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SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

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Old 12-30-2018, 05:27 PM   #73
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Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

Not sure if anyone made this observation but it appears that sense pressure also affects sim stats to an extent. I have done multiple simulations and changing guys like Bree's drop his completion percentage from 70% down to 65%.
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Old 12-31-2018, 03:30 PM   #74
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Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

gausec, is that percentage change over a season or a game? I can see where it would have an affect. Perhaps it would be better to adjust before a game and then return it to original after.

Jagsfan24, I still think it is a good idea to turn High Motor off, at least for the offense. Madden generated draft classes rarely, in 10+ draft classes I've only seen 1 offensive player have it on, rarely have it on for offensive players.

I've not changed Clutch, but can see the logic in turning it off. Big Hitter is one that I turn off as it leads to those dreaded "WWE" tackles.
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Old 12-31-2018, 03:52 PM   #75
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Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

Quote:
Originally Posted by mpd3892
gausec, is that percentage change over a season or a game? I can see where it would have an affect. Perhaps it would be better to adjust before a game and then return it to original after.

Jagsfan24, I still think it is a good idea to turn High Motor off, at least for the offense. Madden generated draft classes rarely, in 10+ draft classes I've only seen 1 offensive player have it on, rarely have it on for offensive players.

I've not changed Clutch, but can see the logic in turning it off. Big Hitter is one that I turn off as it leads to those dreaded "WWE" tackles.
It was throughout the season so you may be on to something in regards to adjusting before the game.
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Old 12-31-2018, 05:55 PM   #76
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Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

Quote:
Originally Posted by mpd3892
gausec, is that percentage change over a season or a game? I can see where it would have an affect. Perhaps it would be better to adjust before a game and then return it to original after.

Jagsfan24, I still think it is a good idea to turn High Motor off, at least for the offense. Madden generated draft classes rarely, in 10+ draft classes I've only seen 1 offensive player have it on, rarely have it on for offensive players.

I've not changed Clutch, but can see the logic in turning it off. Big Hitter is one that I turn off as it leads to those dreaded "WWE" tackles.
Yeah i have high motor turned off for everyone, and i have clutch turned on for very few players to see if i see differences.
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