - 50
Pass Coverage - 50
Tackling - 44

Injuries - 24***still testing (Set to 55 when youíre not playing, so when advancing the week to get better simmed injuries.)
Fatigue - 66
Player Speed Parity Scale - 55

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties
Offside - 55
False Start - 35
Offensive Holding - 75
Defensive Holding - 65*****this has a lot to do with TEís catching the ball or did so before the patch
Facemask - 55
Defensive Pass Interference - 99
Illegal Block In The Back - 70
Roughing The Passer - 51


Auto subs:
Several options with Running backs
99/96 for teams like the Steelers that have a stud back.
99/97 gives the number 2 a few more carries
99/98 teams like New England that use lots of backs.


Defensive Tackles 95/93
Defensive ends 95/93
All other auto subs default.
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Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
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Old 08-30-2018, 07:52 PM   #504
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Re: Madden 19 CPU vs CPU Sliders

Quote:
Originally Posted by tommycoa
About to update OP with these. This is the best ive got it to look. Not many games in, plus im playing 4 years into the future. No idea what these will do in year one and I donít care. Year 1 is a rigged game. Ive simmed year one at least ten times and the eagles and the pats always rematch in the super bowl with pats usually winning the game. If they work year one, fine. If they donít, oh well. Wasted too much time in year one last on M18. Year 1 doesnt do the game justice.

Used the latest roster and active upon CFM setup. Custom rosters are no good. Playcalling is corrupted.

Probably will need small tweaks, but this is close to final. Thereís a couple of things iíll Be looking for, but i wonít say what they are to avoid placebo effect.

Really would like to know about
Deflections: we want 3-10
TFLs:4-13
Injuries: 4-8 with them being mostly minor (the 50 in MM helps get more minor injuries) maybe get 1-2 a game where they have to miss weeks of action. With this setting ive seen guys miss a couple of plays and come back in. Never seen that before.

For the most part, these are gold. Big shoutout to HC0023 for finding the 20 second runoff thing.


Delete your profile.

Upon setup choose Intermediate (all pro) and Arcade style

Main Menu

Difficulty - all pro
Injuries - 50
Fatigue - 66
Quarter Length -15
Gamestyle: Arcade
Acc Clock - On 20 second runoffógame plays crazy if itís not on this.
Game Speed - normal
Min Threshold - 50.
Ballhawk - Off
Heat seeker - Off
Auto Strafe - Off
Switch Assist - Off
Flip Play - off
HB Moves - Manual
Visual Feedback - Off
Even Teams - Off

Volume control
From playmakers, put on field sounds to 50 and it makes onfield action match the sounds better for more enhancement.

Stadium Speakers 45
On field 25
Broadcasters 90
Crowd 95

Visual Settings
Play Call Style - enhanced
Play Call Button Layout - default
Previous Play Information - On
On Field Visual Feedback - Off
Drive Goals & XP Feedback - Off
Franchise Bottom Line Ticker - off
Franchise Gameplan Boost Notification - Off
Coaching Tips - Off
Pre-Snap Menu - off
Player Names - off

Camera Toggle - on
Passing Cam - on
Offensive Camera Settings - broadcast
Defensive Camera - broadcast
other cam-Standard
Controller Vibration-OFF, so itíll forget the controller is connected. If vibration is on, may remember youíre human. Anything to kill the glitchiness and miracle comebacks.
Enlarge On Field Graphics - Off
Color Blindness - Normal Vision
Brightness - Default
Contrast - Default


Before you start CFM, in the coach selection screen, go to league options and input these:


CFM League Settings

Skill Level - All pro
Game Speed - Normal
Play style: SIM*** this is different than main menu
League Type - COACHES ONLY
Instant Starer - Off (treat this the same as coach firing)
Trade Deadline - On
Trade Type - Enable All
Coach Firing - ON (this is a must, stops cheating and bending for human controlled squad)
Salary Cap - On
Relocation Settings - Normal
Injury - On
Pre Existing Injury - OFF (i think this helps too many injuries, you want 4-8 a game. With a couple causing at least a week of missed time.
Practice Squad Stealing - On
Player Progression Frequency - End of the season (thinks this helps with the momentum swings)


All this stuff optional:
Fill Roster - off
Re-Sign Players - off
Progress Players - off
Sign Off-Season Free Agents - off
Tutorial Pop-Ups - off

Soon as the CFM starts, enter these:

Gameplay
QB Accuracy - 45
Pass Blocking - 49
WR Catching - 51
Run Blocking - 85
Fumbles - 35

Pass Defense Reaction Time - 50
Interceptions - 50
Pass Coverage - 50
Tackling - 44

Injuries - 24***still testing (Set to 55 when youíre not playing, so when advancing the week to get better simmed injuries.)
Fatigue - 66
Player Speed Parity Scale - 55

FG Power - 50
FG Accuracy -50
Punt Power - 50
Punt Accuracy - 50
Kickoff Power - 50

Penalties
Offside - 55
False Start - 35
Offensive Holding - 75
Defensive Holding - 65*****this has a lot to do with TEís catching the ball or did so before the patch
Facemask - 55
Defensive Pass Interference - 99
Illegal Block In The Back - 70
Roughing The Passer - 51


Auto subs:
Several options with Running backs
99/96 for teams like the Steelers that have a stud back.
99/97 gives the number 2 a few more carries
99/98 teams like New England that use lots of backs.


Defensive Tackles 95/93
Defensive ends 95/93
All other auto subs default.
Ok, Iíll try these out. I have a game ready to end. How do I turn the score ticker back on
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