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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Old 10-17-2018, 03:51 PM   #161
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by rickpersak
Totally agree with you. Its more common now to have games where both QB throw over 350 yards.



Or even both starting running backs over 100 yards on the ground


From what Iím hearing 0 is the real speed
I built these sliders on 0.


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Old 10-17-2018, 03:52 PM   #162
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by cdcool
Yep, it is!
test a few a 25, we may be going back to zero tonight and watch at least 10 games.


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Will do man. I'll try to get 2-3 in
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Old 10-17-2018, 03:53 PM   #163
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by rickpersak
Will do man. I'll try to get 2-3 in


Thanks man! Looking back I donít think every game had big running breaks on 0


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Old 10-17-2018, 04:08 PM   #164
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by cdcool
Thanks man! Looking back I donít think every game had big running breaks on 0


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I really only saw one game. And that was most likely an anomaly due to me skipping through replays/half time shows and stuff like that. I think that messes with gameplay a bit.

But yeah, I liked it better when it was at 0 lol
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Old 10-17-2018, 04:49 PM   #165
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by rickpersak
I really only saw one game. And that was most likely an anomaly due to me skipping through replays/half time shows and stuff like that. I think that messes with gameplay a bit.



But yeah, I liked it better when it was at 0 lol


Cool!! If donít see anything positive at 25 Iím moving it back.. :-). I went along with the 45.
Worse case I can play around with run blocking if needed.


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Old 10-17-2018, 05:38 PM   #166
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by rickpersak
I really only saw one game. And that was most likely an anomaly due to me skipping through replays/half time shows and stuff like that. I think that messes with gameplay a bit.

But yeah, I liked it better when it was at 0 lol
Skipping cut scenes and such does alter gameplay. Best way to describe it is, when you skip plays, the game thinks youíre rushing things and rushing things goofs with the consistency of the game.

Even when you donít skip cut scenes the game can be inconsistent at times. Thatís why I experimented with the Play the Moments. Itís the best, sure-fired way to get consistent gameplay and especially stats.

Iíve gotten the game to cut back on completions, I usually see 8-11 a game, but sometimes the game engine isnít consistent enough to enhance the sliders, and I see 15+ pass deflections, which i donít want at all.

The key to less deflections is jacking the QB ACC into the 90s. Thatís the only way I can get the passing game to look realistic and the completion percentages. Itís just that the pass reaction and pass coverage sliders donít work as advertised. The pass cover slider controls pass rush more than anything, while the pass reaction slider is kind of all over the place. Still canít truly decide if itís reversed or not. But I have been playing with it in the 90s and see less deflection at 90-95 range, but if you jack it to 100, there will be more pass deflections.
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Old 10-17-2018, 05:59 PM   #167
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

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Originally Posted by tommycoa
Skipping cut scenes and such does alter gameplay. Best way to describe it is, when you skip plays, the game thinks youíre rushing things and rushing things goofs with the consistency of the game.



Even when you donít skip cut scenes the game can be inconsistent at times. Thatís why I experimented with the Play the Moments. Itís the best, sure-fired way to get consistent gameplay and especially stats.



Iíve gotten the game to cut back on completions, I usually see 8-11 a game, but sometimes the game engine isnít consistent enough to enhance the sliders, and I see 15+ pass deflections, which i donít want at all.



The key to less deflections is jacking the QB ACC into the 90s. Thatís the only way I can get the passing game to look realistic and the completion percentages. Itís just that the pass reaction and pass coverage sliders donít work as advertised. The pass cover slider controls pass rush more than anything, while the pass reaction slider is kind of all over the place. Still canít truly decide if itís reversed or not. But I have been playing with it in the 90s and see less deflection at 90-95 range, but if you jack it to 100, there will be more pass deflections.


Pass Deflections are good, not my issue right now


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Old 10-17-2018, 06:17 PM   #168
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) sliders

Quote:
Originally Posted by cdcool
Pass Deflections are good, not my issue right now


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15 is way too many. Itís like wearing long tube socks with short shorts pulled up to your belly button, itís tacky and it definitely effects the overall ebb and flow of games. If there were 7 less deflections, think about how different the game outcome would be. But to each their own.

I think Iíve about got deflections figured out though with higher qb acc and high pass reaction defense.. Thatís all thatís holding me back. Hell, the sets Iíve conjured up this year have been spot on, minus the deflections. If qbs would just throw the ball away, it would fix this.

Since the last patch, playing with 20 second runoff also helps tons of things,mainly playcalling because the QBs get out of the bad plays most of the time. 20 runoff Really, really helps with deflections and run game. Anything less and the qb rushes the snap and the oline and qb donít make necessary adjustments. When qbs donít audible, youíre wasting the awareness rating that drives audible. Youíre playing with what the AI coach calls. Really hinders the game. Does it make it unplayable? No. It still looks like football, but the game is much more simplified.
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